r/linux_gaming

CG Deck Official Announcement Trailer Video | The Modular x86 Handheld PC
▲ 377 r/linux_gaming+4 crossposts

CG Deck Official Announcement Trailer Video | The Modular x86 Handheld PC

I have been working on building, developing, and prototyping my own modular handheld x86 PC called the CG Deck. After approximately the past 7 and a half months of going from initial concept to functional engineering prototype, I am finally able to officially present the soon coming release of what I have been working tirelessly on over the course of this year! I will also be ramping up and posting more videos of the CG Deck in use, and other related content over the coming days. If you are interested in the project, like the video, leave a comment and subscribe to the channel! I appreciate all of your support so incredibly much, and thank you to everyone that has been following along so far! It means the world to me!

For those who have not seen this project before, the CG Deck is an x86 based modular handheld PC which has the capability of running dual boot operating systems like Windows & Linux. Designed and built to be a device that you actually own down the the firmware. Quick swap out control modules to mix and match control schemes for your specific task. Design and make your own modules, design your own backplates, upgrade or mod the internals, and even make repairs or fixes when or if you need. The CG Deck is more attuned to a platform rather than a traditional device, giving you full capability to repair, upgrade, mod, personalize, etc.

I wanted to create my dream device, something that evolved with me as time passes. Whether I am playing Steam games, or doing retro emulation, doing CAD work in Blender or other 3D software, coding, art & design work, listening to music, home media console use, video editing, hardware tinkering or whatever it is, I wanted to be able to simply be able to do it on a single portable handheld.

Also as a little bit of an update, I am still working on the behind the scenes documentary going over the entire process from the original idea and conceptual drawing, through design iterations, CAD, creating the bill of materials, material sourcing, navigating partnerships with brands and manufacturers, prototyping, assembly, DFM rework, testing & certifications, planning mass production, figuring out the logistics of warehousing and fulfillment, and every step in between all the way though officially releasing and launching the CG Deck and bringing it to market! Because there is so much that has gone into everything (and I am still in the middle of the process doing it all :) ), I will probably post the videos as an episodic series with smaller pieces of content going up between. I will have more information about those videos over the coming weeks, and it will be posted on my personal channel.

After tons of work, we are officially gearing up for an official launch on Kickstarter to help support a full production run of the CG Deck and various modules to bring it to market! The CG Deck will be available both as a DIY Assembly Kit and a Pre-Built ready to use device! I will be sending out more information to everyone on our waitlist over the next couple of days with some new updates & announcements including early bird backer pricing, package/pledge options, and more!

youtu.be
u/ZCTMO — 7 hours ago

Hey ANGE!!!!

Attempting to run Engine Simulator on my Thinkpad T410 on Debian 12 on KDE plasma 6.

Command used: WINEPREFIX=~/.wine-enginesim wine /home/username/Dow
nloads/engine-sim-v0.1.14a/bin/engine-sim-app.exe

u/anonymous480932843 — 8 hours ago
▲ 85 r/linux_gaming+1 crossposts

deltaport: An unofficial DELTARUNE linux port for Chapters 1-5+

I wanted to preface this by saying that no AI was used while making this project, every line was written by me and the project was made through good ol' duckduckgoing or googling, so if anything, this is human-made slop

About a year ago, I created a project called deltaport, which is a native unofficial port of DELTARUNE to Linux, i abandoned it shortly after due to personal issues, but after a year i'm finally back!

The entire project went through a massive rework, and It went from being very broken to somewhat usable with only a few issues

Most of the problems were in the script, not really the game itself, the main idea was already there, I just needed to polish it a lot more.

So fast-forward to the release of Chapter 5, deltaport has been refactored so you can experience DELTARUNE natively on your beloved penguin OS in the best way possible!

Now, i would like to address the: "buh it works fine with Proton" comments i'm sure people are gonna make, for that i simply quote:

> Science isn't about why - it's about why not. Why not just run the game through Proton? Why not marry Proton if you love it so much? In fact, why not invent a special Proton fork to run the game better, because microslop is capping your fps

~ Cave Johnson, probably

I created this mostly as a research project and for personal use, I learned a lot from it, that already justifies its existence

features

  • native linux support :D
  • save files in convenient spot: ~/.config/DELTARUNE
  • also supports steam cloud saves
  • video playback support
  • optional support for console borders
  • cute dogs appear during gameplay (jk)

its available here so you can read more: https://github.com/pugdev3/deltaport

u/pungus3 — 7 hours ago

The new game HUNGER has no Linux EAC support

Now that the NDA is up and I didn't see anyone talking about it, the new extraction game Hunger had its tech test 3, but they only let you play the tutorial. If you try to play online, you only get kicked due to them not enabling Linux Easy Anti Cheat support. I haven't seen the developers mention anything regarding Linux support (either for or against), and their Discord is full of people saying that Linux users are full of cheaters, that it's a small dev team that can't enable Linux support, or that Linux is too small of the market share. Maybe this will change for future betas or the full release, but I'm not hopeful. Kind of a shame because I was really looking forward to this game.

reddit.com
u/FDL1 — 7 hours ago
▲ 1.2k r/linux_gaming+21 crossposts

New trailer for Arkansas 2125

Hey everyone, I'm back with a new trailer for my post-apocalyptic game. I spent two hours making it, so please rate it.

u/No_Piano_1857 — 15 hours ago
▲ 9 r/linux_gaming+2 crossposts

Marble's Marbles Crossover trailer - I have been working on hard on new levels crossing over with other indie games and they are almost ready for players!

Will be a free update for existing players :) I am hoping it also helps bring some attention to the games I am crossing over with.

u/destinedd — 4 hours ago

How do you limit your fps in steam without using mangoHUD?

Now with the recent release of GE-Proton11-1 DXVK_FRAME_RATE=90 %command% no longer works, I always like this feature so I could save on power and generate less heat but now it's gone for some reason.

Is there another way to limit the fps or do I need to use an older version such as GE-Proton10-34?

reddit.com
u/TuskiDuskiT — 15 hours ago
▲ 99 r/linux_gaming+1 crossposts

SteamOS is AWESOME!

My PC has a 9060 XT and a 7800X3D.

I used a manual Arch Linux installation for quite a while, but I was always dealing with problems related to XWayland, finding the best Proton version for every game, Gamescope not working correctly, high input lag in games, tearing, bad frame pacing, issues with winewayland.drv, and so on...

I decided to give SteamOS a try, but I wasn't expecting much. I installed the latest Deck image, and as soon as I started installing and testing games, I was fucking MINDBLOWN by how perfectly everything works on SteamOS.

Awesome things I want to mention:

  1. Gamescope works perfectly OOTB. No flickering, no artifacting. Also, latency and input lag feel muuuuch lower, and the input response is so snappy. On Windows (and even on stock Arch, with games running in XWayland) with uncapped FPS and no V-Sync, the input feels like shit compared to Gamescope, where the input response is incredibly low. And the most mind-blowing thing is that it has NO FUCKING TEARING!!! I tested various older games where I always had latency issues, like Just Cause 2, Borderlands 2, GTA IV, etc., and they all feel so snappy now.
  2. The image is slightly more vibrant and sharper in Gaming Mode, and I actually like it. It just looks better this way.
  3. It selects suitable Proton version for each game, for some it chooses Experimental, for most of the games if chooses Proton 10.0-4, and I like that I don't have to mess around with that myself.

Issues I had:

  1. Slight gamma flicker in Gaming Mode as soon as the cursor disappears. I managed to fix it by enabling Force Compositing in the Developer Settings menu. I don't use VRR, though, and I don't need it here since the image is perfectly synchronized and latency is already very low anyway. (UPD: Enabling Force Compositing has significant drawback. It breaks frametime and framepacing in some games I tested, like Dirt Rally 2.0 and also adds some noticable amount of latency, so I disabled it...)
  2. Scrolling through the library in Gaming Mode is laggy when the cursor is over the game artwork. If you lineup the cursor between the artworks, it's smooth.
  3. All games launch very slowly. I don't know why this is happening — they launch slowly even after shader precaching has finished. This doesn't bother me that much, though.
  4. It didn't detect my Ethernet connection as soon as I installed SteamOS, so I had to go to the tty session and restart NetworkManager. Thanks to who posted this workaround on this subreddit!
  5. Gamescope FPS limiter adds extreme amount of latency so mouse is literally floating. So I prefer using DXVK_CONFIG="dxgi.maxFrameRate = X" %command% (dxgi for dx10/11, d3d9 for dx9 games). This way latency is extremely low.

Overall, the experience has been amazing, and I feel like I want to stay here. I may add more info to this post if I discover more things.

reddit.com
u/Keenwhisk — 18 hours ago
▲ 15 r/linux_gaming+3 crossposts

My “MicroSteam” up and running in the hotel.

The adhoc 10.5” IPS display and modified aftermarket MS Surface Go BT keyboard gives me the option of using a display or my XREAL glasses with tiny MinisForum EM680*. Much better performing than a MS Surface Go and with the ability to run FSR 4.1.1 and XEFG I can get between 40-60fps Quality setting in the recent AAA games I have tried (like RE9 and Death Stranding 2). The KDE desktop is close to the latest build and frankly has many features WIndows should adopt like a much better System tool and decent app repository. For most of my development needs, and what is not there, can be downloaded since my open-source tools and apps have different lInux version for easy install (sometimes a single click in Dolphin (which could do a better job with network connections to SMB servers).

I got my refurbished 32GB EM680 for $275, for $350. You could get a EM780 which has an iGPU 780M. I had posted about some time ago and did not act on upgrading to the EM780 and they sold out of the refurbished versions. Not sure if they even sell a retail 780M version anymore, but I think it was hovering around $600-$700 the last time I looked. I had really hoped they would make a Strix Point version of this with it much better energy management system then the earlier APUs.

If you are listening MiniForum, how about it?

u/allthings3d — 9 hours ago

People using Linux Kernel rc 7.2, any problems so far?

I am thinking to switch to 7.2 for HDMI 2.1 support (Yes I am using a TV without DP).

Have you guys had any problems so far on the kernel?

reddit.com
u/CDXX_BlazeIt — 13 hours ago

AMD RX 6600 or Geforce 3060TI for HTPC (gaming)

Hi,

I have two GPU's laying around for a HTPC build. I plan to use CachyOS on it. The PC will be connected to a TV and mainly controlled via a gamepad.

Since i want to sell one of the cards, i'm now in some kind of a dilemma. the AMD card would have better support, specially for things like gamescope. But the 3060TI would give more performance.

Is the current state of the NVIDIA drivers still that bad? Or is it fine enough to stick with the 3060?

thx in advance :)

reddit.com
u/Formal_Literature259 — 7 hours ago

half life is stuttering every few seconds

(intel core i7 3770k, 32 gigs of ram, 1050ti) i’m using bazzite and both portal games ran just fine zero lag, even opening half life makes my entire pc stutter. i am relatively new to linux so sorry if you ask me something and im not sure

u/Commercial-Tone992 — 1 day ago

What is the best way to play RE4 on a Raspberry Pi 5?

I want to play the 2005 pc version of the game, but there's no oficial Linux support, i know that i can install wine and play it, but will make the game run slower

Is there a fan patch or an unofficial linux port?

reddit.com
u/KillerBoi935 — 14 hours ago

Overwatch 2 (Latest Update) lagging and stuttering ONLY when moving mouse

I don't even know how to describe this issue.

I've ran Overwatch 2 on my linux system for years with almost no issue (outside of a networking problem once). For some reason, even though I'm physically moving my mouse smoothly across the desk, my hero's view is extremely jittery/framey. I paused to show that my mouse isn't the issue. THIS DOESNT OCCUR ON ANY OTHER GAME.

I've tried different Proton-GE variants, but I didn't switch from my default one when this started happening, so it wasn't the cause.

This is the same mouse I've always used. Logitech G502X. Same system and same Distro (CachyOS).

Any advice?

EDIT: After sitting afk for about 30 minutes, my CPUs calmed down. Looks like this is a symptom of the shaders compiling? This literally has never happened before so I'm so confused.

u/TheSpoonfulOfSalt — 18 hours ago
▲ 61 r/linux_gaming+2 crossposts

PipeASIO 1.2.1 - lowlatency audio driver, now with 32bit support!

Hey everyone,

PipeASIO 1.2.1 is out. It is a low-latency ASIO driver for Windows music software running under Wine or Proton, connecting directly to PipeWire on Linux.

If you have not checked the project recently, PipeASIO now includes experimental opt-in 32-bit WoW64 support for older 32-bit Windows ASIO hosts. The 32-bit frontend talks to the same 64-bit PipeWire backend, so no 32-bit PipeWire userspace is needed, and the normal 64-bit driver remains unaffected.

Version 1.2.1 is mainly a stability and low-latency bugfix release. Highlights from the recent 1.2.x line include:

  • Real-time audio scheduling fixes to reduce xruns under CPU load
  • Fixes for the 32-bit WoW64 buffer path, autoconnect, and live config reload
  • Fixes for a thread leak, config-watcher lifetime issue, buffer overrun, and long-session sample-position wraparound
  • Wine integration probes now run under CTest

The 32-bit path is still experimental. For Proton / Steam 32-bit hosts, Wine's new WoW64 mode is required, usually with:

PROTON_USE_WOW64=1

PipeASIO is currently verified with FL Studio under Proton-CachyOS, VB-Audio ASIO Test 64-bit/32-bit, and the project's Wine integration probes. More real-world reports are very welcome, especially from older 32-bit hosts.

I am also working on winepipewire.drv for Proton-CachyOS, so regular Windows apps and games can get low-latency PipeWire audio too, not only ASIO software. If you are interested in testing that work, please visit the CachyOS Discord server thread: <https://discord.com/channels/862292009423470592/1514956087550541924>

Links:

Bug reports are welcome on GitHub. Thanks to everyone testing PipeASIO and helping improve low-latency audio under Wine and Proton.

reddit.com
u/kastanCZ — 15 hours ago

can one get any use out of a fermi gpu in linux gaming at all in 2026???

i was considering finally jumping ships and putting linux on my system, going for linux mint actually since its very familiar to windows 10 as a microslop refugee, very attractive since off what i heard it has far less system overhead

but there's an elephant in the room, currently i am using a intel xeon e5-2680 v4, with a single stick of 8gb 2400mhz ddr4 ram and a nvidia geforce gt 610 (rebranded gt 520) with 2gbs of (very slow ddr3 on a 64 bit bus) vram

off what i read it cannot support vulkan, so i'd be needing to use opengl wrappers instead of vulkan ones to run my steam library (at least, the non native games)

off what i read, this is far less than ideal, i do mostly use this computer for gaming but i also do blender (this cpu is stronger enough than the gpu that cycles [the fully path traced render option] is somehow faster at rendering than eevee [the raster one] at least on reasonable sample rates, which is cursed), i do plan on getting a polaris card, specifically the rx 560D (the 580 is out of my budget and the brazilian market only has white label 560's which are mostly the cut down 800~ish SP versions with 4gb of vram) and adding a second 8gb 2400mhz ram stick in like a month

but can i get any use of this system now before i upgrade???

reddit.com
u/Im_dumb_fat_and_lazy — 9 hours ago

How do Paradox games run on a PS5 with Linux installed?

I'm curious about how Paradox games perform on a PS5 running Linux, especially titles like Hearts of Iron IV, Europa Universalis V, Crusader Kings III, and Cities: Skylines II. From what I've seen online, even games like GTA V seem to achieve

reddit.com
u/ilovespartacus — 12 hours ago
▲ 2 r/linux_gaming+2 crossposts

What is the best distro to use for modern titles, great VR support, general/work usage, and easy plug-and-play integration?

I've been thinking about switching from Windows for a while now, and I’m finally trying to figure out what Linux distro would actually fit my setup.

I use my PC for a pretty wide mix of stuff, so I don’t want something that’s only good at one thing. I’m hoping for something that can handle everything without constant tweaking or breaking things.

Here’s what I mainly do:

  • Blender and Unity development
  • Playing newer titles (like Meccha Chameleon), AAA games, and simpler games like Minecraft
  • Sim racing setups
  • VR gaming (this is a big one for me)
  • Running self-hosted servers like Jellyfin, Home Assistant, and a few other services
  • General school/work use and browsing

The main reason I’m looking to switch is Windows itself. It feels increasingly bloated, background processes take up more RAM than I’d like, and with RAM prices going up, I’d rather have that memory actually available for games and workloads instead of the OS sitting in the background. I’m looking for something that feels lighter, faster, and more “in control” than Windows does.

I’m still pretty new to Linux, so I’m definitely looking for something beginner-friendly and as plug-and-play as possible. I don’t mind learning or using the terminal when needed, but I don’t want my first experience to be constant troubleshooting just to get games, VR, or basic apps working.

So I guess my question is:
What distro would you recommend for this kind of mixed use (gaming + VR + development + home server stuff)? Are there any that stand out as a good all-round choice, or are there specific tradeoffs I should be aware of before switching?

reddit.com
u/SquareNo4311 — 18 hours ago

Steam Game Recording ignores VAAPI on AMD (RX 7900 XTX) and falls back to x264, causing ~80%+ CPU usage

Hi everyone,

I'm having an issue with Steam Game Recording on Linux that started around 3–4 months ago. Before that, recording worked perfectly and CPU usage was very low.

**SYSTEM**

OS: CachyOS (Arch-based)
Desktop: Wayland
Kernel: 7.1.2-3-cachyos
CPU: AMD Ryzen 7 9800X3D
GPU: AMD Radeon RX 7900 XTX (Navi31)
Driver: Mesa 26.1.4 (radeonsi)
Steam: Stable
Recording codec: HEVC (H.265)

**THE PROBLEM**

As soon as Steam Game Recording starts, CPU usage jumps to 70-100%+.

amdgpu\_top shows:

\- Media Engine: 0%
\- GPU usage normal
\- CPU does all the encoding

•VAAPI appears to work

vainfo reports that hardware encoding is available:

VAProfileH264High : VAEntrypointEncSlice
VAProfileHEVCMain : VAEntrypointEncSlice
VAProfileHEVCMain10 : VAEntrypointEncSlice
VAProfileAV1Profile0 : VAEntrypointEncSlice

•Steam log

Steam tries to initialize VAAPI but fails and falls back to software encoding:

Trying to create an encoder for recording: \[hardware\_enabled=true\]

Created encoder VAAPI for codec 5
libav: Failed to initialise VAAPI connection: -1 (unknown libva error).
CGameStreamVideoStageVAAPI: Failed to create device context: Input/output error
Failed encoders: 5/5

Created encoder VAAPI for codec 4
libav: Failed to initialise VAAPI connection: -1 (unknown libva error).
CGameStreamVideoStageVAAPI: Failed to create device context: Input/output error
Failed encoders: 5/5, 5/4

Created encoder X264 for codec 4

So Steam clearly detects VAAPI, but cannot create the device context and falls back to x264.

Has anyone with an AMD GPU experienced this recently?

Any ideas for a workaround or whether this is a known Steam regression?

Thanks!

reddit.com
u/Minimum_Nobody_4963 — 18 hours ago