Made a procedural walk animation for my games spider - does it look right?
I’m working on a spider for my horror game and really want its movement to feel grounded and believable. I built a fully procedural walk cycle using IK and some fancy math, and I’m trying to dial in the motion so it actually feels like a real spider moving.
Would love some expert eyes on this.
Does the movement read as authentic?
Are there any small nuances or behaviors I should add to make it feel even more lifelike?