r/ps1graphics

▲ 255 r/ps1graphics+3 crossposts

I spent the last year making Ashes of the Sun, a short PS1-style atmospheric horror game

Hey everyone! I just released Ashes of the Sun, a short atmospheric horror walking sim I've been working on for the past year.

It's about 15 minutes long, with retro PS1-inspired visuals, atmospheric audio, and a few hand-crafted locations.

If you're interested you can play it for free here: https://synthaxed.itch.io/ashes-of-the-sun

u/Syntaxed_ — 14 hours ago

In a new area of my horror game you have to bring an abandoned bunker to life and survive its awakening!

u/marksht_ — 8 hours ago
▲ 490 r/ps1graphics+1 crossposts

I did the Gyo Fish on PSX style :)

Since I got so many good comments about the Tomie I did the other day I decided to do another one of my favorite creatures from Junji Ito.

u/Symonetik — 1 day ago
▲ 831 r/ps1graphics+2 crossposts

Rainy Watchtower Night Shift

This is a short trailer I created to introduce my new 8-hour ambience series in PSX STYLE.

u/CowiekKret — 2 days ago

Isn't lava and snow always such a cool combo?

Part of a video I was commissioned to make for @lovelymanolis (An upcoming synthwave artist!)

u/Cardboard_Satelite — 3 days ago
▲ 688 r/ps1graphics+1 crossposts

Does this feel Cinematic 🤔?

This is the hero car of my short-film Isegami Tunnel. It's a 1995 Gr.A Subaru Impreza, sitting here at rural rice field in Hokkaido, Japan. I'm looking to capture an uneasy vibe, similar to popular J-Horrors like Pulse and Dark Water.

u/PainGloryMotorsports — 3 days ago
▲ 573 r/ps1graphics+1 crossposts

HHN Houses if they were a PS1 title screen | Dead Man's Pier: Winter's Wake

I'm back! Took a little break to work on some other non-HHN pieces, but I am really happy with how this one turned out.

u/MacCheese55 — 3 days ago
▲ 121 r/ps1graphics+1 crossposts

I wanted to recreate the feeling of late 90s computer graphics using oil paint. The image wasn't painted from a screenshot, but from memories of early CGI, pre-rendered game backgrounds and low-poly aesthetics.

The dog doesn't really fit the low poly aesthetic, but I wanted it to stick out and therefore I painted it more cartoony. Also I try to not to "copy" the ps1 aesthetic 1:1 but to use it as a reference point and still have the artistic freedom to "break the rules". Hope you enjoy!

u/JoachimSputnik — 3 days ago