When stealth in my solo indie game ALYSSA goes wrong 😨
Add the game to wishlist here - https://store.steampowered.com/app/2420580/ALYSSA/
Add the game to wishlist here - https://store.steampowered.com/app/2420580/ALYSSA/
Yaklaşık 2.5 senedir ekiple birlikte üzerinde çalıştığımız oyunun demosunu sonunda Steam’de yayınladık.
Oyunun adı Magnavis.
1–4 kişilik co-op bir denizaltı korku oyunu. Dar mağaralarda denizaltıyı yönetiyor, sistemleri tamir ediyor, su sızıntılarını durduruyor, görevleri tamamlıyor ve yaratıklardan hayatta kalmaya çalışıyorsunuz.
Oyunda özellikle co-op tarafını zorlamaya çalıştık.
Bazı tamir bulmacaları iki kişi çözülüyor; biri çözümü okuyor, diğeri uyguluyor.
Kaptan denizaltıyı sürüyor ama önünü tam göremediği için başka bir oyuncunun periskoptan yön vermesi gerekiyor.
Savaşlarda bile iletişim ve koordinasyon çok önemli.
Uzun süredir uğraştığımız bir şeyin sonunda oynanabilir hale gelmesi gerçekten garip bir his.
Demo şu an Steam’de yayında.
Bakmak isteyen olursa
Görüşlerinizi gerçekten merak ediyoruz.
I've had thalassophobia and submechanophobia for as long as I can remember. What scared or still scares me the most is swimming in deep waters and just having that visual in my head that a sunken ship or something old like a rusty transmission tower or ancient artifacts is below me in the dark. Started making a horror game about it about 2 years ago and just got finished with the first version of the game. Would love to know if the images I attached get to you aswell and what you think about them.
The game is aptly called: Submechanophobia
If you want to check it out its available on itch io:
Hey everyone,
After the overwelming positive response I received last time, I'd love to share the latest gameplay of the Haunted House Management Sim I'm building.
It's a cozy-creepy management sim where you design and operate your own haunted house dark ride. Instead of a regular god-mode view, you sit behind an industrial operator dashboard and personally manage the whole attraction. It has a detailed pixel-art style and a cuty & spooky atmosphere.
I'm currently working very hard to get a demo ready for Halloween season. If you like, you can find more info and screenshots on the Steam page:
https://store.steampowered.com/app/4480080/Scream_Operator_Haunted_House_Manager/
No Generative AI was used for the art, animations, code or assets. All (pixel) art and mechanics are created by either me, or the great artists I've been working with on this adventure.
If there are any questions or ideas, feel free to hit me up! I'll be super happy to discuss in the comments.
If you would like to check it out: https://store.steampowered.com/app/4376460/Tache_Noire/
I made a documentary about Jonathan Boakes, the creator of The Lost Crown and Dark Fall, exploring the real Cornwall locations and folklore that inspired his games. Filmed across Looe and Polperro, it looks at how those eerie coastal towns shaped the atmosphere and world of Darkling Room. Thought adventure game fans here might appreciate it.
I’m making a quarantine bakery horror/simulation game for Steam.
The player bakes bread, checks customers for symptoms, fills out reports, and decides whether to give bread, medicine, or use the knife.
I need brutally honest feedback on the trailer:
Do you understand what the game is about in the first 10 seconds?
Where does it get boring or confusing?
Does it make you want to check the Steam page / wishlist?
Which shot should I cut or move earlier?
Want to contact testers to discretely chat uwu About a free game.
Game Title: Company is Watching
Playable Link: https://store.steampowered.com/app/4431090/Company_is_watching/
Platform: PC/Steamdeck
Description: Company is Watching is a deceptive incremental game that suddenly descends into psychological horror.
At first, you perform repetitive corporate tasks to upgrade your stats and earn a miserable salary in a dystopian society. But the facade quickly crumbles. Trapped in a claustrophobic space of just two rooms, the model employee's daily routine turns into an absolute nightmare. An oppressive presence watches you from the shadows, and the simple "clicker" transforms into a terrifying survival experience.
Inspired by the alienation of the modern corporate world, this game plunges you into a dark journey where your only real objective is no longer to produce, but to escape the company.
Free to Play Status:
Involvement: I'm solo dev
Hey everyone, I’m a solo dev working on Subject 404, a PS1-style psychological horror game where you wake up inside a mysterious facility and survive by obeying short, timed commands from an impersonal panel.
The gameplay is built around fast microgames, but instead of using them for comedy, I’m using them to create pressure, obedience, and psychological horror.
The demo is coming soon for Steam Next Fest, and I’d love to hear what you think about the PS1-style visuals and atmosphere.
Steam Page: https://store.steampowered.com/app/4281210/SUBJECT_404
If you are interested adding SUBJECT 404 to wishlist would help me a lot!
Waiting for your comments!
It's free, do not hesitate to try it out :) I am in the process of making more horror games, lots of fun.
Don't be afraid to review and give me feedback, but be kind please !
Link to the game's page: https://ltabis.itch.io/the-hive
Game is called Tache Noire
This is a small cinematic from my upcoming psychological horror game, LastWatch.
You play as a night-shift guard trapped in an isolated metro station.
I wanted the office to feel wrong before anything even happens.
Hi! I’m creating a bachelor project around a survival horror game concept meant to teach bash basics through gameplay.
I have noticed an ongoing challenge with users who want to reap the benefits of Linux, but feel put off by its learning curve.
At times traditional tutorials can feel disconnected from the actual situations users might find themselves dealing with.
So I thought, what better than actually doing to learn.
I want to make bash fundamentals accessible and engaging enough that people persist through the initial discomfort.
/dev/null teaches daily use bash syntax through survival horror gameplay.
The idea is to use the controlled pressure survival horror already creates to make the learning experience more engaging.
The player uses terminals to explore directories, manipulate files, and solve common command-line tasks.
Failed commands increase the threat level, which in turn forces players to learn under pressure.
The design draws from analog horror, sound design, and atmosphere.
I’m currently validating the design direction before committing to the antagonist and reveal trailer concept.
I’d love feedback from people who enjoy the genre this idea is rooted in, especially people who are interested in the horror aspect.
Comments are very welcome, but the survey helps me compare the results more clearly.
Survey link:
https://tally.so/r/PdvrO0?source=linux_gaming
Thank you for reading and for showing interest in the project :)
Any feedback from this community would genuinely help me decide whether this concept has ground to stand on, and which direction is worth developing further.
Fire Lookout: Abandoned Post is a first-person psychological horror and narrative-driven mystery game. Where you play as a newly stationed lookout in Summit Ridge National Park.
As a newly hired fire lookout stationed deep in Summit Ridge National Park, you spend your days exploring the atmospheric landscape and connecting with colleagues. As you settle in, you can't shake the feeling that something is off.
As you begin to act on that feeling, you start to uncover the truth, but at what cost?
The game hasn't released yet but link to the Steam page is provided.
We’re currently developing Wetland, a psychological multiplayer horror game.
One of our main ideas is that hallucinations are different for every player, meaning some players may see threats that others can’t see at all.
The goal is to create paranoia and social tension rather than relying only on jumpscares or combat.
Do you think paranoia could work as a core gameplay mechanic?