u/ThighHighlander

A short gameplay clip of a French night attack. I'm thinking about adding defensive structures - what do you think?

This is a tactical strategy game set in the Napoleonic era. The main focus is army command, not economics. The gameplay centers on morale and battlefield decision making.

I’m planning to add formations such as line, column, and square, and it’s important to understand how necessary they are and how much impact they should have on gameplay.

I’d also like feedback on artillery. Should it become a key force on the battlefield, or remain more of a supporting element?

Another feature being considered is the impact of weather, including mud, rain, and snow. The question is whether this would add meaningful depth or just make the game more complicated.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 13 days ago
▲ 199 r/gamedevscreens+1 crossposts

I’m developing an RTS set in the Napoleonic era. I’m considering whether artillery should be a key unit capable of stopping advances with canister shot, or whether the focus should be more on squad-based tactics. What would work better for balance and gameplay?

This is a tactical strategy game set in the Napoleonic era, where the main focus is army command rather than economics. The emphasis is on morale and battlefield decision-making.

I’m planning to add formations such as line, column, and square, and I want to understand whether they are necessary and how strongly they should affect gameplay.

I’m also looking for feedback on artillery. Should it be a key unit or remain a supporting element?

Another feature being considered is weather, including mud, rain, and snow. The question is whether this would add meaningful depth or simply make the game more complex.

There will be no multiplayer, as the focus is on a single-player experience where tactics determine everything.

The project is inspired by campaigns starting from 1796 and aims to capture the feeling of commanding an army. The game is still in development, and feedback and ideas are welcome.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 13 days ago
▲ 74 r/GameDevs+1 crossposts

This is a tactical strategy game set in the Napoleonic era. The main focus is army command, not economics. The gameplay centers on morale and battlefield decision making.

I’m planning to add formations such as line, column, and square, and it’s important to understand how necessary they are and how much impact they should have on gameplay.

I’d also like feedback on artillery. Should it become a key force on the battlefield, or remain more of a supporting element?

Another feature being considered is the impact of weather, including mud, rain, and snow. The question is whether this would add meaningful depth or just make the game more complicated.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 13 days ago
▲ 148 r/KafkaFPS+1 crossposts

Это тактическая стратегия про эпоху Наполеона, где главное управление армией, а не экономика. Упор на мораль и решения в бою.

Планируется добавить формации, линия, колонна, каре, важно понять, нужны ли они и как должны влиять на игру.

Нужен фидбек по артиллерии, делать её ключевой или вспомогательной.

Также рассматривается погода, грязь, дождь, снег, важно понять, добавит ли это глубины или усложнит игру. Мультиплеера не будет, акцент на одиночный опыт, где всё решает тактика.

Проект вдохновлён кампаниями с 1796 года и передаёт ощущение командования армией.

https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 14 days ago

A short gameplay clip of a French night attack. I'm thinking about adding defensive structures - what do you think?

This is a tactical strategy game set in the Napoleonic era. The main focus is army command, not economics. The gameplay centers on morale and battlefield decision making.

I’m planning to add formations such as line, column, and square, and it’s important to understand how necessary they are and how much impact they should have on gameplay.

I’d also like feedback on artillery. Should it become a key force on the battlefield, or remain more of a supporting element?

Another feature being considered is the impact of weather, including mud, rain, and snow. The question is whether this would add meaningful depth or just make the game more complicated.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 14 days ago
▲ 350 r/IndieDevelopers+5 crossposts

The game recreates battles of the Napoleonic era: you command infantry, cavalry, and artillery, while the campaigns are inspired by real events starting from 1796. There’s a strong emphasis on historical authenticity, with key formations available such as line, column, and square.

As you progress, your troops gain experience, allowing you to customize your army and better handle more challenging battles. The game uses the Unity 6 engine, combining detailed 3D graphics with a clear and convenient battlefield view.

There is no multiplayer - the game is entirely focused on a single-player experience. Everything depends on your tactical decisions and your ability to command an army in intense battles.
https://store.steampowered.com/app/4202430/Veterans_Napoleonic_Wars/

u/ThighHighlander — 9 hours ago