u/StrikeWingsGames
My side project is a top-down space combat game. Store page is finally up
I build this alone. Strike Wings is top-down space combat, a homage to the DOS-era space shooters, with its own setting rather than being a remake of any of them.
The game side I had a handle on: 50 warship classes, battles that put a couple of hundred ships on the field, three voiced campaigns, a battle editor, 24 pilot multiplayer over Steam or LAN. Windows and macOS, out in October.
What I did not plan for was the storefront. Capsule art at six sizes, a short description that has to explain a whole genre before someone scrolls past, a trailer, a content survey, an EULA. Weeks of work with no gameplay in it at all, and none of it is the kind of work I am good at.
Site: https://strike-wings-games.github.io/
If you have put a side project on a store like this, what ate your last month that you did not see coming?
Strike Wings, a top-down space combat game I am building solo. Fleets, campaigns and a persistent war, coming to PC this October
I am a solo developer and this is Strike Wings, a top-down space combat game. It is a homage to the old DOS space shooters, with its own ships, factions and story rather than a remake of any one of them.
A few things that are in it:
- One battle, two ways to play. Command a whole fleet from a top-down view, or drop the camera into a single fighter and fly it through the middle of the fight.
- Three voiced campaigns and a flight academy, plus a pile of standalone scenarios.
- A persistent war across 16 star systems that carries between sessions, with seasons and its own recorded history.
- Tower defense, capture the flag, boarding actions, and multiplayer for up to 24 players with proximity voice.
- A battle editor for building and sharing your own fights.
Everything from fighters up to dreadnoughts, a couple dozen weapon types, and signature devices like cloak, warp and a tractor beam. Every ship is 3D modelled, and the whole screen is meant to read like fireworks on a black canvas.
Windows and macOS, releasing at the end of October for $9.99. The trailer and the site are below if you want to follow along.
Trailer: https://youtu.be/lPy1CtijL-o
Site: https://strike-wings-games.github.io/
In a busy space battle, would you rather micromanage a single ship or feel like you are steering the whole fleet? I keep flip-flopping on which one should be the default view.
A first look at the Instruments Incursion, a battle from the space combat game I am building solo. Would love feedback from other devs
youtu.be52 seconds of pure space fleet combat, no talking. The action trailer for my retro-style space game
youtu.beAn SSA ambush on a lone Terran super carrier. A gameplay teaser from Strike Wings, the space combat sim I am building
youtu.beOne JSON battle file format runs everything in my solo space sim: campaigns, a persistent 16 system war, tower defense, even the editor. Curious how other solo devs structure content (6 screens)
Trying to make every battle look like fireworks on a pitch-black canvas. Six screens from my space combat sim
Been building a top-down space combat game for a while and it's finally close to a Steam release. A few shots from the bigger fights (Strike Wings)
You can run the whole fleet or just fly one fighter in the middle of the brawl. Some gameplay from Strike Wings
youtu.beConnection test - Strike Wings dev account
Testing the posting setup for u/StrikeWingsGames, the developer account for Strike Wings (a retro space shooter in development). Nothing to see here - o7