



Balancing vs. Fun: We might have overshot the "splash" attribute a bit...
Hey everyone,
We’ve spent the time since our last update on balancing Cursed Soulless Vagabonds.
You might have seen in one of our other posts that duplicate weapons can scale the attributes, on top of synergies that make you even more powerful.
Well, we might have overshot the target during our latest balancing.
We ran a playtest with a level 60 character and checked the “splash” attribute specifically.
It’s so huge now that enemies don't even make it onto the sceen. If we leave it like this, our 3-minute runs are going to turn into 3-second runs! - just exaggerating to make the point clear.
We're curious about your preference: do you enjoy reaching a point where your build is so strong that you can just stand still and watch everything melt, or do you prefer the game to keep challenging you all the way to the end?