r/dosgaming

Which Racer was your Go-To and Why in Wacky Wheels?
▲ 151 r/dosgaming+1 crossposts

Which Racer was your Go-To and Why in Wacky Wheels?

How did you determine your favorite?
Was is Animal, Color, Name, Descrip, or Superstition?
Supposedly they all had the same driving stats... but didn't it just feel like sometimes that 1 racer went a little faster or handled ever slightly better?

I usually opted for Razer as a kid, because it tickled my funny bone to have an aquatic creature driving a car.
Lately I've been a Ringo man, since I branded my YT channel with Green.

Feel free to share a fond or funny memory of racing as one of these fine characters!

You can get Wacky Wheels on GOG right now for $2.99
https://www.gog.com/en/game/wacky_wheels?as=cynic

Or you can get it on Steam for $4.99
https://store.steampowered.com/app/358380/Wacky_Wheels/?curator_clanid=44676703

P.S. Those aren't affiliate links. I just like to put my IDs in the URL to mess with GOG/Steam :P

u/CynicPlacebo — 2 days ago

These were my "Dark Souls" games when I was a kid (Dark Ages , Pharao's Tomb and Xerix)

u/TXI813 — 1 day ago
▲ 209 r/dosgaming+1 crossposts

Mid 2000's battlestation incoming!

I have a bunch of old and esoteric hardware and have been playing building a retro right with it... The specs are:

motherboard: ECS GameUnion K7S8AG

graphics: Onboard SiS Xabre 200 64MB

2GB RAM DDR400

SoundBlaster Audigy

All in all its a nice weird build, but a weird build needs a weird chassis... I have a couple of these generic white and blue chassis laying around, and I always wanted a yellow chassis. You can see were this is going... I asked a friend that paints cars to paint me a couple of pieces... This is the result of said job...

It all started almost 2 years ago... Só this is taking a bit to complete... And now i've lost the bezel that I had already cleaned for this... But it will be done this year...

u/Shoddy-Night201 — 3 days ago
▲ 22 r/dosgaming+4 crossposts

The 8bit Odyssey

Myth: History in the Making is a 2D platform game developed and published by British publishing house System 3 for the Commodore 64, Amiga, Amiga CD32, Amstrad CPC and ZX Spectrum. It was also released on the NES as Conan: The Mysteries of Time. It was officially announced for Atari ST and a preview version was available, but the full version was never released.

youtu.be
u/pdroject — 2 days ago

Legacy: Realm of Terror

~~help requested~~

I’ll try making this short as much as I can. Basically I just got an iMac G3 because I wanted to explore the exclusive games released on it. I’ve been using GOG GALAXY for older dos games because I’m a complete newbie then something hit me… What if I could run dos game on that iMac CRT?

So far I was able to make some incredible games work such as Anvil of Dawn and Zeliard. But one game has been keeping me up at night because I can’t seem to be able to set it up: Legacy: Realm of Terror. I’ve been using DOS 6.22 and something called DOS 2000 on Connectix Virtual PC 5.0. Let’s say my ultimate terror is being able to free up enough conventional space memory to get the game to run. I researched a lot of tutorials and even asked Gemini… I cannot for the love of who knows what free up enough memory. I’m always around 20k short. Any idea or should I just stick to playing it on a 4K monitor? From what I gather, it’d be way easier if I ran macOS X instead.

I’ve had somebody try and help, but they got frustrated real fast cause I wasn’t quick enough to grasp what they wanted me to do, RIP.

EDIT: I’m still trying to free up 2,700 bytes. That’s all I need to reach the 610,000 bytes the game is asking for. Typing NOEMS does no good since the game needs it. Darn.

EDIT 2: I don’t know how I did it, but the game works now. All I have to do is to figure out why the mouse isn’t working in game (DOS 6.22).

EDIT 3: Installed CTMOUSE.EXE and everything works great now! What a ride.

u/No_salad292 — 2 days ago

EC7Wolf: Feature complete Corridor 7 ECWolf port

Hey folks!

For anyone who remembers the awesome Wolf3D engine game Corridor 7 and has been itching to get it to work with a modern engine -- rejoice! For I have vibe-coded an ECWolf port of Corridor 7!

The port is called EC7Wolf, and can be found here:
https://github.com/jeddhor/EC7Wolf

What I need now are testers! I've tested it quite a bit but I'm sure there are still bugs and I'd love to get bug reports from anyone who finds them. I absolutely loved this game when it came out (I was 12!) and playing it with modern controls is indeed very awesome.

Videos from the CD version of the game are still on my list to get working!

u/jeddhor — 2 days ago
▲ 467 r/dosgaming+1 crossposts

OpenPrivateer (Wing Commander Privateer remake)

Hello my friends, I am currently working on an OpenPrivateer project. The goal is to port the original MSDOS game to SDL3 so it can be enjoyed on modern computers and devices.

No game assets will be supplied and you need your own copy of the MSDOS CD version to play it (can be bought on GOG).

The first milestone will be recreating the original MSDOS behavior, and after that there will be changes and add-ons (e.g. HD assets, open world, and probably a lot more). Everything sits currently in a private Github repository, but once the project is mature enough it will be open for everybody eventually.

What I'm looking for here are your opinions:

  • what should be changed
  • what should be added
  • what shouldn't be touched

Let me know what you think.

I already added switches for Classic/Enhanced/Modern versions of the game, e.g. "Enhanced" will allow you to open the mission computer (load/save etc.) in any screen of the game.

I'm also going to look for a handful of alpha testers in case somebody wants to participate.

Edit: thanks for the overwhelming feedback.

I tried to consolidate all the comments into this list (unordered).
Please keep in mind that this is not a roadmap, but I will take every request seriously.

  • Modding support and accessible tools for creating missions/campaigns
  • Support for additional ships, systems, sectors and other custom content
  • Modern resolutions, widescreen and ultrawide support
  • Enhanced graphics while retaining the original 2D/sprite aesthetic
  • Larger battles / more ships on screen
  • Improved controller/gamepad support (also mobile/touch-friendly controls)
  • QoL improvements without changing the original gameplay
  • VR support

The "Classic" game mode will stay 1:1 true to the MSDOS release, untouched by any features or changes.

u/schlangz — 6 days ago

Trashy Doom and Build Engine like DOS games.

Im in a search for VERY BAD FPS DOS games like: Alien Anarchy, Isle of the dead, Island Peril.

reddit.com
u/NepetaM — 5 days ago
▲ 148 r/dosgaming

Noooooooooooooooooooooooooooooooooooo!

I finally got around to testing the disks from this beauty, which I picked up recently and posted about a few weeks ago. Unfortunately, despite the box and contents being in remarkably pristine condition, the disks are foobared!

u/According-Pea9319 — 7 days ago
▲ 204 r/dosgaming

WarCraft II shareware, 6 exclusive levels!

Purchased this from RadioShack in Staples Mall in Corpus Christi TX as a kid. I just had to have my parents buy me a game so bad, they only had this and maybe one other game.

The 6 levels are kinda neat though. The first two levels of each race are just the same objectives as the first two levels in the full game, but the maps are altered. The last level of each race though are unique and very fun large battles, they give you just a taste of the juggernaut and battleship.

u/DarkDigital — 7 days ago
▲ 102 r/dosgaming

Dustwar (RTS game for MS-DOS) - actual state

Inspired by the atmosphere of classic 90s RTS games, this project combines authentic 8-bit graphics with a more comfortable control scheme.
8-bit pixel graphics at a 320×200 (or 320×240) screen resolution, for vintage 486-era computers with at least 8 MB of RAM.

youtube.com
u/No_Support8062 — 8 days ago