Just hit 50+ wishlists recently! Going to keep grinding 💪

Hey all! We released our Steam page a little over a week ago. After adding some visuals to our page and dropping our first trailer + some Reddit and social media posts, we finally made it to over 50 wishlists! Right now, I’m grateful for every single one.

For anyone else in the same boat, don’t lose heart! Marketing consistently matters a lot to build a stable audience regardless of if your posts go viral, so keep at it.

We will keep posting content and responding to feedback, so let us know your thoughts on our page’s presentation, our core mechanics, or anything else!

Steam Page:
https://store.steampowered.com/app/4903720/Time_Stop_Tower_Defense/

u/Supp_5 — 16 days ago

We’re trying to reach 100 wishlists on our first game

Hey all! I’m the lead dev of a student team working on our first title, Time Stop Tower Defense, a game that experiments with a more manual approach to the tower defense genre.

About a week after launching our Steam page (linked below), we currently have 36 wishlists. We’d love if you checked out our game and dropped a wishlist!

https://store.steampowered.com/app/4903720/Time\_Stop\_Tower\_Defense/

u/Supp_5 — 20 days ago
▲ 3 r/IndieGameJoe+1 crossposts

Trying a more manual take on tower defense!

Hey all! I’m the lead dev of a student team working on Time Stop Tower Defense, a game that experiments with a more manual approach to the genre.

Instead of having your towers aim at incoming enemies automatically, you have to actively redirect their projectiles toward the enemies (although they home once redirected) while also being mindful of your projectiles’ unique targeting, tower placement, and enemy positions.

Throughout each level, you can unlock upgrades like time stop (an early-game upgrade) that allow you to charge and release your projectiles all at once for large, controlled bursts of damage. Stopping time also generates a currency called “stored time,” which you can use to buy later upgrades and activate some abilities.

The game also has a story revolving around a strange inventor who is trying to recover lost time shards scattered across the land and repair his time-stopping sundial. The story progresses through gradually escalating arcs in a dialogue-free comic style.

We recently launched our first gameplay trailer (shown above!) and Steam page (linked below), and I’d really appreciate any feedback on the game’s concept, mechanics, visuals, or anything else before we launch our first demo later this year. Thanks for stopping by!

https://store.steampowered.com/app/4903720/Time_Stop_Tower_Defense/

u/Supp_5 — 2 days ago