I did some visual upgrades for my zombie survival game — here's a before/after comparing the progress so far.

u/404Survivor — 14 hours ago
▲ 77 r/IndieGameWishlist+1 crossposts

My first indie game just passed 2,000 wishlists! Here are some of my experience

I started doing marketing for this game about half a month ago.

Since I have no marketing budget and I also didn’t work with a publisher, I was quite lost at the beginning: there are so many platforms and so many communities, I didn’t really know where to start or what to do. After continuous learning and trial and error, I slowly figured out a few very basic insights that I want to share here.

The main platforms I’ve been using are Twitter, Reddit, TikTok, YouTube, and Instagram. Among them, Reddit and Twitter have worked best so far.

On Reddit, if a post gets traction, it can usually bring in dozens of wishlists fairly directly.On Twitter, organic reach for new accounts is quite limited at the beginning. One thing that helps is following other indie game developers — indie devs often like, retweet, and help spread each other’s posts.

For YouTube, I try to focus on Shorts. Because of how the algorithm works, long-form videos from new accounts basically get no reach, while Shorts get more exposure. As for TikTok and Instagram, I haven’t really figured them out yet — I still don’t get much traffic there, and I’m still learning.

Feel free to ask anything in the comments, although I don’t know that much myself.

As for what I’m working on — this is my first game, 404 Survivor. If you’re interested, feel free to take a look: https://store.steampowered.com/app/4038790/404/

u/404Survivor — 3 days ago
▲ 16 r/BaseBuildingGames+1 crossposts

I’ve spent over 10,000 hours making my first game, 404 Survivors.The demo is now available on Steam!In the game, you have to survive, build your defenses, and hold back endless zombie hordes.

Three years ago, I started with a simple dream — to create my own indie game one day.

I had no real experience in game development, just a strong passion for survival games.

Together with three friends, we started building 404 Survivor from scratch — a sandbox zombie survival game focused on base building, survival, and controlling infected.

We learned everything step by step along the way, trying to turn an idea into something real.

As for some of the unique gameplay features in our game, the main one is that you can control zombies. Players can capture zombies and make them work for you—having them carry items, do tasks, and even go into dangerous areas with you.

This system is still being improved, and we plan to keep expanding it in future updates.

Players need to find a balance between survival, building, developing a “zombie factory”, and defending against zombie hordes, or choose to focus on one part to speed up the progress of the others. This also introduces a layer of resource management elements.

Three years later, we’ve finally completed the DEMO of this game.

We’re excited to share it with you.

This is my trailer:https://youtu.be/Lp5bTXEOVmc

This is the game I’ve been working on:https://store.steampowered.com/app/4038790/404/

youtu.be
u/404Survivor — 4 days ago
▲ 35 r/IndieGameWishlist+2 crossposts

I’ve spent over 10,000 hours making my first game, 404 Survivors.The demo is now available on Steam!In the game, you have to survive, build your defenses, and hold back endless zombie hordes.

Three years ago, I started with a simple dream — to create my own indie game one day.

I had no real experience in game development, just a strong passion for survival games.

Together with three friends, we started building 404 Survivor from scratch — a sandbox zombie survival game focused on base building, survival, and controlling infected.

We learned everything step by step along the way, trying to turn an idea into something real.

As for some of the unique gameplay features in our game, the main one is that you can control zombies. Players can capture zombies and make them work for you—having them carry items, do tasks, and even go into dangerous areas with you.

This system is still being improved, and we plan to keep expanding it in future updates.

Players need to find a balance between survival, building, developing a “zombie factory”, and defending against zombie hordes, or choose to focus on one part to speed up the progress of the others. This also introduces a layer of resource management elements.

Three years later, we’ve finally completed the DEMO of this game.

We’re excited to share it with you.

This is the game I’ve been working on: https://store.steampowered.com/app/4038790/404/

u/404Survivor — 1 day ago

I went back and looked at my game from 6 months ago… it’s hard to believe how much it has changed.

Hi everyone, we’re a small indie team of 4 people working on a zombie survival game.

I recently went back and looked at our project files from 6 months ago, and it honestly surprised me how much the game has changed.

First, on the art side—we’ve significantly improved the overall visual quality. While many environment assets are purchased from asset stores (since we’re not very experienced in 3D modeling), some key assets are still made by ourselves. We also reworked several purchased assets to keep the visual style consistent.

One of the main challenges right now is that the art direction still doesn’t fully match the survival tone we’re aiming for, so that will be a major focus in future updates.

On the programming side, since most of our coding knowledge is self-taught, we ended up refactoring a lot of early systems. We’ve also implemented new core features such as zombie automation (controlling infected), building systems, farming, character status systems, combat and stance mechanics, cooking, and more.

And then there are all the other parts—animations, effects, UI, and so on.

As for some of the unique gameplay features in our game, the special thing about it is that you can control zombies. Players can capture zombies and make them work for you—having them carry items, do tasks, and even go into dangerous areas with you.

At the moment this part is still being improved, and in future updates we will keep expanding this system.

Players need to find a balance between survival, building, developing a “zombie factory”, and defending against zombie hordes, or choose to focus on one part to speed up the progress of the others, which may also include some resource management elements.

Looking back over these six months, it feels both fast and slow at the same time. Fast, because it’s hard to believe so much time has already passed. The long process comes from the fact that we actually managed to build all of this while learning everything step by step.

The game is still far from finished, but we’re proud of how far it has come, and we’ll keep working to polish it into the best version we can.

Wishing all fellow indie developers the best with their projects, and hope everyone can build something they’re proud of!

If anyone is interested, this is the game we’re working on — 404 Survivors:

https://store.steampowered.com/app/4038790/404/

u/404Survivor — 9 days ago

I recently added a simple tutorial hint UI to my zombie survival game.Would love to hear what you think.

u/404Survivor — 9 days ago

Three and a half years ago, I was a university student with no experience in game development, but a dream of making my own game.Today, with three friends, we’ve completed our first indie game —"404 Survivor".Here’s the trailer.

Three years ago, I was a university student with a simple dream — to one day create my own indie game.

I had no real experience in game development, just a strong passion for survival games like Project Zomboid and 7 Days to Die.

Together with three friends, we started building 404 Survivor from scratch — a sandbox zombie survival game focused on base building, survival, and controlling infected.

We learned everything along the way, step by step, while trying to turn an idea into something real.

Two and a half years later, we’ve finally completed the DEMO of this game.

We’re excited to share it with you.

This is the game I’ve been working on:
https://store.steampowered.com/app/4038790/404/

youtu.be
u/404Survivor — 12 days ago
▲ 3 r/itchio

Over the past year, the game slowly reached ~600 wishlists.Then during Steam Next Fest, it gained 1,200+ in just 7 days.

Over the past year, the game slowly reached ~600 wishlists.

Then during Steam Next Fest, it gained 1,200+ in just 7 days.

Seeing that difference was honestly surprising.

It’s now approaching 2,000 total wishlists, which still feels a bit unreal.

Just wanted to share a small milestone and thank everyone who played the demo and shared feedback Back to work — there’s still a lot to build.

This is the game I’ve been working on:
https://store.steampowered.com/app/4038790/404/

https://404-survivor-studio.itch.io/404-survivor

u/404Survivor — 12 days ago
▲ 20 r/BaseBuildingGames+1 crossposts

I’ve made a post-apocalyptic survival base-building game where you start from nothing, slowly build up a crude shelter, and eventually turn it into a zombie-powered factory, while holding back endless waves of zombie hordes.

Hi everyone :D

I really enjoy survival and base-building games, so a few years ago I decided to try making one myself.

After a long time of development, my project 404 Survivor has slowly started to take shape — something I’m genuinely proud of.

It’s a post-apocalyptic survival base-building game where you start from nothing and gradually turn a simple shelter into a zombie-powered factory, all while surviving relentless waves of zombie hordes.

Core ideas behind the game:

- Day/Night survival loop: expand during the day, defend at night

- Base building and horde defense under constant pressure

- Control zombies instead of simply killing them

- Use zombies to support resource gathering and long-term survival

- Dispatch zombies to explore dangerous infected zones and recover resources\

Steam store page: https://store.steampowered.com/app/4038790/404/

Hope you enjoy it! Thanks for checking it out 🥰

u/404Survivor — 9 days ago

Inspired by Project Zomboid, I’ve spent 3 years making my own zombie survival game — would love your thoughts

Hi everyone,

I’ve been a long-time player of Project Zomboid, and it was a huge inspiration for me when I started working on my own zombie survival game.

Over the past 3 years, I’ve been developing a small indie project called 404 Survivor. It’s a survival base-building game where you spend the day gathering resources and expanding your base, then try to survive increasingly difficult zombie attacks at night.

A few core ideas I’ve been experimenting with include:

Base building and defense under constant pressure

Simple automation systems to reduce repetitive survival tasks

Interaction with infected in ways beyond just fighting them

I finally reached a point where I have a playable demo on Steam, and I’d really appreciate feedback from people who enjoy this genre — especially from Project Zomboid players, since that game heavily influenced my thinking.

I’d love to hear what you think about the direction, and if anything feels interesting or missing from your perspective.

Steam demo: https://store.steampowered.com/app/4038790/404/

Thanks for taking the time to read this.

https://reddit.com/link/1udb440/video/bd5492e9pz8h1/player

u/404Survivor — 13 days ago
▲ 65 r/SurvivalGaming+1 crossposts

Three months ago, I released the first demo of 404 Survivors. It was rough, unfinished, and far from my vision. Here's where it is today

Three months ago, I released the first demo of 404 Survivors on Steam.

At that time, the game was rough, unfinished, and far from what I wanted it to become. I wasn't even confident enough to showcase it during Steam Next Fest.

That was when I realized I couldn't keep developing the game in isolation.

So I started sharing it with more people, listening to feedback, and improving the game step by step.

When you're working on something every day, it's easy to feel like you're not making enough progress.

But sometimes, you just need to look back.

Still a long way to go, but seeing the difference reminds me why I started.

Thanks to everyone who has played the demo, shared feedback, or followed the development journey.

Steam page

https://reddit.com/link/1ucqc40/video/85phulwv2v8h1/player

u/404Survivor — 12 days ago

Am I the only one tired of survival games where players have to do everything manually? So I made something different.

https://preview.redd.it/79f901lhru7h1.png?width=1920&format=png&auto=webp&s=a2a31068c22f5e6e25811b05534b39db8e061f67

Am I the only one tired of survival games where players have to do everything manually?

I ended up building a system where you control zombies and use turrets to automate defense.

Does this shift the genre too far away from “survival”, or is it actually more fun?

reddit.com
u/404Survivor — 18 days ago
▲ 6 r/SurvivalGaming+1 crossposts

Updated! I’ve listened to feedback from the community over the past few days, fixed some bugs, and made a few adjustments.

I’ve listened to feedback from the community over the past few days and fixed the tree-cutting bug. I’ve also improved the resource-gathering UI so players can now more clearly see what they gain from chopping trees.

That said, I still feel the feedback for chopping trees is a bit too simple right now. In upcoming updates, I plan to add proper chopping sound effects, as well as a falling animation when trees are cut down. Later, with the introduction of a status system, tree cutting will also be tied into it—for example affecting stamina, and even causing arm fatigue that impacts combat.

u/404Survivor — 12 days ago

Am I the only one tired of survival games where players have to do everything manually? So I made something different.

https://reddit.com/link/1u8785p/video/8fm4uxtwyt7h1/player

https://reddit.com/link/1u8785p/video/4mrj0nv2zt7h1/player

https://preview.redd.it/ns02ids4zt7h1.png?width=1920&format=png&auto=webp&s=17f34faab3b4f0207c02daf96e83446dc653decc

Am I the only one tired of survival games where players have to do everything manually?

I ended up building a system where you control zombies and use turrets to automate defense.

Does this shift the genre too far away from “survival”, or is it actually more fun?

reddit.com
u/404Survivor — 19 days ago

What if you could control zombies instead of just killing them? 404 Survivor is now live for Steam Next Fest

u/404Survivor — 20 days ago

I’ve been thinking about a zombie survival sandbox where infected can be used to help run your base

https://preview.redd.it/l1wvur7r7f7h1.png?width=1920&format=png&auto=webp&s=5ed670903b27ee895748b84b3bce44a04cf1198f

https://preview.redd.it/t4hxcyn17f7h1.png?width=1920&format=png&auto=webp&s=91a9472b1f9202fbeaa9efc77379265cf8d918ea

https://preview.redd.it/e550j0o57f7h1.png?width=1920&format=png&auto=webp&s=bcbfad3d7f7e53b3f3324df50b342a4fee3d35ab

Hey,

I’ve been working on a small indie survival sandbox project called 404 Survivor, and I wanted to share the core idea with the zombie community to get some feedback.

The game is set in a quarantined urban zone after a sudden infection collapse. Most people have already evacuated, but you’re stuck inside the remaining restricted area as things continue to fall apart.

The core loop is pretty classic survival:

During the day, you leave your base to scavenge resources in dangerous zones

At night, large waves of infected attack your defenses

Over time, the pressure increases — more enemies, stronger attacks, and less margin for mistakes. You’re constantly improving your base just to survive the next night.

What makes the concept a bit different is one system we’ve been experimenting with:

Instead of only fighting the infected, you can also control and use them to help your base — things like transporting resources or assisting with dangerous tasks.

So survival isn’t just about holding out… it’s also about deciding what you’re willing to “use” to stay alive.

I’m mainly sharing this here to ask:

Would a zombie survival game with this kind of “utilization/control” system feel interesting, or does it go too far from what people expect in the genre?

If anyone has thoughts, I’d really appreciate feedback from people who actually enjoy zombie survival games.

reddit.com
u/404Survivor — 21 days ago

I turned the zombies that wanted to eat me into my followers instead

https://preview.redd.it/8q7rfu8uze7h1.png?width=1920&format=png&auto=webp&s=7c7678638044cba54b4b9e468a9eb922e043e2c9

https://preview.redd.it/b5pna03qze7h1.png?width=1920&format=png&auto=webp&s=28ec052948821a3a968dcef222194d1a731e780e

Game Title: 404 Survivor

Playable Link: https://store.steampowered.com/app/4038790/404/

Status: in development, free to play, The demo is now available on Steam.

Platform: 404 Survivors is a zombie survival sandbox building game set in a world collapsed by sudden infection.

Scavenge resources, craft gear, build your base, and survive increasingly dangerous zombie hordes. But survival isn’t just about fighting — you can also control infected, using them to transport resources, support production, or even assist in expeditions.

Days are for exploration and supply runs, nights are for defending your base as the infected close in from the darkness.

As time passes, the threat grows stronger. Expand your base, reinforce defenses, and prepare for each new wave.

We are a small four-person indie team, and everyone handles multiple roles. My main responsibility in the team is 3D modeling.

We’re still experimenting with this mechanic and how far it should go.

Curious what others think:

Is this interesting, or does it break survival tension?
Should zombies always be pure enemies in games like this?
Would you want systems like this in survival games?

reddit.com
u/404Survivor — 21 days ago

How can you make a survival game feel more distinctive?

Hey everyone,

I’ve been working on my survival game 404 Survivor, and recently I’ve been thinking a lot about something:

What actually makes a survival game feel distinctive?

I feel like if you just keep stacking new gameplay systems on top of each other, the game can quickly become bloated and overly complex, without necessarily becoming more fun.

So instead, I’ve been leaning more toward extending and evolving existing systems rather than constantly adding new standalone ones.

For example, I’ve added a zombie control system where players can take control of zombies to help with basic labor and resource production. In future updates, I’m also considering letting controlled zombies assist in combat, or even go into dangerous infected areas to gather loot.

The idea is to blend this into base building and survival systems so they actually interact with each other, instead of existing as separate, isolated mechanics. Ideally, everything feeds into each other and creates trade-offs and consequences, rather than just adding more layers.

I’d really like to hear your thoughts on this kind of design approach. What do you think actually makes a survival game feel unique or memorable?

u/404Survivor — 21 days ago

What actually makes a survival game feel clear and intuitive to play?

Hi everyone,

I’m currently developing a survival sandbox base-building game, and during our demo testing phase I’ve received a lot of player feedback.

One recurring issue really caught my attention:

Even when the core mechanics are relatively simple, players still often feel confused or unsure about what is happening in the game.

For example, some players mentioned that during basic gathering actions (such as chopping trees), it is sometimes unclear whether the action was actually successful.

They also pointed out that even simple systems like crafting and building can often feel unintuitive or disconnected if there isn’t enough in-game guidance or clear system-level communication.

As a developer, this made me realize an important factor I had previously underestimated:

Survival gameplay is not just about having systems — it’s about how clearly those systems communicate their state to the player in real time.

So I wanted to ask everyone here:

In your personal opinion, what are the key elements that make a survival game feel clear, understandable, and easy to pick up?

Is it mainly:

A well-structured tutorial/onboarding experience?

Effective interaction feedback (audio/UI/animation cues)?

Or better system design that allows players to naturally understand how mechanics connect with each other?

For context, the game I’m working on is a survival indie title called 404Survivor, which focuses on base-building and combat defense systems. We will be participating in the upcoming Steam Next Fest, and we are making adjustments based on player feedback to improve the overall player experience.

Thank you very much for any insights or experiences you’re willing to share — it really helps us improve the player experience.

u/404Survivor — 23 days ago

404 Survivor - A survival game where nights become progressively harder and harder

I've been developing 404 Survivor, a top-down zombie survival sandbox focused on base building, automation, and defending against ever-growing zombie hordes.

The core gameplay loop is simple: scavenge by day, survive by night.

During the day, you'll explore dangerous areas, gather resources, craft equipment, and expand your base.

At night, waves of infected attack your settlement. As the days pass, they become larger, stronger, and more aggressive, forcing you to constantly improve your defenses and production systems.

One feature I'm especially interested in getting feedback on is the combination of automation and horde defense. The goal is to let players gradually transform a small shelter into a self-sustaining fortress capable of surviving massive zombie attacks.

Players can build walls, traps, turrets, and production facilities. They can also capture and enslave zombies, putting them to work transporting resources and supporting the settlement.

I'd love to hear from survival game fans: what do you enjoy most when it comes to base defense, automation, and long-term progression?

Steam page:https://store.steampowered.com/app/4038790/404/

u/404Survivor — 26 days ago