r/INAT

▲ 5 r/INAT

[Hobby] We’re a 5-person indie studio looking for people who want to build something we’re actually passionate about.

Hey everyone. We’re ScatterByte Studios, a tiny indie game studio currently made up of five people.
We started this whole thing because we love making games.
Not because we expect to get rich from it.
Not because we think we’re going to become the next AAA studio overnight.
And definitely not because we have everything figured out.
We just genuinely love games and want to see what we can create if a group of people who are passionate about them actually stick together.
Right now, we’re working on a game called Reel It In.
And we’ve reached a point where we’ve had to be honest with ourselves:
It isn’t really what we’re passionate about.
We could keep working on it. We could finish it. We could force ourselves through development just to say we released something.
But that’s not what we want ScatterByte to be.
We want to make games we’re genuinely excited to wake up and work on.
So what ARE we passionate about?
Shooters.
Modern shooters.
Sci-fi shooters.
Horror shooters.
Fast-paced games.
Games with interesting mechanics.
Games that make you want to jump back in and play “one more round.”
We also love story-driven games, but realistically, we’re five people. We’re not going to pretend we can immediately make some massive cinematic single-player experience.
For now, we want to focus on something we can realistically build together.
And that’s where we’re hoping to grow ScatterByte.
We’re looking for people.
Right now, our team is roughly:
• Programmer
• Level Designer
• Sound Designer
• And two other members helping wherever they can
But we’re missing a LOT.
We’re looking for people interested in things like:
3D Modeling / Environment Art
Animation
Programming
Level Design
UI/UX
Concept Art / 2D Art
Writing / Game Design
Music / Audio
And honestly, people who just have something they’re really good at and want to contribute.
You don’t have to be an industry veteran.
You don’t need a massive portfolio.
You don’t need years of professional experience.
If you’re learning and you’re passionate about what you’re doing, that’s enough for us to talk.
And here’s the important part.
This isn’t a paid position.
We’re not pretending otherwise.
We’re a group of people doing this because we genuinely love games and want to create something we’re proud of.
The goal isn’t:
“You do your job and we’ll eventually make money.”
The goal is:
“Let’s make something we’re all actually excited about.”
I want ScatterByte to be a place where we can throw crazy ideas around, build things, laugh when they completely break, learn from each other, and eventually look back at what we made and say:
“Holy shit. We actually made this.”
We’re not looking for people to simply fill empty positions.
We’re looking for people who want to become part of the team.
Five people can make something.
But five people can’t do everything.
And I don’t want ScatterByte to stay five people forever if there are other developers, artists, designers, musicians, writers, and just genuinely passionate people out there who would love to build something with us.
We’re still small.
We’re still figuring things out.
We’re probably going to make a ridiculous number of mistakes.
But we’re serious about making something beautiful eventually.
If you’re interested, tell us a little about yourself, what you do, what you want to learn, and what kind of games you love making.
You can also DM me if you’d rather talk privately.
Maybe you’re the sixth person we’ve been looking for.
Maybe you’re the seventh.
Maybe you’re the person who helps ScatterByte become something we never could have built with five people.
Let’s find out.
— ScatterByte Studios

reddit.com
u/Old-Bad-7973 — 10 days ago
▲ 3 r/INAT

[Hobby][RevShare] Game Developer looking for a fun project.

Hi everyone!

I'm a professional French game developer looking to join a fun project and meet some cool people to work with.

A bit about me:

I'm a professional game developer from France, and I speak English fluently.

I mainly work on engine and graphics programming, but I also have some experience with gameplay programming.

I can create basic but optimized 3D assets using Blender, although it's not my main area of expertise.

I can also create basic textures using Substance Designer when needed.

What I'm mainly looking for is a project where I can meet new people, learn new things, and build something I can be proud of.

If you're working on something cool and think I could lend a hand, don't hesitate to contact me here or send me a DM!

Here are some games I worked on where you can find my name in the credits:
https://store.steampowered.com/app/2556990/Beyond_Good__Evil__20th_Anniversary_Edition
https://store.steampowered.com/app/2417610/METAL_GEAR_SOLID__SNAKE_EATER/
https://store.steampowered.com/app/4317690/Crimson_Moon/

u/Pielloy — 9 days ago
▲ 3 r/INAT

[Hobby][Rev-share] We are a two-person team looking for people interested in building a passionate indie team

Hi everyone! my friend and I are looking for passionate people to form a small team and work on projects together.

My friend is a novice 3D artist/modeler and a hobbyist writer.

I am a programmer and game designer with about three years of experience.

Portfolio: we haven't worked on a game together yet; we have several concepts but haven't moved into actual production of any of them.

This is primarily a hobby project; however, if we do generate revenue, we plan to use a revenue-sharing model so everyone gets a fair share. We truly value effort and want to ensure that is reflected.

We currently have a few project ideas in mind and some concepts, but we’d also love to hear ideas from anyone interested in joining the team.

We are inspired by the work of Project Moon, Nitrome, and the SCP universe, as well as various other fictional worlds. We enjoy genres such as:

- RPGs

- Roguelikes

- Metroidvanias

- Platformers

- Story-driven games

- Fast-paced games

However, we’re open to working on any type of game—the main goal is to have fun during development.

We are primarily looking for:

- 3D/2D Artists

- Sound Designer

-Writer

- Composer

You don't need prior experience to join; we’re just looking for passionate, creative people who are eager to create something!

Thanks for taking the time to read this!

(Feel free to send a DM if you're interested)

reddit.com
u/Krah321 — 9 days ago
▲ 2 r/INAT

[RevShare] [Paid] Seeking 2D Character Artist & UI Artist for Sci Fi Roguelike RTS

Project Overview

>Genre: SciFi Planetary Fleet RTS / Tactical Strategy Roguelike
Compensation: Revenue Share + $500 on release.
Roles Needed: 2D Character Artist, UI Artist/UX Designer

Hello! I am developing a roguelike RTS where players command a fleet of sci fi starships which fight in planetary combat across different biomes. Units hover above the terrain, managing fuel, ammunition types, internal ship compartments, and unique hull modifications while fighting over strategic map objectives.

The team is currently made up of myself, and 2 other contributors for music, and writing. We are looking for artists to join the project!

Current State

The project is already feature complete and well past the concept phase.
Core features currently implemented include:

  • Full tactical RTS combat loop with ammo consumption, ship fuel, internal compartment damage (that determines ship functionality), and customizable turrets and modifications.
  • Working Enemy and player ship AI with formations, threat prioritization, and automatic ability use.
  • A Roguelike Campaign: Slowly take over different planets fighting different factions to secure sectors. Including planet traits/resources, fleet refitting, officer recruitment/management, and a research tree.
  • Built for expansion: The architecture is built for relatively easy content expansion, you'll be able to see your contributions added to the project almost immediately.
  • A full game loop, including a basic control tutorial.

Screenshots: https://imgur.com/a/qXeJWDS

What We Need

2D Character / Portrait Artist
Create stylized 2D scifi character portraits for our Fleet Officers (commanders, admirals, player, and key story characters).
Starting with a core set of ~10–15 diverse officer portraits, expanding as the roster grows.

UI Artist / UX Designer
Overhaul and skin the functional UI screens to give the game a cohesive, professional scifi identity. Key Areas: Officer Roster & Management screen, fleet refit & store interfaces, In game tactical HUD, menu UI assets, and buttons.

Compensation
A simple revenue share agreement will be signed to ensure everyone's contributions are documented and compensated when the game launches. $500 is also offered to artists for the completion of the work at launch, since this is not offered at an hourly rate I'm submitting this as a rev share opportunity.

Time Commitment: Flexible / Part time. We all have day jobs. Steady/consistent, honest progress is all that is asked.

Previous Work
I am an experienced technical PM in the industry. However, this is my first independent project. Growing my programming ability over the years in my free time to build this project ultimately to jumpstart a new indie studio. I have been the solo dev on this project for almost a year and the project is ready to take on more collaborators to wrap up production. As art is not my specialty, a lot of the UI and background art is very much programmer art/temporary and needs to be replaced.

How to Apply:
If the project sounds interesting, please comment or DM me with with a link to your portfolio. I’d be happy to discuss!

No AI has or will be used for this project, no AI art will be accepted.

u/PalomarNot — 9 days ago
▲ 2 r/INAT

[Hobby] Additional developer wanted for a 16-bit indie game

Hey everyone!

My friend and I are currently working on a 2D 16-bit indie game inspired by the Azores, Portuguese culture, and Azorean folklore.

Our current team consists of:
● 🎨 Game Artist – my friend
● ✍️ Story Writer – me
● 💻 Lead Developer – an experienced developer who has already released games
We’re looking for an additional developer/programmer to help our lead developer with the project as development progresses.

We’re looking for someone who:
● Has experience with 2D game development
● Has experience with a game engine/programming
● Is interested in working on a retro-style game
● Can work alongside another developer
● Is interested in building their portfolio and receiving official credit for their work

Our lead developer is being paid for their work. For the additional developer, we’re open to discussing the arrangement depending on experience and involvement. We’re especially open to someone interested in contributing for experience, portfolio work, and official game credit.
The game is planned to feature multiple worlds, unique enemies and bosses, story cutscenes, collectibles, power-ups, and various 16-bit environments.

We’re still in the planning stage my friend is currently working on a solo project with our lead developer. But my friend has also been busy with designing the backgrounds, tile-sets, animations, etc for our game project while I’ve been working on the story and dialogue for our game project. So we are sorta thinking ahead this would be a chance to join the project relatively early.
If you’re interested, feel free to comment or DM me with some information about yourself, your development experience, and any games or projects you’ve worked on.
Thanks!

reddit.com
u/Kentalopes — 9 days ago
▲ 3 r/INAT

[Paid] [Rev-Share] Looking for 3d Artists

Hi there,

We're a 3 person team (2 technical) with me being the tech lead for our game.

I'm looking for a somewhat experienced 3d artist (blender, substance painter) to help us creating realistic assets for our space sim.

It's quite ambitious, but the main bottleneck isn't coding - thats going on quite well with many key architectural issues solved - but modelling.

If you are a space sim enthusiast and happen to know your way around blender, substance painter, unreal (we use a forked and modified version), modular assets and most importantly are interessted in our project and potential conditions - please comment below :-)

And to make auto validation happy, that complains that I did not provide enough context about the progress, here is what we have build and is proven working:

Planetary tech

  • Solarsystem Simulation with correct radiation, habitable zones, sunflares, larange points and what not
  • Planetary Simulation from plates, to river systems, biomes, weather engine and procedural genome based growth of plants (and later insects) https://imgur.com/a/mTqdu1W for example, this is a fully simulated plant based on a swamp biome. The cool thing is, this allows us to grow alien plants based on the planetary env. So if the light spectrum would grow pink plants, the simulation would do that. I'm proud of that one if you can't already tell.
  • etc.

Space Tech

  • Working orbits and all that I put into the first bullet point above.
  • Frames - eg. you fly from the ship to the station and you move seamlessly between those simulation frames
  • etc

Flight Tech

  • Physically realistic flight dynamics in space and in atmospheric conditions. Sadly the item that's not as far as I'd like - but the base is there and many concepts are borrowed from x-plane and msfs.
  • Avionics that are basically html / js with a interop into the game. Msfs devs know what I'm speaking about.

Display / Terminal

  • Custom rust based html / js / css renderer, that allows us to create the terminals and avionics outside of the engine and test them against a testbed. Makes onboarding for non game devs easier - all the other game UI is obv. using UMG.

Portfolio: dropping my linkedIn here - be nice internet. :D

u/alpineDominic — 9 days ago
▲ 2 r/INAT

[Hobby] Composer wanted for Soda Clicker — TurboWarp indie game

[Hobby] Composer wanted for Soda Clicker — TurboWarp indie game

I'm looking for a composer/music producer to collaborate with me on Soda Clicker, an indie incremental game I'm developing in TurboWarp.

Soda Clicker is a progression-based clicker game. You start by earning currency through clicking, use it to purchase upgrades, and gradually unlock new sodas and increasingly powerful upgrades. The concept is intentionally humorous, but I'm treating it as a real project that I want to develop into a polished, finished game.

Current project progress

The game is currently in active development. I already have the core clicking/progression concept established, and I'm currently building out the game's upgrade and soda progression systems.

I'm deliberately keeping the initial scope fairly small so I can actually finish it, with additional content and polish planned as development continues.

The game is playable and being actively developed, rather than being an idea I'm looking to start someday.

The task

I'd like one original instrumental track, around 60–90 seconds long, that can seamlessly loop.

The track will be used as the main gameplay music, so it should be something that can be listened to repeatedly without becoming annoying.

The finished track should:

  • Be original
  • Be instrumental
  • Be approximately 1–1.5 minutes
  • Have a clean seamless loop
  • Be energetic and catchy
  • Feel playful/arcade-like without sounding childish
  • Fit the game's general personality without being heavily soda-themed

You can choose the genre and instrumentation yourself. I'm not asking for a recreation of an existing song or a strict template — I mainly want something that works well with the gameplay.

I'd ideally like the final track exported as WAV or another lossless format, with an MP3/OGG version also being useful for testing.

About the collaboration

This is a hobby collaboration, so I currently don't have a budget for payment. You would receive credit in the game for the music you create.

I'm not looking for someone to produce an entire soundtrack. The initial task is specifically one finished gameplay loop. If we work well together, I'd potentially be interested in creating additional music for the game later.

I'm handling the programming, design, and development myself, and I'm actively working on the project.

If you're interested, comment below with a link to your music/portfolio and tell me what kind of music you normally make. I'd like to listen to your work before deciding who would be the best fit.

If you don't have a formal portfolio, that's completely fine — a few tracks you've made or a link to your music is enough.

Thanks!

Itch profile: https://shiningsamurai.itch.io/

reddit.com
u/KoneZoneZ — 9 days ago