How to break your monitor in Quest For Glory II
Used Flame Dart on Julanar and broke the actual screen. 🔥💥
When Sierra’s had enough of your nonsense, even the GAME OVER needs special effects. 😂
Used Flame Dart on Julanar and broke the actual screen. 🔥💥
When Sierra’s had enough of your nonsense, even the GAME OVER needs special effects. 😂
We are working on a full DOS Compatible Automap Feature for Wizardry VI - The Bane of the Cosmic Forge.
Now I know that there are several Automap Versions out for this game, but our solution is directly integrated within the game. You press M to open the Map, you can scroll it with the Cursor Keys - press M again and you are back to the 3D Dungeon View. This way, it also works on real DOS.
Would you use it? Our Loader is not out yet, but it will include this feature.
The Test Drive 2 - The Duel Enhanced sdl3 port is now available at https://github.com/kylofon/testdrive2-enhanced. As before, you will need the „Test Drive 2 The Collection” files in the same directory to fully enjoy it. This build on the faithful Test Drive 2 sdl3 port (https://github.com/kylofon/test-drive-2-sdl3) released earlier.
The game now runs on 60 FPS and has an extended draw distance. Courses have not been modified, although some modifications to the roadside scenery had to be made. There is a map viewer in included if you’d rather zoom through the tracks.
Reharding the earlier Test Drive SDL port (https://github.com/kylofon/test-drive-sdl3) it will soon come out with a launcher for the EGA/CGA/Hercules versions, which are currently separate executables, and the Amiga version, which I’m finishing up. That version is it’s own game, with higher quality cockpit and car images and elements of the engine based on Test Drive 2. It plays complete different from the PC versions. C64 will follow next.
For archeology fans - Test Drive 2 took parts Of the TD1 engine and extended it, adding new scenery types, like brown land, green land and water. This is interesting in that these sceneries are easier to work with than the permanent cliffside scenery from TD1. In fact, when doing the Enhanced version, it’s the hillside stages that gave me the most headaches, because the engine was just not built for extended rendering. the developers used various tricks to limit having to render multiple perspectives of scenery element, so you’d never end up seeing cliffs from too far away, because they’re always preceded by a tight curve; you’d never see a tunnel entrance from far away, or from below, which happens when there is an incline before it. Most of the work was accounting for these cases stemming from the higher draw difference.
If you want to see the engine pushed, play the California scenery. If you want to see the game at it’s best, play the Euro scenery. If you want a challenge, use the muscle cars.
it’s perfectly feasible at this point to build a level/scenery and asset editors, but who knows. It certainly irks me that there are American cops in Europe and the Euro cars (Saab! Beetle!) are not in the other sceneries.
in any case, have fun.
I’ve been working on a browser reconstruction (basically reverse engineered it) of Stunts, also known as 4D Sports Driving. It has Roland MT-32 sound, the track editor, replays, and optional updated 3D graphics. You can also import your original .TRK and .RPL files.
It’s free to play, with no installation or login: https://playstunts.com
Still a work in progress, so I’d love to hear what fellow Stunts players think, and which bugs you find! Best played on a computer with a keyboard.
GitHub: https://github.com/ACatWithEbola/playstunts
I’ve probably spent well over $1,000 of my own money on reconstructing Stunts so far, alongside a huge amount of time and work. If you enjoy the project and would like to help me continue developing it and eventually reconstruct other classic DOS games, any donation is genuinely appreciated. Every bit helps make future projects possible: PayPal
I just found out that someone created mod for old GPEGA! I definitely used to play this game a lot during my childhood.
I would never have thought that I would see a mod for it..
Original author page: https://marnetto.net/2026/06/21/don-matrelli-legacy