[REVSHARE] UNMADE. Looking for 3D artists for a Medieval Fantasy Survival Game.
Hi everyone,
I'm the lead developer of UNMADE, a third-person Medieval Fantasy Survival Game currently in active development in Unreal Engine.
I've been developing the project for around 18 months, initially alone, and over the past few months, the team has been expanding quite quickly.
We're currently a small team covering:
- Programming
- Sound Design
- Music
- Marketing
- Graphic Design / UI
The project already has a substantial amount of gameplay and systems implemented. We're now reaching the stage where art production needs to grow significantly, which is why I'm looking for additional 3D artists.
What is UNMADE?
UNMADE mixes elements of:
Survival / RPG / Colony Management / Medieval Fantasy
It's not a simple survival game. The player will constantly face choices and can approach the game in many different ways.
The goal is to create your own world, with your own rules.
You're not forced to build a village, focus on combat, manage a large population, or follow one specific playstyle. The systems are designed to give the player freedom in how they want to develop their world and progress through the game.
Who we're looking for
We're primarily looking for artists in the following areas:
Environment / Static Mesh Artist
- Medieval buildings
- Structures
- Furniture
- Props
- Tools
- Weapons
- Environmental assets
Character / Clothing Artist
- Human characters
- Clothing
- Armor
- Creatures
- Modular character assets
Rigging / Animation Artist
- Character rigging
- Skinning
- Combat animations
- Survival animations
- Magic animations
- Locomotion
You do not need to cover all three areas, or even cover 1 area fully, it's ok for us to have 2 static mesh artist or other.
We'd rather work with several people who are very good at their specialty than expect one person to handle everything badly. :)
Work Organization & Background
The project is fully remote.
This is not a full-time position, and most of the team works on the project alongside other jobs or studies.
For me personally, however, this is my full-time project, not a hobby.
I've been working in game development for more than 8 years and have already shipped several games during that time. Some were commercially successful, others were not. So I've experienced both sides of actually releasing games. :D
Tasks are divided into clear milestones, and contributors work under a written agreement defining the scope of their involvement.
Visual Direction
The world is primarily Medieval Fantasy, grounded and believable rather than highly stylized.
We're aiming for environments and characters that feel coherent, functional and lived-in rather than excessively clean or exaggerated fantasy.
At this stage, the visual direction is clear internally, but we don't yet have enough final-quality assets to represent it properly.
That's exactly why we're looking for artists who can help shape the visual identity of the project and have a meaningful influence on how the final game looks.
Project Materials
While I'm intentionally keeping some parts of the project private publicly, more detailed documentation and development materials can be shared with serious applicants.
If needed, I can provide access to:
- Game design documentation
- Development roadmap and planning
- Project tracking and production structure
- Worldbuilding and lore documentation
- Gameplay systems documentation
- In-game assets and work-in-progress content
- Builds / gameplay footage
Some materials may require an NDA before being shared.
Interested?
Send me a DM with:
- Your Discord
- The role you're interested in
- What part of the project interests you most
- Your rough weekly availability
I'll be happy to discuss the project in more detail with serious applicants.