r/INAT

I finally rebuilt my Steam page + trailer for my solo indie game — Stickville
▲ 5 r/INAT+2 crossposts

I finally rebuilt my Steam page + trailer for my solo indie game — Stickville

I've been working on Stickville, a gritty 2.5D life-sim brawler where you start broke in the slums and slowly claw your way up through fighting, gambling, jobs, hustles, upgrades, choices, and a weird little city that gets stranger at night.

I just finished a pretty major overhaul of the Steam store page and trailer, and I'm honestly really happy with where it landed.

The game is a weird mix of things I personally love:
🥊 real-time brawler combat
🎰 casino games and gambling
🏙️ life-sim / progression
⚔️ martial arts and weapons
⚖️ choices and karma
🛸 and... whatever the hell happens at midnight

I'm also going to be completely transparent about the AI side of it.

Yes, AI was used heavily during development. I use it for things like coding assistance, ideas, iteration, and some of the game's visual/content pipeline.

And honestly? I'm proud of that.

I'm a solo developer. There is absolutely no way I could have built all of this from scratch completely on my own in the same timeframe without AI. It gave me the ability to actually make the game I had in my head instead of having to abandon half the ideas because I lacked the time or skills to do every single part manually.

That doesn't mean everyone has to like AI-generated work. I completely understand why some people hate it, and that's fair.

But I also genuinely believe Stickville is fun, and that's the part I care about most. I made it because I enjoy playing it, and I honestly think there's a group of people out there who would enjoy it too.

The game is planned for October 27, 2026.

Steam page

I'm not expecting everyone to like it — I'd actually rather hear what people don't like about it than get fake compliments.

Thanks for taking a look.

u/Apprehensive-Apple52 — 17 hours ago
▲ 12 r/INAT

[Paid] im looking for a 3d artist who is familiar with the style of mid 2000s JRPGs

Hi I've been struggling to find a 3d artists, unlike 2d artists who are all over twitter or insta and the variety of styles i can pick and choose from, it's much harder to find a 3d one and it's understandable why, but i was hoping to find someone or you guys might guide me to multiple ones who do styles thats close to Pandora's tower, nier, Valkyrie Profile 2: Silmeria, xenoblade ect, im working on a game and I'm still on how i want the 3d models to look like with the shading style if anyone here is interested or knows someone i would love to talk to them and see their portfolio, thx.

reddit.com
u/Thoumah — 20 hours ago
▲ 9 r/INAT

[Hobby] I'm a Creative Director in a multinational ad agency, with 9 years of experience. I want to help you market your game for FREE.

I've recently started game dev, and I've noticed that the biggest hinderance for many game devs is the marketing aspect. Let me start off by saying if youre not getting wishlists and youre not getting traction towards your game, ITS NOT ABOUT YOUR GAME ITS ALL ABOUT YOUR MARKETING. This technically means ANY GAME should be able to get a decent number of wishlists if marketed correctly. Whether the game is good or not is another matter, that will reflect in the hours played, reviews etc. But wishlists? Pure marketing.

So share your trailers, capsules, or your marketing strategies here reand ill give you my input :) Ill reply to your comment so everyone can benefit.

Agency: https://www.instagram.com/momentumegypt?igsh=cWF6c3h1Y2I2aHVy&igsi=cWF6c3h1Y2I2aHVy

reddit.com
u/Bollafication — 1 day ago
▲ 2 r/INAT

[Hobby] Recruiting Developers & Creators for Nova Frontier – Unreal Engine 5 Sci-Fi Project

I’m developing Nova Frontier, an original large-scale space game project focused on realistic fleet combat, exploration, politics, ship systems, and a story-driven campaign.

The project is being designed around large space battles where players can fly individual fighters or take command of entire fleets. Ships will have systems such as shields, armor, engines, weapons, power, heat management, damage, emergency systems, and repairs. I also want large explorable ships and stations with interiors, hangars, hull breaches, fires, emergency lockdowns, evacuation systems, and boarding battles.

One of the major locations is an enormous ring-shaped station surrounding a planet. The scale of the project goes beyond that station, though. I still need help developing additional ships, fighters, massive capital ships, planets, environments, animations, VFX, cinematic sequences, character models, voice acting, music, and eventually trailers.

The story begins in 2062 during a major attack on the station. The player is introduced to a galaxy dealing with both military conflict and a complicated political system. One of the central characters is the First Councilman, a powerful political figure who eventually becomes connected to a much larger threat.

The main enemy is known as the Digital Overlord. He commands enormous fleets and technologically advanced forces and has the ability to corrupt and control technology. The Overlord is also connected to a mysterious purple entity that was sealed inside the First Councilman long before its true purpose became known.

As the story develops, the seal begins weakening. Strange purple energy starts appearing, and the political leaders become increasingly suspicious of what is happening to the First Councilman. Eventually, five First Councilmen are brought together for a summit while a three-member Tribunal investigates the situation.

That is where I’m going to stop explaining the story publicly. There is a lot more involving the seal, the Overlord, the fleets, the political conflict, and what happens afterward, but I want to keep the second half private for now.

At the very end, after everything goes dark, one final message is heard from the Overlord:

Digital Overlord: “I’m coming.”

I’m currently looking for people interested in collaborating on the project, especially Unreal Engine 5 developers, 3D ship/environment artists, animators, VFX artists, character artists, voice actors, composers/sound designers, and people interested in helping create trailers and cinematics.

This is currently a collaboration project and I’m not offering paid positions at this stage. If you're interested, please contact me and tell me what area you work in and what you would be interested in helping with.Digital Overlord: “I’m coming.”

I’m also interested in making a 60-second cinematic trailer focused on the Digital Overlord. It would introduce his presence, his dimension, his fleets, and the threat he poses to the galaxy without revealing the rest of the storyline.

If anyone here works with Unreal Engine 5 cinematics, animation, VFX, trailer editing, music/sound design, or character animation and would be interested in collaborating on that 60-second Overlord trailer, feel free to contact me.

The trailer is optional, but I’d really like to work with someone who wants to help bring the Overlord reveal to life.Portfolio: I don’t currently have a completed public portfolio because this is my first time developing a project like Nova Frontier. I’m still learning and building the project as I go, while also trying to put together a development team. I can share the concepts, storyline, planned gameplay systems, ship designs, and other development work I have so far with anyone seriously interested in collaborating.

reddit.com
u/Worried-Meet1240 — 1 day ago
▲ 2 r/INAT

[RevShare] Hi, I am looking for a team to build a 3d tactical shooter single player casual game

I will explain complete game idea after creating a team so if you are interested to join comment or message me.

reddit.com
u/renilam-126 — 1 day ago
▲ 5 r/INAT

[Hobby] Beginner Producer Looking to Join a Project and Gain Experience

Hi everyone!

I'm looking to join a team to gain some experience and help a team stay organized and on track.

I can assist with project planning, tracking tasks, schedules, documentation, team communication, keeping milestones on task, etc. The type of project doesn't matter, just looking for a friendly and collaborative team.

Looking forward towards working with one of you!

reddit.com
u/Slaoch_ — 1 day ago
▲ 3 r/INAT

[RevShare] Looking for an Artist to Collaborate on a Indie Game

I have worked on many projects in the past and I personally can't do art. I am looking for an artist who is dedicated and wants to work on an indie game. I don't have a specific idea in mind and I am willing to talk about different genres and game ideas (as long as they are reasonable for me to make). I would rather make a 2D game, but 3D works fine for me as well. I have around 2yrs of experience in Unreal but I have also worked in many other engines in the past. My goal is just to release my first commercial game on steam within a reasonable amount of time (under a year) and get a steam page out as soon as possible. Profit split can be discussed, I do not have money to offer outside of launch revenue. I am not willing to work with AI “artists” and also don't use any LLMs for game development.

reddit.com
u/SweetAgitated4877 — 1 day ago
▲ 3 r/INAT+3 crossposts

Suche ein bezahltes Pflichtpraktikum in der Anwendungsentwicklung in Berlin

Ich möchte eine Ausbildung zum Fachinformatiker für Anwendungsentwicklung machen. Da es in Berlin nur sehr wenige Plätze gibt, habe ich bisher nichts gefunden und bin deshalb an einer privaten Schule in Berlin aufgenommen worden. Die Schule kostet Geld, und aktuell werden die Kosten noch durch BAföG gedeckt. Ab November müsste ich jedoch während der Schulzeit insgesamt 800 Euro pro Monat für 18 Monate zahlen.

Ich suche derzeit einen Platz für mein Pflichtpraktikum. Obwohl ich ungefähr 100 Bewerbungen verschickt habe, habe ich nur eine Antwort bekommen – und dort wäre das Praktikum unbezahlt. Das kann ich mir leider nicht leisten.

Zu Hause baue ich Roboter, probiere verschiedene Projekte auf GitHub aus und habe auch ein LinkedIn-Profil. Ich komme aus Bulgarien, spreche Deutsch auf C1-Niveau, Englisch auf C1-Niveau und Russisch auf B2-Niveau. Trotzdem klappt es bisher nicht.

Davor habe ich drei Jahre Vollzeit als Fahrer gearbeitet. Für meine Zukunft und meine Träume bin ich an diese Schule gegangen, weil ich dachte, dass ich ein Praktikum finden und damit die Kosten bezahlen könnte. Aber momentan wirkt es fast unmöglich, und ich habe langsam keine Hoffnung mehr.

Die Ausbildung dauert 36 Monate: 18 Monate Theorieunterricht und 18 Monate Praktikum. Wenn ich bis November keinen Praktikumsplatz finde, darf ich nicht zur IHK-Prüfung antreten.

Hat jemand einen Rat oder eine Idee, was ich noch versuchen könnte?

https://github.com/ErkanSoftwareDeveloper

u/Few_Firefighter9419 — 2 days ago
▲ 31 r/INAT+2 crossposts

Thanks to everyone who helped me

Hey everyone,
A few weeks ago I posted here asking for advice about a publisher who reached out to me for my first Steam game. I got some really helpful responses, so I wanted to follow up.
After reviewing the contract, I decided to decline the offer and self-publish.
The exit terms were too one-sided: indefinite contract, expensive buyout clauses, and getting my own game back was nearly impossible if I ever wanted to leave. The deal looked good on the surface but the fine print told a different story.

So here I am, going solo. I just published the demo for my game Dark Workshop Simulator on Steam. I’m a solo developer and this is my first project.

If you’re curious, I’d love for you to check out the demo and let me know what you think. And if you like what you see, a wishlist would mean the world to me.
Thanks to everyone who helped me navigate that publisher decision. This community is solid.

https://store.steampowered.com/app/4730290/Dark_Workshop_Simulator/

u/Tough-Bag-8494 — 2 days ago
▲ 7 r/INAT

[PAID] Looking for a 3D Character Designer — Original Stylized Character

Hi!

I’m looking for a talented 3D character designer to create an original stylized character for a project I’m working on.

I’m looking for someone who is especially good at:

  • Original character design
  • Cute/stylized 3D characters
  • Expressive faces and personality
  • Strong, recognizable character designs
  • Creating something unique rather than generic

The design itself is the priority. Rigging and animation are not required.

The character will be used commercially, so I need commercial usage rights for the final approved character/design.

This is paid work, and if we work well together, there may be more character design work in the future.

If you’re interested, please send:

  • Your portfolio
  • Examples of original 3D characters you’ve designed
  • Your approximate price/rate
  • Your availability

Please no AI-generated portfolios or AI-generated character designs.

DM or comment below.

Thanks!

reddit.com
u/animatlab — 2 days ago
▲ 2 r/INAT

[Hobby][RevShare] Artist and Composer Partners Wanted for Launch of first Steam Game - Maybe More!

There are 2 projects I am working on, one is a soon to be launched end of Sept (current Timeline) and the other is still in concept stage but if we mesh on this first project would defiantly bring you on to the second more ambitious game.

Here is a a little about the 1st game

2d, pixel, incremental clicker game and that has no real fail state, so id say a casual vibe. The concept is simple, more debris entering the larger the black hole, profit, upgrade, repeat. But would love the theme of the level ups to be kinda eerie or haunting like its coming to eat you. We have already made a placeholder where the black hole has a face and eyes and on prestige's it consumes the screen.

Right now a lot of the art is placeholder. My artist partner has done some work but is having trouble finding the time or passion to finish these projects. So would love someone to take over.

Not to picky on art style and music style and open to RevShare as well.

Singularity Drift on Steam

And once we finalize this game I'm ready to move onto the next one. Ive already learned so much with this first game.

2nd game, Top down view, think Factorio + Planet crafter - 2d. But instead of improving the planet like in planet crafter were ruining it for our evil galactic overlords.

-------------------------------------------------------------------------------------------------------

Looking for someone who is passionate about making games as a side gig/hobby and seeing a project from start to finish in their free time. I work 40-50 hours a week and maybe only work on these projects 5-15 hours a week based on real life so I kind of expect something along those amount of hours each week from you as well.

I'm living on EST time, so hopefully our hours can align. I have about 5 years of front end coding experience professionally and have been doing casual game development with the assistance of claude for about a year now but this is for sure something I want to keep doing forever.

u/euthanize — 2 days ago
▲ 18 r/INAT

[Paid] Looking for artists for a fantasy game

Hey! We’re working on a realistic fantasy RPG in Unreal Engine 5 and looking for a few artists:

• Concept Artist
• 3d Environment Artist
• UI Artist

We have a GDD and a basic vertical slice with the core mechanics. The visual style isn’t set yet, so we need artists who can help shape it

Looking for someone with 2+ years of experience. Ideally you can work around ET hours.

If interested, send your portfolio link & a short note. CV would be great too if you have one.

reddit.com
u/AnxiousRichBish — 3 days ago
▲ 8 r/INAT

[Hobby] Looking for complete beginners to learn development

Hi, I’m looking for a few people who are interested in learning game development from scratch.

I have no proper game development experience. I have worked on a small zombie game project in Unreal and managed to make a very basic game, which is very much unfinished due to me running out of tutorials for the scope of the game.

So I’m looking for other beginners who also have little to no experience and would like to learn together, with the eventual goal of creating a game.

I’m interested in learning different parts of game development, including Unreal, Blender, 3D modelling, game design and programming, but I’m open to seeing what everyone else is interested in too.

There’s no need to have any experience. I’m mainly looking for people who are genuinely interested in learning and would enjoy working on something together.

Please feel free to reach out if you’re interested, and we can have a chat about what you’re interested in within game development and see if we get along.

reddit.com
u/Accomplished-Oil-592 — 3 days ago
▲ 113 r/INAT+7 crossposts

My side project is a top-down space combat game. Store page is finally up

I build this alone. Strike Wings is top-down space combat, a homage to the DOS-era space shooters, with its own setting rather than being a remake of any of them.

The game side I had a handle on: 50 warship classes, battles that put a couple of hundred ships on the field, three voiced campaigns, a battle editor, 24 pilot multiplayer over Steam or LAN. Windows and macOS, out in October.

What I did not plan for was the storefront. Capsule art at six sizes, a short description that has to explain a whole genre before someone scrolls past, a trailer, a content survey, an EULA. Weeks of work with no gameplay in it at all, and none of it is the kind of work I am good at.

Store page: https://store.steampowered.com/app/4718360/Strike_Wings/?utm_source=reddit&utm_medium=sideproject&utm_campaign=prelaunch

Site: https://strike-wings-games.github.io/

If you have put a side project on a store like this, what ate your last month that you did not see coming?

u/StrikeWingsGames — 3 days ago
▲ 35 r/INAT+4 crossposts

Anyone looking for background music for their indie game?

There are some game soundtracks that just resonate and leave a lasting impression. (personal examples: Super Mario N64. Phantasy Star Online. Some Final Fantasy soundtracks--- and many others haha)

Over the last few years, I've been compiling some instrumental recordings with a "Rhodes" piano. The overall vibe tends to lean on the side of chill/ electronic/ ambient/ mellow etc.

Just throwing these instrumentals out there to see if there are any developers that resonate and want to collaborate!

My motivation is more experiential than financial, so for projects that don't have a big budget, I'd be honored to help supply some music!

(I've attached a playlist of 114 tracks (ranging from 20 seconds to 5 minutes or so))

If anyone resonates with the general vibe, feel free to email me some project details at dntst.info@gmail.com and we can see if the stars align! :p

Cheers, and happy game developing!

open.spotify.com
u/dntst — 3 days ago
▲ 10 r/INAT+3 crossposts

Based on input I received on this sub, I've made and now finally released a free demo for my upcoming bowling/party video game on Steam. Now I need more bowlers to try it and tell me how it feels!

TLDR: I'm looking for input from this sub on how my game feels. It's a free demo available on STEAM right now, please if you have a gaming PC, download it and give it a shot with some friends. Let me know about your experience, good or bad!

Long version: 2 Years ago I started making my very first video game. I had a simple idea. Bowling but you can mess with each other to make it even more difficult. I frequently came back to this sub to get input as to how to make it as realistic as possible. Many people told me it was a bad idea to put so much effort into realism for a silly game, but I stuck to my vision: Difficult realistic bowling, made more difficult through shenanigans.

Now I'm back asking for input once again! Please give the demo a whirl and let me know anything and everything about your experience. Was something not obvious enough or hard to follow? Or most importantly, did the bowling feel right?

store.steampowered.com
u/ImtheKingofUP — 3 days ago
▲ 1 r/INAT+1 crossposts

[REVSHARE] UNMADE. Looking for 3D artists for a Medieval Fantasy Survival Game.

Hi everyone,

I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.

I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.

We're currently a small team covering:

  • Programming
  • Sound Design
  • Music
  • Marketing
  • Graphic Design / UI

The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.

What is UNMADE?

UNMADE mixes elements of:

Survival / RPG / Colony Management / Medieval Fantasy

It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.

The goal is to create your own world, with your own rules.

You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.

Who we're looking for

We're primarily looking for artists in the following areas:

Environment / Static Mesh Artist

  • Medieval buildings
  • Structures
  • Furniture
  • Props
  • Tools
  • Weapons
  • Environmental assets

Character / Clothing Artist

  • Human characters
  • Clothing
  • Armor
  • Creatures
  • Modular character assets

Rigging / Animation Artist

  • Character rigging
  • Skinning
  • Combat animations
  • Survival animations
  • Magic animations
  • Locomotion

You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.

We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)

Work Organization & Background

The project is fully remote.

This is not a full-time position, and most of the team works on the project alongside other jobs or studies.

For me personally, however, this is my full-time project, not a hobby.

I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D

Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.

Visual Direction

The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.

We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.

At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.

That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.

Project Materials

While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.

If needed, I can provide access to:

  • Game design documentation
  • Development roadmap and planning
  • Project tracking and production structure
  • Worldbuilding and lore documentation
  • Gameplay systems documentation
  • In-game assets and work-in-progress content
  • Builds / gameplay footage

Some materials may require an NDA before being shared.

Interested?

Send me a DM with:

  • Your Discord
  • The role you're interested in
  • What part of the project interests you most
  • Your rough weekly availability

I'll be happy to discuss the project in more detail with serious applicants.

reddit.com
u/Diluiksapu — 2 days ago