PokeForce September Public Test is live in 60min from posting
▲ 23 r/Pokeforce+1 crossposts

PokeForce September Public Test is live in 60min from posting

Edit: live in 6min from posting

The PokeForce Staff has made a lot of progress since the public test in Late July, roughly one month ago. Here are some of the things they have added:

-Android Client

New Skills

-Archaeology: Uses the Sinnoh Underground minigame to find stones, fossils, gems, and artifacts

-Fishing: Players can now get encounters and items from the fishing mini-game. The fishing rod you use will be yours with different reels, tackle, and lures

-Camping, cooking, and Bonding: Players can use a tinderbox to make a campsite that can be fueled and upgraded and teammates can share supported camp facilities. You can care for our pokemon's needs as well as improve their mood and happiness. Crafting of basic items can also be done as well as the setting up of a campfire to partake in the cooking skill and it's respective mini-game

-Disassembly: Items now have a set durability. Unwanted items can now be broken down at a Disassembly workbench useful salvage and crafting materials if eligible for one or both

-Players now have attributes to invest in strength, constitution, agility, dexterity, intelligence, charisma, empathy, and luck

**-**Players also have a health bar now. Environmental hazards like falling into water can lower your health. Your health also plays a role in the Capture Mode

-Player mail is now available to receive and also send to other players

-The Adventure's path, a guided journey through PokeForce's various systems. It introduces: jobs and objective tracking, world map and guided markers, party care and followers, capture mode, campsite and campfire preparation, shops, storage, the Johto trade system (JTS), interacting with chat teams and multi-player, skills and gathering, water traversal and other exploration mechanics

-World Traversal is getting an upgrade. Bikes are still a great way to get around but now players can own and customize their own boat for water travel, use rock climb ledges to access previously unreachable locations, and use Skarmory taxi service for fast travel between major destinations

-Overworld changes includes pokemon behaving differently based on their mood and nature, allowing them to wander to other grass patches as well as interact differently with players by watching players, investigate activity, patrol an area, hop over ledges, flee, follow, or lose interest and wander away

-Capture Mode: Reaching a wild pokemon without an active follower will start capture mode where players can: crouch and approach, whistle to attract attention, wait and observe, switch to your active pokemon, retreat before the encounter escalates, and throw berries, specialized capture tools, and balls. How the wild pokemon responds is based on its nature and mood as well as the players actions during capture mode can impact mood and happiness after capture. Aggressive encounters, for example, if not resolved quickly, can force the player to retreat

Graphical improvements have come and are here with some awesome changes

-Reworked inventory with categories and filtering

-Improved Bank and PC Storage

-Redesigned trainer profiles and Pokemon Summary Pages

-Full Skills Interface

-Improved Job Board Cards and HUD tooltips

-Cleaner station, map, and context menus

-Optional chat timestamps and improved whisper organization

-Friend list filtering

-Customizable HUD positioning, orientation, visibility, and scaling

-Better interface behavior different accross different resolutions

-Secure remembered login

Atmospheric world: Johto has recieved a range of environmental and audio improvements designed to make the world feel more alive. This helps Johto feel less like a collection of maps and more like a world that reacts to players

-Chunk based rain with respective audio

-Improved night lighting and street light behavior

-Lanturns that activate after dusk

-More reliable lighting in cities

-Cave, gym, and location specific battle scenes

-Improved sounds for ledges, boulders, gathering, and traversal

-Designer-Authored cutscenes that can temporarily separate players into private versions of an area

Download the client for PC, Linux, and Android here

Join the official discord here: https://discord.gg/pokeforce

Beep. Boop. I'm not a bot. I just like PokeForce

u/Vizaryll — 1 month ago
▲ 1.4k r/Pokeforce+1 crossposts

We've spent nearly three years building a Pokémon MMO. Here's a minute of what it actually looks like.

I'm one of the developers on PokéForce, an open-world Pokémon MMO. We started in October 2023 and there are 25 of us on it now.

This is a minute of real gameplay from the current build. No mockups, no concept art.

A few things it shows: a fully custom Johto map, hands-on catching in the overworld, and life skills like farming, foraging and mining that sit alongside battling rather than behind it. There's also trading, job boards and a class system that changes what your character is good at.

We're pre-alpha with no release date. What we do have is monthly public tests, and the next one is Wednesday 3 September. Anyone can join. From September onward your progress carries between tests, so it's a reasonable point to start.

https://pokeforce.org/

Happy to answer anything in the comments.

u/Vizaryll — 2 months ago
▲ 19 r/Pokeforce+1 crossposts

The next PokéForce test drops Thursday. Here's what changed in fifteen months

Next public test opens Thursday 30 July, 11:00 AM PDT / 6:00 PM UTC / 7:00 PM BST and runs to Monday 3 August, 5:00 PM PDT.

First open build since the Spring Demo, and it's a hard reset. Nothing carries across. Everyone starts on the same empty economy.

New since the Spring Demo

  • A new battle engine, rewritten from scratch, with Gen-5 style move animations
  • A minimap and a full-scale map. We heard you about finding your way, and about finding grass
  • The Johto Trading System, our player marketplace, with a branch in every major city
  • Idle Station Jobs, crafting and smelting orders that keep running while you're logged out
  • A full stat sheet on your Trainer Profile: encounters, captures, shinies, PvP records, every tree you've ever felled

Also in

Gyms and badges. PvP with optional item and PokéYen stakes. Guilds and multi-channel chat. Clue scrolls, a job board, and life skills across foraging, woodcutting, mining, farming, crafting and smithing.

Plus a Johto redrawn from scratch and then extended well past the original, into custom regions that aren't in the games at all. Knowing the region by heart won't help as much as you'd think.

Full breakdown: https://pokeforce.org/news/upcoming-july-30th-public-test-ms3hk6qs

Not in yet

Fishing, cooking, construction, archaeology, player health, and viewing other players' profiles.

Joining

Download the client now rather than on the day, so you're playing at 11:00 instead of watching a progress bar. Open to everyone, no whitelist.

Bugs, balance gripes and ideas all go on our Discord, separate channel for each.

We'll be in the comments.

u/Vizaryll — 3 months ago