r/ps2_graphics

I released a major update for my PSX-inspired tool

You can use it to stylize your textures and assets, create eye-catching marketing material for your page, and add awesome animated effects. With this latest update, I’ve added texture ripping! You can now rip textures directly from any image and turn them into usable textures. You can check it out here: https://polyshades.itch.io/coolifier

u/Polyshade — 1 day ago
▲ 29 r/ps2_graphics+7 crossposts

This is Aberrate Inc. - a warm, clever 3D indie puzzle game about splitting and fusing crates! From Australian Duo "Chilltop Games"

Australian duo Chilltop Games just revealed their debut; 3D puzzle game, Aberrate Inc.

Players guide N.T.R.N., a curious little maintenance robot, through cozy logic puzzles by splitting, moving, and combining red and blue boxes to power doors, platforms, and odd office machines. 

An early build was the Winner of SXSW Sydney’s Best Student Game Award 2025, and now Ripstone are helping the young devs bring the game to market.

Thanks so much for taking a look!

youtube.com
u/RipstoneGames — 1 day ago

We made our game with that 2000s look! (Some details about our workflow/choices)

As someone who grew up playing Max Payne, HL2, FEAR and Splinter Cell, I have always loved that dry, rough look. Story wise, we wanted it set in the 90s, inspired by slashers and B-movies of that era.

We used Unity 6.0, so the goal was to make a game that looked modern but nostalgic at the same time.

Some of the workflow/decisions:

* It's got PBR, but we heavily rely on albedo only materials in most places. This 100% goes for buildings (walls, floors) and characters.

* Most props are albedo only too, except a few. For example a surface that we like reflecting some light such as some metals, ceramics or fluids.

* The lighting is a combination of baked and realtime GI. Currently I'm playing around with film grain to make things look a little less "static"

* Soft realtime shadows. I chose this over hard simply because I wanted to keep the game looking "clean". However we use shadow light only is some places where moments feel "cinematic" because I felt it can be distracting with our fixed camera setup.

* Depth of field, especially in cutscenes, really makes it look new and old at the same time imo

* The game is set in the 90s, we use post FX to give it a slightly yellow/beige look.

* The UI is DOS inspired to complete the look! Although we don't have any post FX on the UI.

Our game is a survival horror with puzzles and hiding/stealth that rely on quick navigation to escape. It's got fixed cameras and tank controls.

Also we've got the 90s slasher movie tropes with some campy story and characters!

If you like how it sounds, here's the steam link. It's coming out this 27 Aug! https://store.steampowered.com/app/4705980/SHOCKFACE/

u/adrenak — 2 days ago
▲ 346 r/ps2_graphics+4 crossposts

Improved Night Environment

With new locations and environmental elements, the night atmosphere of my game has also improved.

u/Ba2ninja — 3 days ago

'SAMOPAL Protocol': after a couple of rounds of collecting feedback, environment signage (shop signs, street names, etc.) is now 100% cyrillic

Solo dev here, making a retro-FPS set in Eastern Europe, 1960s. You wake up in a graveyard behind an abandoned factory and have to fight through crowds of monsters to find out what happened.

u/Brave_Spite_106 — 3 days ago

You can now get your parts replaced in our Cyberpuke game!!!

Mugged? Robbed? Scavenged? Eye sensors broken and left to the nearest trash pile?
Make sure to go visit your local fixer that fixes poor people!

You are a corporate flesh object with no thoughts of your own and must mimic NPC dialogue. Try to pose as a human by using the lines said by other people and serve the corporation that owns you.

Hope you enjoy it! ^^

u/RadtelCollective — 2 days ago

Our game lacked lasagna, until today

Not a serious post, just for laughs!

We have a dinner conversation dinner and I figured the protagonist should eat something while talking.

Made a quick low poly lasagna model in blender. The lasagna swaps to a half eaten mesh after a few bites.

Adding this was a little win for the day!

The game is SHOCKFACE for those interested. It's on steam here: https://s.team/a/4705980

u/adrenak — 5 days ago
▲ 60 r/ps2_graphics+4 crossposts

Litmustest - Demo Announcement Trailer

Inspired by PS2 classics, Litmustest is a Horror Search Action game. Search every room, manage your inventory, solve puzzles and fight the dangers spawning from the depths of this facility. Fixed camera angles and Tank Controls. A limited inventory that forces real decisions about what you carry and what you leave behind.

Play the Free Demo on August 14!

u/underwatercastleinc — 4 days ago
▲ 624 r/ps2_graphics+4 crossposts

Finally made a Magnum for my game. It feels pretty good to pop their heads off. :))

u/art_of_adval — 7 days ago