


Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)
Edit: Didn't realize how blurry Reddit was going to make things. I'll make it easier to read next time.
Currently have 170/852 games rated just fyi. Ratings are bound to change. The game categorization and filtering sections (Device/Classification/Structure/Presentation) are a work-in-progress addition.
Things to Note:
- The games aren't fully rated for how they are as TD games, that's why a lot of hybrids that lack as TD games but are exceptional games are higher.
- Games are rated based off their present not their primes unless stated.
- Some games are rated for how they were in their "Primes", I will not be adding more, and these will most likely be removed in later updates.
- A lot of the games in the list are hybrids. If the main focus of the game is defending a base or something like that odds are I'm probably fine adding to the list though there are some things I won't add (ex. MOBAs)
Criticism:
- If you have criticism or something you think should change present an actual rating change suggestion with reasoning to back it up.
- Don't just say "Raise x game to x tier" or anything like that.
- Don't expect the ratings to be perfect, I do most of this via research and others' reviews not my own experience (I've only played 100-150 different td games) so please lmk if there's something noticeable I should change.
Ratings are done via a weighted system:
- 25% Gameplay - How fun, engaging, deep, responsive, mechanically satisfying, etc. the game is.
- 15% Balancing - Quality of difficulty, power balance, viable strategies, enemy/tower balance, etc.
- 10% Grinding - How much unnecessary/repetitive grinding the game requires. If the grinding doesn't feel awful even if its fairly long it won't be penalized as much.
- 10% Quality - Visuals, animation, sound, music, presentation, etc.
- 5% Unit/Enemy Kit Design - Quality, variety, synergy, and interestingness of units/enemies.
- 5% QoL - Convenience, interface, controls, accessibility, friction reduction, etc. Mainly just QoL features and the friendliness of gameplay itself.
- 5% Content Amount - Quantity and variety of meaningful content.
- 5% Friendliness - F2P, casual, and general user-friendliness.
- 5% Owner/Dev Team - Developer quality, communication, support, update frequency, etc. Owners that were good in previous games doesn't mean they'll get a high score in future games.
- 5% Bugs - Severity/frequency of bugs, performance issues, and technical problems.
- 5% Impact - Historical/genre influence and significance. Being impactful in a previous game in the series doesn't mean future games will be too.
- 5% Upgrades - Quality/depth/meaningfulness of upgrade systems.
If you have any suggestions feel free to leave them in the comments. I plan to post an update weekly most likely.
u/Various_Quit_4493 — 5 days ago