▲ 1 r/SoloDev+1 crossposts

[REVSHARE] UNMADE. Looking for 3D artists for a Medieval Fantasy Survival Game.

Hi everyone,

I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.

I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.

We're currently a small team covering:

  • Programming
  • Sound Design
  • Music
  • Marketing
  • Graphic Design / UI

The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.

What is UNMADE?

UNMADE mixes elements of:

Survival / RPG / Colony Management / Medieval Fantasy

It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.

The goal is to create your own world, with your own rules.

You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.

Who we're looking for

We're primarily looking for artists in the following areas:

Environment / Static Mesh Artist

  • Medieval buildings
  • Structures
  • Furniture
  • Props
  • Tools
  • Weapons
  • Environmental assets

Character / Clothing Artist

  • Human characters
  • Clothing
  • Armor
  • Creatures
  • Modular character assets

Rigging / Animation Artist

  • Character rigging
  • Skinning
  • Combat animations
  • Survival animations
  • Magic animations
  • Locomotion

You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.

We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)

Work Organization & Background

The project is fully remote.

This is not a full-time position, and most of the team works on the project alongside other jobs or studies.

For me personally, however, this is my full-time project, not a hobby.

I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D

Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.

Visual Direction

The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.

We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.

At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.

That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.

Project Materials

While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.

If needed, I can provide access to:

  • Game design documentation
  • Development roadmap and planning
  • Project tracking and production structure
  • Worldbuilding and lore documentation
  • Gameplay systems documentation
  • In-game assets and work-in-progress content
  • Builds / gameplay footage

Some materials may require an NDA before being shared.

Interested?

Send me a DM with:

  • Your Discord
  • The role you're interested in
  • What part of the project interests you most
  • Your rough weekly availability

I'll be happy to discuss the project in more detail with serious applicants.

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u/Diluiksapu — 15 hours ago
▲ 1 r/SoloDev+1 crossposts

[RevShare] Looking for Artists to work on our game projet (Unreal Engine)

[deleted]

u/Diluiksapu — 4 days ago
▲ 4 r/AnimationJobs+1 crossposts

[RevShare] Looking for 3D Character / Cloth / Rigging / Animation Artist for our Medieval Fantasy Game.

Hi everyone,

The game is a Survival game made on Unreal Engine.

We're currently looking for additional artists to join ou develoments of our game. We are specifically looking for help with :

  • 3D Character
  • Clothing / Armor / Tool / Weapon
  • Character Rigging
  • Character Animation

You do not need to cover everything, we could use 1 - 3 differents artists.
Of course, 1 with the 4 skills, will be much better :)

For the project, i have work alone on this for more or less 18 months, and then i start looking for more people, we are currently 2 coders, 1 sound designer, 1 music designer, 1 marketer and 2 more could join us soon. (3D artist and 2D artist.)

Compensation :

This is a revenue-share position, the exact percentage en terms depend on the scope of your involvement, responsibilities and long terme contribution.

We care more about the quality of work and ability to collaborate than the previous experience. So if you are intersted, feel free to contact me, even if you are Junior or no previous projects.

PORTFOLIO: this is our first project and do not have a portfolio of any kind and want for now to be "discret"

Thanks !

reddit.com
u/Diluiksapu — 8 days ago

Good game for me?

Hi guys !

I'm going on "boring holidays" like I'll be a LOT on my phone, I'll need a really good game to spend hours on it.

I love incremental game, but feels like since AI is coming, way to much ai slop, I like old one like cifi and other like that with a real gameplay and a real loop

And I also like in old days Mini warriors or simulation thing like that, with micro management.

Do you have any reco for me ? A game I can spend 5 days non stop on it ? 😅

Thanks guys !

reddit.com
u/Diluiksapu — 2 months ago

From AI placeholders to custom art: Just finished the new store page layout for my solo project. What do you think?

Hi everyone,

I'm a solo dev and not a professional graphic designer. Up until now, I was using basic AI-generated placeholders for my Play Store page just to get things moving.

Now that the game is getting closer to release, I've spent a lot of time reworkng the visuals and the UI to create a cohesive identity that actually fits the gameplay. I wanted something grittier to match the core hook: "Mercenaries are finite" (once they die, they're gone).

Does this look professional enough to make you stop scrolling? I'd love some honest feedback before I go all-in on this style.

Pre-registrations are open if you want to check the comparison with the old screenshots! (Link in comments)

https://preview.redd.it/injsqzax0j0h1.png?width=1023&format=png&auto=webp&s=d0a58b28acaab39eda66da073369ef4bb72348fe

reddit.com
u/Diluiksapu — 3 months ago