r/linux_gaming

Image 1 — So I built Proton-Autogen.
Image 2 — So I built Proton-Autogen.
Image 3 — So I built Proton-Autogen.
Image 4 — So I built Proton-Autogen.
Image 5 — So I built Proton-Autogen.
Image 6 — So I built Proton-Autogen.
Image 7 — So I built Proton-Autogen.
Image 8 — So I built Proton-Autogen.
▲ 161 r/linux_gaming+1 crossposts

So I built Proton-Autogen.

You have a Windows .exe you want to run on Linux.

I've been working on this little project for the past two and a half months.

I started it because I wanted a simple way to manage my Windows games on Linux with Proton without having to manually deal with prefixes, launch options and configuration every time.

It's basically a small game manager. I can add a game, choose the Proton version and prefix, configure things like MangoHud, GameMode or Gamescope, and launch it from the same place. It also has ProtonDB information, desktop shortcuts and Lutris export.

It's definitely not meant to replace Lutris, Bottles, Faugus or the other great tools already available. I actually use some of them myself. I just wanted something that worked the way I wanted, so I started building it.

The project is still evolving and there are probably a lot of things I haven't thought about yet. That's actually why I'm posting it here. I'd be interested in hearing how other people manage their non-Steam Windows games and what you would expect from a tool like this.

If you have suggestions, criticisms or just think I'm doing something completely wrong, I'm happy to hear it. 😅

https://github.com/N3oRay/proton-autogen

⭐ Proton-Autogen v3.3.5 is out!

  • ⭐ Highlights
  • 💾 Memory — Save Management: New system to manage, and preserve game saves/data.
  • 📥 New --import (Beta): Allows importing games/configurations from Lutris and other supported sources, avoiding the need to reconfigure everything manually.

https://github.com/N3oRay/proton-autogen/releases/tag/v3.3.5

u/Annual-Sun-6997 — 7 days ago

Ultimate 2 and bazitte run good?

Running Bazitte on my gaming pc and finally buying me a good controller since my 360 controller from 2011 cable died.

Seen fairy solid controller bit fancier then 2c.

Using with heoric/epic , ubi, steam etc here and there

Edit:_____ I did ask before but just wondered if I would have to do anything and apperciate people saying like the firmware update etc.

u/bkomnimon — 8 days ago

Minecraft Shaders

Distro: Fedora 44 KDE

Kernel Ver: 7.2.8-200.fc44.x86_64

CPU: AMD Ryzen 5 7600 (12) @ 5.17 GHz

GPU: NVIDIA GeForce RTX 5060 Ti [Discrete]

GPU Driver: nouveau

Mesa: 26.2.2

Minecraft Launcher: Prism Launcher Flatpak

Shaders: Iris / Complementary Shaders - Reimagined

u/Freestyle0768 — 9 days ago
▲ 24 r/linux_gaming+1 crossposts

Oreon VR: open-source Linux distro built for VR.

Hello everyone! My name is sk1lld, and I am the lead for Specialized Devices over at Oreon (project lead: u/Ill-Brick-4085). Just a couple of days ago, we had launched Oreon VR with the goal of bringing Linux on VR to the next level. Oreon VR is built on the upcoming Oreon 11 OS which is an independent RPM-based release. We would like to get the word out to the public and share more about Oreon VR, which you can learn more about on the Oreon Community YouTube channel or our website over at https://oreonhq.com/en_us/oreon-vr

Thank you so much for taking the time to read this, and I hope you all have a good rest of your day.

EDIT: We encourage you to join our Discord at https://discord.gg/2Yyacu58Ap

u/Ill-Brick-4085 — 8 days ago

"Early" limiter from MangoHUD started to break my VRR on most distros.

Hi,

I use this limiter all the time as it was giving me perfect frame pacing and perfect VRR stability.
But it breaks VRR for me now. Causing VRR flicker I never had problems with before and this strobing effect makes games feel less smooth.
Tested on two different screens with identical effect. It starts OK at first and progressively getting worse and break completely after about 2 minutes.
Turning MangoHUD overlay off makes it better by a lot but not fixed completely.
Ingame limiters and Late limiter from mangoHUD work just fine as always but they don't offer such good frame pacing.

Does anybody else have bad VRR with Early limiter now?

u/C1REX — 8 days ago
▲ 2 r/linux_gaming+1 crossposts

Best Roblox App on Linux?

I'm trying to choose a roblox app on linux for my rtx 5070 on arch, which to choose between:

  1. Sober (most known, only closed source)
  2. Mocktail (No flatpak bloat)
  3. Nightcap (fork of mocktail, lower latency)
  4. Cordial (built natively on linux)

Anyone has experiences with them please recommend me which one to pick

reddit.com
u/Fun_Grade_6481 — 12 days ago
▲ 22 r/linux_gaming+1 crossposts

Creative SoundblasterX

Hello hello. As the owner of a SoundblasterX AE-5, I’ve always been annoyed that the feature set available on Windows has been somewhat limited on Linux.
So I put my head down and made a re-implementation of the Windows application. It extends the work done with the kernel driver and enables desktop control of the entire feature set, including RGB and adds support for enabling HRTF based surround sound for headphones with some presets, such as Dolby Atmos, DTS, Razer THX, CMSS, and Aureal 3D.

It’s reverse engineered from the Windows Driver and App, in theory it should support the Z series, the AE-5/7/9, and the G series usb devices. Of course, I can only test what I’ve got though, so the AE-5 is the only one I can guarantee to work.
OpenBlaster

u/elusivewompus — 14 days ago
▲ 1 r/linux_gaming+1 crossposts

Rocket League Crashing Cause Of Memory Leak

I recently switched from Windows to Linux Mint on my Dell Laptop. Tried to run Rocket League through Heroic and it wasn't working. Putting this here so it helps someone with the same problems.

First Mistake: I had "run in offline" mode selected so Epic authentication didn't work and I got stuck in the "Press any button to continue" screen.

Second Mistake: Not really a mistake but the game kept crashing cause of EXTREME memory usage (something with EAC i think). Worked by "increasing swapfile size" (not sure what that means) by running these commands in the terminal.

sudo swapoff -a



sudo dd if=/dev/zero of=/swapfile bs=1G count=8 status=progress



sudo chmod 600 /swapfile
sudo mkswap /swapfile



sudo swapon /swapfile

Ran these commands and the game started working pretty much as it did back when I had it on windows.

DISCLAIMER: I'm not entirely sure how these work so use at your own risk.

reddit.com
u/CryAboutIt31614 — 13 days ago
▲ 1 r/linux_gaming+1 crossposts

Aurelia: command-line Steam launcher and management

Upfront: I wrote it with substantial AI assistance and review the code by hand (progress). The mere Size of the project is not easy to backup as a solo dev in this short amount of time.

It's beta and unofficial, and it writes to Steam's files directly, so back up first.

Hi,

Aurelia is a command-line Steam launcher I've been building since June 2026. It has no CEF or WebView and uses under 50 MB of RAM when idle, so it works well over SSH or on a low-RAM machine.

The Idea behind it was to build a backend system for 3rd party Steam-Launchers or the integration into single source of truth library managers like Heroic and allowing shared drives between Windows & Linux dualboot on exFAT, since Steam refuses to launch there on linux.

Features:

  • Install, update, verify and move games, with Steam's library files kept in sync
  • A Proton manager (Valve, GE and CachyOS builds) with per-game version pinning, plus optional umu-launcher and luxtorpeda launching
  • Downgrading to older game builds, Cloud saves, DLC, Workshop, and friends and chat
  • --json output on every command

I'd appreciate bug reports, especially for Proton edge cases, and I'm happy to answer questions about how it works or how the AI was used.

>And about the guy constantly hating my post because of Steamcmd and the authentication:
Steamcmd's usability is below anything that should be used today. It also is not what a backend system needs to provide valuable data like the users full profile, current workshop items or even launching the game with the correct proton version.
Aswell as: The login is being directly passed to the Steam-Endpoint and the session token is stored in the System Keyring. So that's safe. I hope you can understand that web-login token do not provide enough permissions to handle the things Aurelia does.

Note: Half life 1 and some other very old games do not work due to some native compat issues... Try only using the proton launch option and look into the Wiki!
Open an Issue if you encounter something :)

Feel free to test: https://github.com/Drackrath/Aurelia

u/Drackrath — 14 days ago