▲ 1.0k r/IndieGameDevs+1 crossposts

Working on an RTS game. Actual system requirement is 2 MB RAM.

Yes, it is an MS-DOS game (Windows version will be also released).

u/No_Support8062 — 8 days ago
▲ 102 r/dosgaming

Dustwar (RTS game for MS-DOS) - actual state

Inspired by the atmosphere of classic 90s RTS games, this project combines authentic 8-bit graphics with a more comfortable control scheme.
8-bit pixel graphics at a 320×200 (or 320×240) screen resolution, for vintage 486-era computers with at least 8 MB of RAM.

youtube.com
u/No_Support8062 — 8 days ago
▲ 211 r/dosgaming

Working on RTS game for MS-DOS. UPDATE

Sorry for the spam! A lot of people have asked where they can follow the project.

I have named it Dustwar, so searching for Dustwar on YT or itchio should help you find it.

I will also post updates on Reddit, but probably not too frequently.

edit: https://dustwardev.itch.io/

u/No_Support8062 — 17 days ago

I’m working on an RTS game. (It doesn’t have a name yet)

Some quick answers:

- screen mode: 320x200x8 (or 320x240x8).
- I use AI, no vibe coding, code is written by me.
- code is in C, I use GCC and openwatcom compiler.

u/No_Support8062 — 19 days ago
▲ 287 r/dosgaming+1 crossposts

Working on RTS game for MS-DOS.

Working on an RTS game for MS-DOS.
Goal is to make a DOS game with 320x200 screen size and 8bit color depth, with minimum system requirement: 486 and 8 MB RAM.

u/No_Support8062 — 18 days ago

Working on RTS game for MS-DOS. Some progress...

Working on an RTS game for MS-DOS.
Goal is to make an MS-DOS (and Win 9x) game with 320x240 (or 320x200) screen size and 8bit color depth. Minimum system requirement: 486 and 8 MB RAM.

u/No_Support8062 — 22 days ago

Software raycasting

One of my older fun projects: a software raycaster featuring

  • Multithreading
  • Voxel models (rendered as collections of 3D boxes rather than blobs)
  • Culling (watch the small map in the top right corner)
  • Mipmapping (reduces moire on distant textures)
  • Slopes and curved walls
  • Shadows
  • multilevel world design

Everything is rendered entirely in software, with no external libraries. Each pixel is calculated individually and written directly to a buffer.

u/No_Support8062 — 1 month ago

Working on RTS game for MS-DOS. My units doing awkward sidewalk dance.

Working on an RTS game for MS-DOS.
Goal is to make an MS-DOS (and Win 9x) game with 320x240 (or 320x200) screen size and 8bit color depth. Minimum system requirement 486 and 8 MB RAM.

(btw, the bug was fixed easily)

u/No_Support8062 — 1 month ago

Windows XP online emulator with V86: nmrdcool.org

I’ve created a webpage for my son (he loves old operating systems). I’m still experimenting. It’s an online Windows XP emulator using v86. I hope everything works.

nmrdcool.org

The ISO files and the operating system come from the Internet Archive.

u/No_Support8062 — 3 months ago