u/Arachnid-dev

▲ 998 r/Unity3D

Built an inventory system that auto-adjusts hand placement for any item you pick up

A new inventory + pickup system where every item dynamically adjusts the character’s hand IK based on the item’s grip data. I still need to update the hand poses for each item, but I will leave that for another day. I wanted to see what you guys think of the current system

If you’d like to learn more about my game or see more behind the scenes clips sign up to my email list: https://arachnid.dev

u/Arachnid-dev — 2 days ago
▲ 365 r/Scorpions+1 crossposts

Made a scorpion fluoresce under UV light for my horror game - does it look right?

I’m working on a horror game and just added a scorpion that fluoresces under UV light. Since real scorpions naturally glow under UV, I wanted to bring that detail into the game.

Curious what you think of the UV effect, does it look correct?

u/Arachnid-dev — 5 days ago

I’ve been building a new elevator system for my horror game, but it turned into a full‑on death trap. The elevator is loud, and monsters in my game are attracted to noise, so every ride basically broadcasts your location. When the doors open, things rush you immediately.

Putting this issue aside I would love feedback on the UI and the overall feel of the system.

u/Arachnid-dev — 15 days ago
▲ 761 r/spiders

I’m working on a horror game and wanted the spider movement to feel grounded in reality rather than exaggerated. I put together a procedural walk cycle for a Black Widow and would love some expert eyes on it.

Does the motion feel true to how they actually move?

Any small nuances I should add to make it more authentic?

Quick update: I’ve been getting a lot of interest in the game, which is awesome. If you’d like development updates or want to be first in line when it’s released , you can sign up for our mailing list at https://arachnid.dev.

u/Arachnid-dev — 22 days ago
▲ 165 r/HorrorGames+2 crossposts

I’m building a co‑op horror game where you and your friends raid quarantined buildings while trying to avoid the things crawling around inside.

While testing our IK system, I tried letting the spider interact with the player’s body… and it started crawling all over them.

Curious what you think of the new gameplay?

u/Arachnid-dev — 22 days ago
▲ 1.5k r/IndieHorrorGaming+4 crossposts

My Black Widow’s walk was broken for a while, and people have been calling it out in my gameplay preview. I finally fixed it. Here’s the before and after. What do you think of the new procedural walk animation, does it look better?

And for the spider‑enthusiasts out there, any tips to refine it?

Also if you want to follow the game’s progress or snag early access to the beta once it’s finished, you can sign up at https://arachnid.dev

u/Arachnid-dev — 24 days ago