
Now Anyone Can Make A Game Like Classic Pokemon Legally
Here is the steam link: https://store.steampowered.com/app/4575230/Monster_Adventure_Studio/
Here is the Discord link: https://discord.gg/hhjbjv7tCg

Here is the steam link: https://store.steampowered.com/app/4575230/Monster_Adventure_Studio/
Here is the Discord link: https://discord.gg/hhjbjv7tCg
Game Title:
PokeLegacy
Playable Link: https://pokelegacy.net/
Platform:
Web browser — PC and mobile
Description:
Hey! I've been working on PokeLegacy for a while and I think I've reached the point where I need feedback from people who haven't been following the development.
It's a browser-based Pokémon fangame built around a roguelike structure. Instead of moving through routes normally, each area is a node-based map where you choose between different encounters, trainers, captures, items and other events while building your team and progressing toward the next Gym.
What I'm mostly interested in right now is the actual player experience.
Is it clear what you're supposed to do when you start? Does the map feel intuitive? Are the route choices interesting? Does progression feel too slow or too fast? Is there anything that feels confusing without someone explaining it first?
I'm also still adjusting difficulty, encounter variety and the general flow between areas, so feedback on those things would be really useful.
The game is still in development and not everything is finished yet, but there's already enough of the main progression available to get a good sense of how it plays.
If you try it, feel free to be critical. Knowing where someone gets confused, bored, stuck, or makes a choice I didn't expect is probably more useful to me right now than hearing that everything works.
No download or installation is needed. It runs directly in the browser.
Free to Play Status:
Involvement:
I'm the developer of PokeLegacy. I've been working on the game design, progression, UI, balance and overall direction of the project, and I'm currently looking for outside playtesting to see how the experience holds up when someone approaches it without any prior context.
2011 before its servers shut down in 2017.
We've been rebuilding it from the ground up and the open beta is now live.
🌙 Pokémon: Dawn of Darkness (PDoD)
The goal is to bring back that classic Pokémon MMO experience while expanding it with new content and an original story.
⚔️ Full Pokémon battles
🏅 8 Gyms + Story Campaign
🤝 Actual Multiplayer
✨ 721 Pokémon
📜 Quests & Exploration
🌗 Day & Night System
The game is completely free to play.
You can download the launcher from the official website:
The launcher automatically downloads the game and keeps itself updated.
There's also an active Discord where players can find each other, trade, organize PvP, report bugs and follow updates:
We're already working toward:
This is a non-commercial fan revival, built by players for players.
If you played PDoD back in 2011, we'd especially love to have you come back and see what we've done with it.
And if you've never heard of it before, come give it a try.
Would love to hear your feedback — especially from people who play Pokémon MMOs. 🌙
Website: https://pdod.dev/
I'm one of the developers on PokéForce, an open-world Pokémon MMO. We started in October 2023 and there are 25 of us on it now.
This is a minute of real gameplay from the current build. No mockups, no concept art.
A few things it shows: a fully custom Johto map, hands-on catching in the overworld, and life skills like farming, foraging and mining that sit alongside battling rather than behind it. There's also trading, job boards and a class system that changes what your character is good at.
We're pre-alpha with no release date. What we do have is monthly public tests, and the next one is Wednesday 3 September. Anyone can join. From September onward your progress carries between tests, so it's a reasonable point to start.
Happy to answer anything in the comments.
REMEMBER THIS IS MY ROSTER, IF YOU DON’T LIKE IT TOO DAMN BAD