Fixed comment toggling in 3.x.
Now comments are actually toggled, meaning: any uncommented lines become commented, any commented lines become uncommented.
Empty lines are completely ignored.
The comment symbol is added after any white-space instead of the start of the line.
Comments retain their line-folding capacities.
Implemented rainbow braces in Godot 3.x
Using a single customizable color.
As the nesting level increases, the custom nesting color gets mixed in with the normal symbol color, up to 4 levels, then repeats.
What d'yall think?
Why does everybody love Crash?
Sorry for asking, but I never, in my entire life, saw anything significant in this kind of game.
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Let me clarify.
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Games with anthropomorphized characters, conceptual realities that don't really make sense, objects with wonky shapes that don't reflect reality, made up physics that make no sense, and things like that.
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And also gameplay that forces you to follow a specific path, and to complete a task, obligatorily. Or zombies, demons, supernatural stuff, which are completely nonsensical concepts.
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A lot of games fall under this, including mario and sonic, and others.
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When growing up I enjoyed realistic games, with elements that feel like they could actually exist.
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Like almost every realistic racing game, shooters (although first person really annoys me), simulators, realistic military combat, strategy and similar.
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On the PS1, I really loved Syphon Filter, Ghost in the Shell, Omega Boost, Quake 2, Fifth Element, and games like that, that felt real, I didn't even care if they were bad, as long as they felt real.
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The more cartoonish games don't feel real, they don't feel visceral, they just feel shallow to me.
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So help me understand why people love this kind of game so much?
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I just don't get it.