For those who love the controller: what's your biggest pet peeve with it?
Mine is how close the right analog stick is to the face buttons. Sometimes when I'm pressing X, I end up pressing the side of the right analog stick :T
Mine is how close the right analog stick is to the face buttons. Sometimes when I'm pressing X, I end up pressing the side of the right analog stick :T
Hello all! Not interested in turning this into an ethical debate about AI, I am merely curious if there are ongoing projects parallel to OpenPuck that do not rely so heavily on LLM usage for their code output and review.
Thanks in advance.
Gottem early unexpected and thank tha Lord my patience has been lifted!! So guys what recommended mods or accessories for this bad girl. This beaut got all my dreams to a reality!!
I was worried that since dongle is scratched it it wouldnt work, but i plugged it in, and it just worked.
Also, as i already have experience with the steam deck, the touchpads didnt feel so strange
Once I get mine in my hands I have a few games in mind like modded Minecraft and cyberpunk 2077 but I don’t know any other games I want to try it on because I don’t know what games it would be supported on
Ive seen some discource on the best grip style. I personally hold it with my ring fingers on the top back buttons and my pinkies on the bottom back buttons and my middle finger inbetween the triggers and the top back button (pic 1) and ive seen people use it by holding their middle fingers on the top back buttons and ring finger on the bottom back buttons (pic 2). In the announcment trailer they talked about being able to just raise your pinkie as an imput because of the touch sensors on the back of the controller, but idk if that works with grip 1 or only grip 2. Also ive seen people use their ring and pinkie like in the first pic but using a claw grip (pic 3). I personally despise using a claw grip because you loose a lot of the support on the back of the controller, so i wanted to see does anyone actually use the claw grip.
Edit: also plz dont comment on my long nails, thank you
Okay so after getting advice, I was able to set my gyro to activate with the right thumbstick. I did this because I wanted to have the thumbstick be used for macro and the gyro for micro movement and aiming as this would not be the biggest deal to adjust to. I know this isn't as drastic as a change compared to full on gyro and flickstick...didn't really like that.
I thibk the gyro needs to be a bit more sensitive. But I'm working on it.
Any advice would be appreciated
She uses the controller to walk and the mouse to control the camera
NOTE :
I DO NOT HATE MY GF FOR THIS,
I AM NOT MEAN TO HER
SHE KNOWS THAT I POSTED THIS, LOVED IT
I FOUND IT CUTE AMUSING AND ODD.
Based on some of the feedback I got on the last post I’m working on a v2 version that lets it easier to tell by feel where the edges of the pads are.
I also started working on tackling the grips. It doesn’t 100% replace the feel of the original controller but gets very close.
Still want to do something about the dual stage trigger mod. The sound is too harsh for my tastes
I'm genuinely curious to know why they chose to restrict it to one BT/BLE connection when they added the option to pair it with two pucks?
Also, can we PLEASE disable the "Pair controller??" pop up that interrupts everything if my controller turns off during remote play?
I would love to be enlightened on this situation. And if not, I hope my thoughts somehow trickle back to Valve
Just wondering if I'm the only one noticing this behavior. I vaguely remember that if your account had ordered a controller you couldn't queue anymore. Now I can. Do I remember correctly and they changed something?
Got my email today!!
Placed reservation on May 4 9th @4:40pm EST
Got my email on August 18th @6:40pm EST
Today my SteamController 2026 arrived. I am enjoying it very much. But I think the packaging of the OG Steam Hardware was way cooler with the explosion diagrams of the guts. Hope you enjoy seeing them again too :)
CloudGear v2.0 is the biggest update since launch, and it's out now on the App Store. It's the release that takes CloudGear off the phone: there's now a CloudGear app for Apple TV.
Thanks to everyone who ran the public beta since June. All the feedback we received was instrumental in getting v2.0 to where it is today.
Browse and launch games on your iPhone or iPad exactly as you do today, then play them on your Apple TV in up to 4K with HDR10 and 7.1 surround sound. It's the first app to bring GeForce NOW, Xbox Cloud Gaming, Amazon Luna and Boosteroid to Apple TV together.
It's included with your CloudGear unlock. One subscription or lifetime purchase covers your iPhone, iPad and Apple TV, so there's nothing extra to buy.
Setup takes about a minute: install CloudGear on your Apple TV, enter the six-digit code it shows into CloudGear on your iPhone or iPad, and the two stay paired from then on. It's a companion app rather than a standalone one: your iPhone or iPad does the browsing, the signing in and the launching, and your Apple TV plays the game.
There are two ways to play:
One thing worth knowing before you set it up: controllers pair to the Apple TV itself, not to your phone.
Valve's new Steam Controller is now a first-class input device on iPhone, iPad and Apple TV (and we believe this makes CloudGear the first third-party app on any platform to introduce full support for it). The original 2015 Steam Controller is supported too.
Pair it once in your device's Bluetooth settings and CloudGear picks it up automatically from then on, across every service. It works as a gamepad with the right trackpad as a precise mouse, with full rumble and trackpad haptics.
The part worth trying is Keyboard & Mouse mode. Every button, stick and trackpad can be remapped to any key or mouse action, which makes keyboard-and-mouse-only games playable with just a controller: map the left stick to WASD, aim with the trackpad, and so on. Press the QAM button to switch modes mid-game.
No mouse and no controller? Virtual Mouse drives a mouse pointer using touch gestures alone: click, drag, right-click and scroll. It's available on GeForce NOW and Boosteroid, and can also be driven from a DualSense or DualShock touchpad.
Plus:
Grab it on the App Store: https://apps.apple.com/app/cloudgear-stream-play/id6751054342
All the shooter games I play have deadzone settings in game. Should I then use 0 / pass through deadzone for steam input or dualsensex so there’s no added deadzone between the game and dsx?
Playing Assassins Creed 1 on Steam Deck. To free run you hold R2 and A at the same time. I am lazy and just want to press R4 once as a toggle to active holding down R2 and A. Is this possible?
Interested in picking one up now that it’s on Amazon with free shipping, but curious what they used to weight it. The base is described as polycarbonate and the neck that holds the puck is aluminum, but theres no mention of what the weights are made of
Can people that have used the new steam controller and have played using the dpad for different kinds of games like 2d platformers (like celeste) or metroidvania (like silksong) or fighting games let us know how is it for these kinds of games? are the diagonals too sensitive for precision platforming or are they too hard to use, for exemple