Trying to build my lunar lander game as solo as possible — code, art, engine, and eventually audio

I’m building Descent Horizon, a 2D lunar lander-inspired game in C++.

One of my goals is to make the project as solo as possible: code, art, design, writing, and eventually music/SFX. I’m also building the underlying engine, Singularity, because I wanted the learning experience and eventually plan to open source it.

The game started as a small Atari Lunar Lander-inspired clone, but it now has descent, EVA exploration, Tetris-style inventories, blueprint-based crafting, repairs, terminals, and cargo mass distribution that affects flight.

I made the first devlog to introduce the project and document the baseline.

youtu.be
u/StrollerGoat — 3 months ago