r/ps1graphics
I tried to capture that suffocating Silent Hill atmosphere for my first low-poly project. Did I get the vibe right, even just a little?
Grainy Building
a little yellow and old :(
- if anyone want to Download then Click here
Got tired of hand-painting vertex shadows so I made a plugin that does it for me
Turns out clicking one button to trace a ray from every vertex toward every light in your scene and write the result to vertex colors is way faster than painting lights and shadows by hand for the 400th time 😅
It does AO too! Corners get dark, undersides get dark, all the good stuff. One button, whole level, done.
Works with static meshes, instanced meshes (foliage!), and landscapes. You can assign lights to separate channels and toggle them at runtime too so stuff like flickering torches and day/night actually works without rebaking anything 😊
You found 1 x Olympia, render by gusser
Some ingredient jars for our cozy cooking game inspired by PS1 aesthetics
Game is called Kitch Witch, we'll have a Steam page up very soon! ✨
My PS1 Inspired adventure game PANTHALASSA is now out on steam!
check it out here!
My retro horror game with turn-based mechanics is now out: instead of playing helpless survivors, you play as trained agents, but that does not mean it will be a walk in the park!
Speakeasy Basement bar for a gamejam
Doing the enviroments for a gamejam im participating in. Its for a horror game, but im struggling to sell that.
My first real attempt with this sort of style, wasn't aiming for strictly PS1 but something with a similar vibe.
Would love any criticisms or suggestions you may have!
Resident Evil 9 Inspired - PSX Requiem
I’ve been playing a lot of Resident Evil 9 lately. I’ve also been obsessed with Low Poly Modeling
Blender and After Effects is so fun to work with. I’ve been experimenting with a different style. Dithering and using around 3 colors in total. Used face textures of my friends for the face of the zombies
Audio:
Anythjng remix - Jian
Anything cover - Rhiannemusic
Anything original - Adrianne Lenker
Here are my socials if you want to follow. Appreciate you❤️🖤🤍
POV: You’re building your dream PS1 game
Your character be like “oh s*** here we go again”
Stuck in the 90s, i'm developping a game inspired by Landstalker
Witch
Felt pretty inspired to do some body horror/whatever the hell this evangelion-esque style would be.
Other than showing it off I would like you to tell me which of the variants you would likely to click on the most when searching for an artist for psx graphics, I plan to put this on my fiverr gig.
Critiques are welcome too of course!
What a gigantic honor! The ANGRY VIDEO GAME NERD recommended my boomer shooter BRAZILIAN DRUG DEALER 3 I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT and did a bundle together, I'm still processing this, unbelievable!
Grenade f1, lowpoly, ps1
I'm continue of my self education of low poly modelling in spare time.
Pulsebreaker demo is finally done! Hoping to release it in about 7 days. :))
This is how our colleagues render PSX style in Unreal Engine without post-process
Hey, everyone! I want to share with you the PSX style our colleagues are currently working on for their game MATCHLIGHT. The tech art way they apply is really interesting because it is not about processing the final render image, it is about the creating image in rendering with Bayer matrix applying.
The team behind this beauty:
- Tech Art: rainlike
- Level Art: rainlike, gurovsgames001
What do you think? Does it feel like the real PSX language?