looking for feedback on the concept and gameplay

Concept: So in this game, 2 teen boys break into a park to investigate murders and disappearances happening there, and they uncover a cult sacrificing people to summon a monster using rituals. The player must stop these rituals and do counterrituals. With every ritual, the monster gets stronger and hunts the player, and at the end, there is a boss fight, and the strength of the boss increases with every cult ritual the player failed to stop or counter.

Gameplay: The player must run and hide from the cult and later the monster, and sometimes fight, platform, and solve puzzles to collect items for the counter-rituals (fetch quests). Once a counter ritual is completed, the player is teleported to a pocket dimension and has a set number of tries to complete an objective(miniboss fight, platforming, puzzle, and monster swarm fight). If the player fails all their tries, they can't retry the counter-rituals, but if they succeed, they make the final boss easier. By the way, the 2nd boy is usually an NPC who follows and talks to the player, but in puzzle areas, the player controls both, switching between them. The game is divided into levels, but they're big enough to explore and backtrack, but no backtracking to a previous level.

inspiration: This game is very inspired by the 2 Bendy games and Playdead's Inside, think of it as a hybrid between them

. P.S Sorry if this is a nonsensical word salad. English isn't my first language, but I really want to hear your feedback. Please comment and tell me what you think, and whether you would play such a game.

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u/percyNicodiAngelo — 17 days ago

I am working on a horror game and I am looking for feedback on the concept and gameplay

early dev screenshot

Concept: So in this game, 2 teen boys break into a park to investigate murders and disappearances happening there, they uncover a cult sacrificing people to summon a monster using rituals. The player must stop these rituals and do counterrituals. With every ritual, the monster gets stronger and hunts the player, and at the end, there is a boss fight, and the strength of the boss increases with every cult ritual the player failed to stop or counter.

Gameplay: The player must run and hide from the cult and later the monster, and sometimes fight, platform, and solve puzzles to collect items for the counter-rituals (fetch quests). Once a counter ritual is completed, the player is teleported to a pocket dimension and has a set number of tries to complete an objective(miniboss fight, platforming, puzzle, and monster swarm fight). If the player fails all their tries, they can't retry the counter-rituals, but if they succeed, they make the final boss easier, and by the way, the 2nd boy is usually an NPC who follows and talks to the player, but in puzzle areas, the player controls both, switching between them, and the game is divided into levels, but they're big enough to explore and backtrack, but no backtracking to a previous level.

inspiration: This game is very inspired by the 2 Bendy games and Playdead's Inside, think of it as a hybrid between them

p.s. Sorry if this is a nonsensical word salad. English isn't my first language, but I really want to hear your feedback, so please comment and tell me what you think, and if you would play such a game.

reddit.com
u/percyNicodiAngelo — 18 days ago

scrollable tiling on lomiri/unity

So, I find the Lomiri project super interesting, and I really like the idea of convergence, but at the same time, after I started using niri, I can't give up the tiling scrolling and workspace and overview features. My question is, is it possible to recreate these features in Lomiri (in both desktop and mobile), and how could I achieve this? Would you be interested in this idea?

reddit.com
u/percyNicodiAngelo — 22 days ago

Distro and DE concept

I find the Unity8/Lomiri project and the idea of convergence to be super interesting, but I don't like the desktop environment or UI, so I want to work on a Niri-based convergence-focused DE that can be the same for all devices (pc, tablet, and mobile) with scrollable apps and tiling and workspaces even in mobile, and have a Dex-like mode for connecting mobile to monitor and have an "ecosystem" where every device that runs this distro is connected like kde connected and all files synced p2p and have the primary device (with most storage) act like cloud storage and have it run android app through waydroid but have them appear as native app (not in a seperate environment like lomiri) and have customizable panels and UI.

What do you think about this idea, and would you use it?

Any suggestions are welcome.

reddit.com
u/percyNicodiAngelo — 24 days ago
▲ 0 r/linux

Distro and DE concept

I find the Unity8/Lomiri project and the idea of convergence to be super interesting, but I don't like the desktop environment or UI, so I want to work on a Niri-based convergence-focused DE that can be the same for all devices (pc, tablet, and mobile) with scrollable apps and tiling and workspaces even in mobile, and have a Dex-like mode for connecting mobile to monitor and have an "ecosystem" where every device that runs this distro is connected like kde connected and all files synced p2p and have the primary device (with most storage) act like cloud storage and have it run android app through waydroid but have them appear as native app (not in a seperate environment like lomiri) and have customizable panels and UI.

removed the edit

reddit.com
u/percyNicodiAngelo — 24 days ago
▲ 1 r/INAT

I am a programmer, and I am in the middle of making my puzzle murder mystery horror game, and I need a 3D modeler who can also do some 2D art. This game is about a group of teen boys who break into a park to investigate the disappearances and murders of local kids. They discover a cult murdering people and using them for rituals to bring about a monster. The player has to stop the rituals and maybe do some counter-rituals and solve puzzles to find the ritual sites and stop them, and hide and run, and there is some light combat in the end, there is a boss fight, and its difficulty depends on how many rituals the player stopped. The player controls the main character, and his friends are AI-controlled most of the time, but the player controls all of them in puzzles (like how the boy in Playdead’s Inside mind controls people)

I do not have much of a portfolio, but I worked on a small but they were never released. I want someone to work with and have them give me input

P.S. My time zone is GMT +3. I’m fine with any timezone.   

  

reddit.com
u/percyNicodiAngelo — 2 months ago