u/Various_Quit_4493

Image 1 — Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)
Image 2 — Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)
Image 3 — Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)
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Ranking (Almost) Every TD Game v0.5.0 (W.I.P.)

Edit: Didn't realize how blurry Reddit was going to make things. I'll make it easier to read next time.

Currently have 170/852 games rated just fyi. Ratings are bound to change. The game categorization and filtering sections (Device/Classification/Structure/Presentation) are a work-in-progress addition.

Things to Note:

  1. The games aren't fully rated for how they are as TD games, that's why a lot of hybrids that lack as TD games but are exceptional games are higher.
  2. Games are rated based off their present not their primes unless stated.
  3. Some games are rated for how they were in their "Primes", I will not be adding more, and these will most likely be removed in later updates.
  4. A lot of the games in the list are hybrids. If the main focus of the game is defending a base or something like that odds are I'm probably fine adding to the list though there are some things I won't add (ex. MOBAs)

Criticism:

  • If you have criticism or something you think should change present an actual rating change suggestion with reasoning to back it up.
  • Don't just say "Raise x game to x tier" or anything like that.
  • Don't expect the ratings to be perfect, I do most of this via research and others' reviews not my own experience (I've only played 100-150 different td games) so please lmk if there's something noticeable I should change.

Ratings are done via a weighted system:

  • 25% Gameplay - How fun, engaging, deep, responsive, mechanically satisfying, etc. the game is.
  • 15% Balancing - Quality of difficulty, power balance, viable strategies, enemy/tower balance, etc.
  • 10% Grinding - How much unnecessary/repetitive grinding the game requires. If the grinding doesn't feel awful even if its fairly long it won't be penalized as much.
  • 10% Quality - Visuals, animation, sound, music, presentation, etc.
  • 5% Unit/Enemy Kit Design - Quality, variety, synergy, and interestingness of units/enemies.
  • 5% QoL - Convenience, interface, controls, accessibility, friction reduction, etc. Mainly just QoL features and the friendliness of gameplay itself.
  • 5% Content Amount - Quantity and variety of meaningful content.
  • 5% Friendliness - F2P, casual, and general user-friendliness.
  • 5% Owner/Dev Team - Developer quality, communication, support, update frequency, etc. Owners that were good in previous games doesn't mean they'll get a high score in future games.
  • 5% Bugs - Severity/frequency of bugs, performance issues, and technical problems.
  • 5% Impact - Historical/genre influence and significance. Being impactful in a previous game in the series doesn't mean future games will be too.
  • 5% Upgrades - Quality/depth/meaningfulness of upgrade systems.

If you have any suggestions feel free to leave them in the comments. I plan to post an update weekly most likely.

u/Various_Quit_4493 — 5 days ago