r/MonsterTamerWorld

How Much Should Creature Death Matter in Monster Taming Games?

Hi everyone,

In Alchemic Beasts, we have a very controversial feature, that feature being the end of a creature you have. In order for a creature to deplete their life bar, a creature has to have either lived very long... but other factors can affect how long a creature will live. Not being fed enough or being defeated in combat too many times can also deplete their life bar as well as very rare attacks.

So, we wanted to ask the community:

How does losing a creature in a monster taming game make you feel?

  • Do you think permanent death strengthens the bond with your monsters, or does it just feel frustrating?
  • What games do you think handled this well (or badly)?
  • Should the player get anything from them when they fade away, or do you think that would encourage purposely hurting their beasts?

We’d really love to hear your thoughts and experiences. If you’ve been waiting to join the adventure, now’s the time. Help us bring this monster taming world to life and make Alchemic Beasts the game we’ve been dreaming of creating.

Every backer, pledge, and share helps us get one step closer to making this beast-filled adventure a reality.

Thanks!

u/trexrell — 6 days ago

Critterrupters now has a playable demo

Hey everyone, wanted to say that you can now try out the Critterrupters demo on steam. https://store.steampowered.com/app/3448130/Critterrupters This is the first chunk of the game and takes a couple of hours to get through. It gives a taste of the majority of the game's systems, especially the capturing and battling.

To download new critterbytes you need to meet specific conditions to raise their capture chance above 0% and in battles you can interrupt an opponents turn by hitting them first.

I'll mention this is specifically Hangolin's beginning of the game. Depending on your starter you'll go through the clubs in different orders, so this demo is restricted to starting with the grass critterbyte but he's a cute guy so I hope that's ok.

u/FuzzForce — 8 days ago

Experimenting with Abilities in Virtumon's Battle System. What do you think?

Instead of the usual elemental rock paper scissors, I'm looking to take Virtumon in a different direction. I want emergent interactions and mechanics that leverage the real time battle system.

Hopefully, that will result in the kind of battles we see in the Pokemon and Digimon Anime and make Virtumons feel alive.

For example:
Wet halves incoming Fire damage but doubles Electric damage.

Burn deals damage over time, but also causes the Virtumon to flee. This separates it from Poison which just deals damage. It also cures Bleed as it cauterizes wounds.

Poison also scales with the attacker's Special Attack (serves as poison potency) and is calculated against target's Special Defense, giving it a higher potential of damage than Burn.

Bleed deals 2% of Max HP every second, bypassing defenses.

The abilities in order of appearance:

Flamethrower
Unleashes a stream of fire that sweeps upward. Inflicts Burn.

Needle Burst
Shoot out 16 needles in all directions. Inflicts Bleed.

Poison Cloud
Creates a slowly moving poison cloud. Inflicts Poison.

Mine Field
Drop 1 "mine" that reduces speed if stepped on. Inflicts Slow.

Hydro Cleanse
Cures Poison but leaves the user Wet.

Next I want to add a Water Cannon ability as a counterpart for Flamethrower. It will inflict Wet, but I also think of having it knock back the user leading to a more defensive ranged style.

What do you think? Am I cooking here or is this too out there?

u/Skaro1 — 7 days ago

What was your favourite gameplay moment from a monster tamer/creature collector?

I'll start

It was the final post game enemy I needed to beat (imperialdramon) for Digimon World: Next Order

I was severely under levelled and knew that I wasn't going to win, but wanted to get an idea of what I was in for when I made a decent run at him. As expected, he wiped me out pretty quickly, but, lo and behold, for what would be the first(and last) meaningful time, I get the loss fusion

The music swells, I get the classic Omnimon and the fight was as one sided as any final anime episode

Still brings a smile to my face, it was the perfect way to cap off the experience

reddit.com
u/Innacorde — 8 days ago

It's not much, but I present to you Tegaucho in their mini and battle modes

Tegaucho is a Tulpa of the hero archetype and the earth class; Tegauchos use their large boleadoras tongues to catch prey and strike opponents.

Its concept and designs are inspired by black and white tegus and Argentine gauchos.

I made this design thinking that if Pokemon and Digimon, being the biggest references of the subgenre, can put all the Japanese things they want into their franchises, I can do the same with my country and project

u/strongless8 — 7 days ago

Whats your favorite thing about Alchemic Beasts?

Hey everyone! With our Kickstarter coming to a close, we wanted to take a moment to ask the monster-taming community for some honest feedback on our demo.

What did you like? What didn’t click for you?

  • Was anything too complicated or confusing?
  • How did you feel about the UI/UX?
  • Were there any mechanics that felt unclear or needed more explanation?
  • Was there anything you really enjoyed and would love to see expanded?
  • Or did everything feel just right?

We’ve been so close to the project that it can be hard to see things from a fresh perspective, so we genuinely want to hear your thoughts, good or bad. Criticism is welcome and incredibly helpful to us as we continue developing the game.

Thanks to everyone who has played the demo, backed the Kickstarter, shared the game, or simply taken the time to check it out.

So, what did you think?

If you want to help us hurdle through these last stretch goals, you can support us here: Alchemic Beasts Kickstarter

u/trexrell — 8 days ago
▲ 19 r/MonsterTamerWorld+1 crossposts

NOXGON

​Day 4/26: Discovering Noxgon 🔥

Level II / Mecha / Dark / Fire.

Every step counts towards unlocking a new form in Fitamer.

Walk, work out, stay hydrated, get good sleep, crush your daily goals, and evolve your companion right on your smartwatch. ⌚👾

Tomorrow, we reveal the next branch of the evolution tree.

​#Fitamer #PixelArt #Smartwatch #WearOS #VirtualPet

u/No_Hour1336 — 9 days ago

Freelance Sketch Artist Available For “Work”

I like designing and making critters for monster tamers through pencil-based sketches, so I’m down to assist in any projects (especially ones with spriters or coders, but anything that needs concept art should be fine).

I’m also an avid writer, just in case your game needs story-based advice. I don’t need payment (though I please credit me if you do use my work), but I do suffer from an inconsistent schedule because of college.

If you have any questions, leave them in the comments!

u/Proud-Lead2404 — 9 days ago

Every creature in Luminons can take on 6 different types, so I made a Luminopedia to track them all

Every Luminon has a default type, but it can become any of the other types, changing its color palette along the way.

The Luminopedia lets you see every variant you’ve discovered for each creature.

What do you think of this system?

If you want to check out the game, the demo is available on Steam:

Steam Page

u/AlvaroVillaFM — 9 days ago