r/IndieHorrorGaming

▲ 922 r/IndieHorrorGaming+4 crossposts

A real Bible translator suggested 'Elohim' was mistranslated, that it means many gods, not one. I built a horror game around what one of them left behind

The premise comes from a genuine fringe theory: that the Hebrew "Elohim" (used throughout Genesis) is grammatically plural, and some translators have argued it was deliberately rendered as a singular "God." In Vino Veritas runs with that. The Elohim were many: ancient, warlike, inhuman. After a war they left our world and vowed to return, but one renegade stayed, hiding in a desecrated cathedral, shaping a prophecy.

You play someone searching for a wife who vanished investigating that cathedral. To find the truth you drink wine made from the blood of the renegade Elohim. It's psychological horror. exploration, environmental puzzles, dread over gore.

Free demo on Steam if you want to step inside: In Vino Veritas

u/LearnSodas — 4 days ago
▲ 139 r/IndieHorrorGaming+47 crossposts

We just released a new trailer for our retro shop sim!

Hi friends! What do you think?

Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.

In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.

Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.

u/badfantasyrx — 4 days ago

Do you think horror games are more effective when the monster is never fully explained?

been replaying a couple of indie horror games lately and i keep coming back to this. the ones that actually scare me are the ones that never give you a clean answer. the moment a game sits you down and explains the monster, the fear kind of evaporates. am i the only one who thinks ambiguity is the real secret, or do you prefer when a game fully explains its lore?

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u/T4kenoko — 3 days ago

Fine-tuning the Nurse AI loop and audio dread for my solo horror project, 'The Light Won't Stay' [UE4]

Testing a quick 2-scene showcase of the Nurse AI behavior and sound design. 🔉

u/Souvik_Indiedev — 11 days ago