Experimenting with Abilities in Virtumon's Battle System. What do you think?
Instead of the usual elemental rock paper scissors, I'm looking to take Virtumon in a different direction. I want emergent interactions and mechanics that leverage the real time battle system.
Hopefully, that will result in the kind of battles we see in the Pokemon and Digimon Anime and make Virtumons feel alive.
For example:
Wet halves incoming Fire damage but doubles Electric damage.
Burn deals damage over time, but also causes the Virtumon to flee. This separates it from Poison which just deals damage. It also cures Bleed as it cauterizes wounds.
Poison also scales with the attacker's Special Attack (serves as poison potency) and is calculated against target's Special Defense, giving it a higher potential of damage than Burn.
Bleed deals 2% of Max HP every second, bypassing defenses.
The abilities in order of appearance:
Flamethrower
Unleashes a stream of fire that sweeps upward. Inflicts Burn.
Needle Burst
Shoot out 16 needles in all directions. Inflicts Bleed.
Poison Cloud
Creates a slowly moving poison cloud. Inflicts Poison.
Mine Field
Drop 1 "mine" that reduces speed if stepped on. Inflicts Slow.
Hydro Cleanse
Cures Poison but leaves the user Wet.
Next I want to add a Water Cannon ability as a counterpart for Flamethrower. It will inflict Wet, but I also think of having it knock back the user leading to a more defensive ranged style.
What do you think? Am I cooking here or is this too out there?