▲ 225 r/spiderbro

Made a procedural walk animation for my games spider - does it look right?

I’m working on a spider for my horror game and really want its movement to feel grounded and believable. I built a fully procedural walk cycle using IK and some fancy math, and I’m trying to dial in the motion so it actually feels like a real spider moving.

Would love some expert eyes on this.
Does the movement read as authentic?
Are there any small nuances or behaviors I should add to make it feel even more lifelike?

u/Arachnid-dev — 1 day ago
▲ 38 r/IndieHorrorGaming+1 crossposts

Emergency Broadcast Cutscene, Testing a quarantine‑zone news report for my game, thoughts?

Working on a cutscene styled as a news report. I’m mainly testing camera flow, and how much lore to reveal vs. keep vague. Any thoughts?

u/Arachnid-dev — 1 day ago
▲ 12 r/HorrorGames+1 crossposts

Crafting Junk Into Weapons: Building a Blueprint‑Driven Crafting System for My Horror Game

In my horror game, I’m building a new crafting system that lets players turn the random junk they loot into actual weapons, gear, and upgrades. The whole thing is driven by blueprints and material breakdowns, and I’m finally at the point where the system is functional enough to show.

Here's how it works:

• Looted items: Everything you steal in the world has a list of materials that make up the object. A busted radio might contain plastic, metal, etc.
• Blueprints: You can find blueprints while exploring. Each blueprint tells you exactly what materials you need to craft a specific item or upgrade.
• Breakdown system: If you have items in your inventory that contain the materials your blueprint requires, you can break those items down and salvage the components.
• Crafting: Once you have the materials, you can craft new gear, weapons, or upgrades for your existing equipment.

I'm aiming for a system that feels gritty and scavenger-focused-like you're piecing together survival gear from whatever scraps you can find in abandoned places.
I'd love some feedback, Anything you'd add or change?

u/Arachnid-dev — 6 days ago
▲ 1.1k r/alienisolation+4 crossposts

I recreated an Alien: Isolation style death but with a giant spider

I finally added a proper death animation to my horror game. When the spider catches you, it now plays a full “kill cam” sequence. I’m aiming for that cinematic, Alien: Isolation vibe.

I’m still experimenting with camera angle, animation timing, effects like blood splatters and the spider salivating in anticipation. Would love to hear what you think, especially if you’re an alien isolation fan.

If you’d like a more in depth look behind the scenes for my game you can sign up to my mailing list here: https://arachnid.dev

u/Arachnid-dev — 17 days ago

New Spider Death Animation, Inspired by Alien: Isolation

I finally added a proper death animation to my horror game. When the spider catches you, it now plays a full “kill cam” sequence. I’m aiming for that cinematic, Alien: Isolation vibe.

I’m still experimenting with camera angle, animation timing, effects like blood splatters and the spider salivating in anticipation. Would love to hear what you think, especially if you’re an alien isolation fan.

u/Arachnid-dev — 19 days ago
▲ 643 r/Unity3D

My Spider Now Climbs and Pathfinds Literally Everywhere, No where is safe

Been building a procedural spider for my game, and I finally got the pathfinding working the way I wanted. The spider can now navigate across any surface: walls, ceilings, weird angles, corners, you name it.

For those interested in how I'm pathfinding, I'm using a tool called HyperNav to handle my navmesh

If you’d like a more in depth look behind the scenes for my game you can sign up to my mailing list here: https://arachnid.dev

u/Arachnid-dev — 27 days ago

Just added a new subway station to my horror game. Curious what you think of the atmosphere.

u/Arachnid-dev — 1 month ago
▲ 998 r/Unity3D

Built an inventory system that auto-adjusts hand placement for any item you pick up

A new inventory + pickup system where every item dynamically adjusts the character’s hand IK based on the item’s grip data. I still need to update the hand poses for each item, but I will leave that for another day. I wanted to see what you guys think of the current system

If you’d like to learn more about my game or see more behind the scenes clips sign up to my email list: https://arachnid.dev

u/Arachnid-dev — 2 months ago
▲ 365 r/Scorpions+1 crossposts

Made a scorpion fluoresce under UV light for my horror game - does it look right?

I’m working on a horror game and just added a scorpion that fluoresces under UV light. Since real scorpions naturally glow under UV, I wanted to bring that detail into the game.

Curious what you think of the UV effect, does it look correct?

u/Arachnid-dev — 2 months ago

I’ve been building a new elevator system for my horror game, but it turned into a full‑on death trap. The elevator is loud, and monsters in my game are attracted to noise, so every ride basically broadcasts your location. When the doors open, things rush you immediately.

Putting this issue aside I would love feedback on the UI and the overall feel of the system.

u/Arachnid-dev — 2 months ago
▲ 761 r/spiders

I’m working on a horror game and wanted the spider movement to feel grounded in reality rather than exaggerated. I put together a procedural walk cycle for a Black Widow and would love some expert eyes on it.

Does the motion feel true to how they actually move?

Any small nuances I should add to make it more authentic?

Quick update: I’ve been getting a lot of interest in the game, which is awesome. If you’d like development updates or want to be first in line when it’s released , you can sign up for our mailing list at https://arachnid.dev.

u/Arachnid-dev — 2 months ago
▲ 165 r/HorrorGames+2 crossposts

I’m building a co‑op horror game where you and your friends raid quarantined buildings while trying to avoid the things crawling around inside.

While testing our IK system, I tried letting the spider interact with the player’s body… and it started crawling all over them.

Curious what you think of the new gameplay?

u/Arachnid-dev — 2 months ago
▲ 1.5k r/IndieHorrorGaming+4 crossposts

My Black Widow’s walk was broken for a while, and people have been calling it out in my gameplay preview. I finally fixed it. Here’s the before and after. What do you think of the new procedural walk animation, does it look better?

And for the spider‑enthusiasts out there, any tips to refine it?

Also if you want to follow the game’s progress or snag early access to the beta once it’s finished, you can sign up at https://arachnid.dev

u/Arachnid-dev — 2 months ago