
I finally rebuilt my Steam page + trailer for my solo indie game — Stickville
I've been working on Stickville, a gritty 2.5D life-sim brawler where you start broke in the slums and slowly claw your way up through fighting, gambling, jobs, hustles, upgrades, choices, and a weird little city that gets stranger at night.
I just finished a pretty major overhaul of the Steam store page and trailer, and I'm honestly really happy with where it landed.
The game is a weird mix of things I personally love:
🥊 real-time brawler combat
🎰 casino games and gambling
🏙️ life-sim / progression
⚔️ martial arts and weapons
⚖️ choices and karma
🛸 and... whatever the hell happens at midnight
I'm also going to be completely transparent about the AI side of it.
Yes, AI was used heavily during development. I use it for things like coding assistance, ideas, iteration, and some of the game's visual/content pipeline.
And honestly? I'm proud of that.
I'm a solo developer. There is absolutely no way I could have built all of this from scratch completely on my own in the same timeframe without AI. It gave me the ability to actually make the game I had in my head instead of having to abandon half the ideas because I lacked the time or skills to do every single part manually.
That doesn't mean everyone has to like AI-generated work. I completely understand why some people hate it, and that's fair.
But I also genuinely believe Stickville is fun, and that's the part I care about most. I made it because I enjoy playing it, and I honestly think there's a group of people out there who would enjoy it too.
The game is planned for October 27, 2026.
I'm not expecting everyone to like it — I'd actually rather hear what people don't like about it than get fake compliments.
Thanks for taking a look.