Image 1 — 'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)
Image 2 — 'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)
Image 3 — 'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)
Image 4 — 'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)
Image 5 — 'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)

'SAMOPAL Protocol’: Some updated low-poly interiors+exteriors from my solo-dev retro FPS (1960s Eastern Europe)

u/Brave_Spite_106 — 3 days ago

'SAMOPAL Protocol': after a couple of rounds of collecting feedback, environment signage (shop signs, street names, etc.) is now 100% cyrillic

Solo dev here, making a retro-FPS set in Eastern Europe, 1960s. You wake up in a graveyard behind an abandoned factory and have to fight through crowds of monsters to find out what happened.

u/Brave_Spite_106 — 3 days ago

'SAMOPAL Protocol': took the "go full сyrillic" feedback seriously. Here's how it looks like now

Solo dev here again, making a PSX-inspired retro shooter set in Eastern Europe, 1960s. Signage is fully сyrillic now per last post's feedback, curious if it reads fine mid-gameplay, or if it needs bigger/simpler lettering.

u/Brave_Spite_106 — 4 days ago

'SAMOPAL Protocol': cosmetic update with new signage & enemy art

After collecting the feedback, I've decided to go with full cyrillic signage since it fits the game's vibe more accurately. So here are some screenshots with the updated signage, plus a few updates to the enemy art design.

Still got some improvements and TODOs left before the demo release (a short opening cutscene, some VFX/SFX polishing, etc.) Appreciate all the feedback, it genuinely shaped this decision. More updates soon!

Wishlist/follow progress on Steam:

u/Brave_Spite_106 — 6 days ago

'SAMOPAL Protocol': small update from my last post, replaced all English signage for a latin/cyrillic hybrid. Looks better or should I go full cyrillic?

Solo dev here making PSX-inspired retro FPS set in 1960s Eastern Europe

Edit: Thanks for the feedback! Seems like the general feeling is that mixing latin and cyrillic isn't working. Going to redo the signage using just one single script

u/Brave_Spite_106 — 13 days ago

‘SAMOPAL Protocol’: added painted signage to the buildings. Does this lettering style work, or should it lean into Cyrillic instead?

Solo dev here, making a PSX-inspired retro shooter set in Eastern Europe, 1960s. You fight through crowds of enemies to piece your memory back together. Been adding painted signage to the buildings (see title question), curious what the community thinks.

u/Brave_Spite_106 — 24 days ago

No safe space: fights happen in the open and in tight corners. 'SAMOPAL Protocol'

Still polishing the new industrial level, but somehow ended up adding a cabin in the woods along the way. One thing leads to another. Wishlist on Steam

u/Brave_Spite_106 — 27 days ago

More retro dread from my PSX-inspired FPS ‘SAMOPAL Protocol'

Made with Unreal Engine + Blender. Wishlist on Steam

u/Brave_Spite_106 — 29 days ago

Some low-poly environment work from my retro FPS 'SAMOPAL Protocol'

Working on interior spaces for abandoned buildings. Still a WIP, but the atmosphere is coming together

u/Brave_Spite_106 — 1 month ago

Screenshots from "SAMOPAL Protocol", a story-driven retro FPS set in 1960s Eastern Europe [solo dev]

u/Brave_Spite_106 — 1 month ago

Exploring the industrial side of SAMOPAL Protocol [solo dev]

Currently working on an outdoor level and trying to capture that abandoned industrial atmosphere.

u/Brave_Spite_106 — 1 month ago

Working on a new outdoor level for SAMOPAL Protocol: industrial wasteland at night

The setup: a railcar from the depot drops you straight into toxic waters, rusting structures and an abandoned shack

u/Brave_Spite_106 — 1 month ago

Experimenting with Exponential Height Fog to improve the atmosphere of outdoor levels in my retro-FPS. Any advice on getting the most out of it?

u/Brave_Spite_106 — 1 month ago