This X-Ray effect ended up being way more complicated than I anticipated
u/StrollerGoat — 7 days ago
I’m building Descent Horizon, a 2D lunar lander-inspired game in C++.
One of my goals is to make the project as solo as possible: code, art, design, writing, and eventually music/SFX. I’m also building the underlying engine, Singularity, because I wanted the learning experience and eventually plan to open source it.
The game started as a small Atari Lunar Lander-inspired clone, but it now has descent, EVA exploration, Tetris-style inventories, blueprint-based crafting, repairs, terminals, and cargo mass distribution that affects flight.
I made the first devlog to introduce the project and document the baseline.