u/sebotron

I am working on a spacesim game.. for the PS1!

I am working on a spacesim game.. for the PS1!

Hello! I have been holding off on posting about this game that I am working on for a while but something really cool just happened and I really want to share.

The game is called SOL2350. It is a sandbox spacesim inspired by games like Eve Online and Elite Dangerous as well as my favorite show, The Expanse.

I can already hear you go "Ugh.. another one of those!" but the catch is that I'm developing this for PS1 (not a PS1-like PC game, actual PS1 from 1995). I originally started with psn00bSDK and recently ported it to Psyqo as it's actively maintained, while psn00bSDK isn't.

Here's the video of what happened, then I'll share more about the game: https://www.youtube.com/watch?v=-lE_kf1udv8

My NPCs have a basic roaming and combat AI. They also belong to a faction. Factions have reputation ratings, enabling NPCs to identify each other as friendly, neutral or hostile. All of a sudden, a hostile NPC showed up and the local security NPCs (which are currently lacking textures!) just sprung into action and attacked. I never specifically programmed NPCs to fight each other, and yet they did completely spontaneously. Isn't that cool?

More about the game:

Here is a short video showcasing traveling: https://www.youtube.com/watch?v=L1V2wtOjZMs

Here is another video of a flyby of a placeholder station near Saturn, because I had a really hard time getting Saturn looking so good on the PS1: https://www.youtube.com/watch?v=xpHwp_x6M-c

Here are a few screenshots showing the UI. I hope you like the "VCR-core" vibe I went with!

A fully simulated solar system with real-time orbits based on NASA data, starting October 2350 (my birthday!)

Each planet and moon is a \"sector\", around which are multiple \"POIs\" - or \"bubbles\" of gameplay that you can travel to.

Station docking with station services, commodity trading and contract system featuring cargo hauling, procurement, bounties, mining, salvage, and more!

And here are a couple of ships I made today! I am very new to 3d modeling and texturing but I am learning using Blockbench! Can't wrap my head around Blender, unfortunately!

30 ships planed over 3 \"tech\" levels with full fitting module system: engine, cargo, weapons, utility, etc. Each ship has a module setup supporting a specific type of gameplay: transport, combat, mining, salvaging, and more.

This is the Daedalus Patchjack, a ship built for industrial salvaging. Notice the forklift-like apparatus underneath.

So that's pretty much it. I have a little Discord server. I would love to have a handful of fellow spacesim + retro games enjoyers join me to bounce ideas with and try dev builds and share feedback. No presh. All you need is a PS1 emulator, I use Duckstation! Here's the invite: https://discord.gg/7nS33kyjFS

Quick note before I hit the post button: this is very experimental and it's a side project, I'm mainly an NES developer. I have no idea when or even if this is going to actually release but I fully intend to keep working on it for as long as I'm having fun!

Cheers :)

reddit.com
u/sebotron — 3 days ago

I am working on a spacesim game.. for the PS1!

Hello! I have been holding off on posting about this game that I am working on for a while but something really cool just happened and I really want to share.

The game is called SOL2350. It is a sandbox spacesim inspired by games like Eve Online and Elite Dangerous as well as my favorite show, The Expanse.

I can already hear you go "Ugh.. another one of those!" but the catch is that I'm developing this for PS1 (not a PS1-like PC game, actual PS1 from 1995). I originally started with psn00bSDK and recently ported it to Psyqo as it's actively maintained, while psn00bSDK isn't.

Here's the video of what happened, then I'll share more about the game: https://www.youtube.com/watch?v=-lE_kf1udv8

My NPCs have a basic roaming and combat AI. They also belong to a faction. Factions have reputation ratings, enabling NPCs to identify each other as friendly, neutral or hostile. All of a sudden, a hostile NPC showed up and the local security NPCs (which are currently lacking textures!) just sprung into action and attacked. I never specifically programmed NPCs to fight each other, and yet they did completely spontaneously. Isn't that cool?

More about the game:

Here is a short video showcasing traveling: https://www.youtube.com/watch?v=L1V2wtOjZMs

Here is another video of a flyby of a placeholder station near Saturn, because I had a really hard time getting Saturn looking so good on the PS1: https://www.youtube.com/watch?v=xpHwp_x6M-c

Here are a few screenshots showing the UI. I hope you like the "VCR-core" vibe I went with!

A fully simulated solar system with real-time orbits based on NASA data, starting October 2350 (my birthday!)

Each planet and moon is a \"sector\", around which are multiple \"POIs\" - or \"bubbles\" of gameplay that you can travel to.

Station docking with station services, commodity trading and contract system featuring cargo hauling, procurement, bounties, mining, salvage, and more!

And here are a couple of ships I made today! I am very new to 3d modeling and texturing but I am learning using Blockbench! Can't wrap my head around Blender, unfortunately!

30 ships planed over 3 \"tech\" levels with full fitting module system: engine, cargo, weapons, utility, etc. Each ship has a module setup supporting a specific type of gameplay: transport, combat, mining, salvaging, and more.

This is the Daedalus Patchjack, a ship built for industrial salvaging. Notice the forklift-like apparatus underneath.

So that's pretty much it. I have a little Discord server. I would love to have a handful of fellow spacesim + retro games enjoyers join me to bounce ideas with and try dev builds and share feedback. No presh. All you need is a PS1 emulator, I use Duckstation! Here's the invite: https://discord.gg/7nS33kyjFS

Quick note before I hit the post button: this is very experimental and it's a side project, I'm mainly an NES developer. I have no idea when or even if this is going to actually release but I fully intend to keep working on it for as long as I'm having fun!

Cheers :)

Edit: forgot to add flair! Sorry!

reddit.com
u/sebotron — 3 days ago