u/schlangz

Image 1 — OpenPrivateer (Wing Commander Privateer remake)
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▲ 467 r/dosgaming+1 crossposts

OpenPrivateer (Wing Commander Privateer remake)

Hello my friends, I am currently working on an OpenPrivateer project. The goal is to port the original MSDOS game to SDL3 so it can be enjoyed on modern computers and devices.

No game assets will be supplied and you need your own copy of the MSDOS CD version to play it (can be bought on GOG).

The first milestone will be recreating the original MSDOS behavior, and after that there will be changes and add-ons (e.g. HD assets, open world, and probably a lot more). Everything sits currently in a private Github repository, but once the project is mature enough it will be open for everybody eventually.

What I'm looking for here are your opinions:

  • what should be changed
  • what should be added
  • what shouldn't be touched

Let me know what you think.

I already added switches for Classic/Enhanced/Modern versions of the game, e.g. "Enhanced" will allow you to open the mission computer (load/save etc.) in any screen of the game.

I'm also going to look for a handful of alpha testers in case somebody wants to participate.

Edit: thanks for the overwhelming feedback.

I tried to consolidate all the comments into this list (unordered).
Please keep in mind that this is not a roadmap, but I will take every request seriously.

  • Modding support and accessible tools for creating missions/campaigns
  • Support for additional ships, systems, sectors and other custom content
  • Modern resolutions, widescreen and ultrawide support
  • Enhanced graphics while retaining the original 2D/sprite aesthetic
  • Larger battles / more ships on screen
  • Improved controller/gamepad support (also mobile/touch-friendly controls)
  • QoL improvements without changing the original gameplay
  • VR support

The "Classic" game mode will stay 1:1 true to the MSDOS release, untouched by any features or changes.

u/schlangz — 5 days ago