
Went from 20 wishlists to 60 in a week after posting my trailer. Small numbers, big lesson.
I know 60 wishlists is nothing compared to what some of you are pulling. But as a solo dev with zero marketing budget and no audience, tripling my wishlists in a week felt worth sharing.
I've been working on Dark Workshop Simulator, a first-person dark-fantasy shop sim built in Unity. Had the Steam page up for a while, sitting at around 20 wishlists.
Then I posted the trailer. That's it. No ad spend. No influencer outreach. Just the trailer on Steam and a few posts on social media.
Within a week: 43 new wishlist additions. Previous week was 3.
The takeaway for anyone sitting on a playable build without a trailer: just make one. It doesn't need to be cinematic. Mine is gameplay with text overlays and music. But it gives people something to actually react to instead of a description and two screenshots.
If you want to check it out: https://store.steampowered.com/app/4730290/Dark\_Workshop\_Simulator/
Happy to answer questions about the process. Still figuring most of this out honestly.