r/GodotEngine

▲ 3.1k r/GodotEngine+1 crossposts

Godot community feels like one big family

I recently came across a meme that someone made about a year ago. The joke was basically that in other engine communities you ask for a solution and people reply, "Here's an asset—it's only $15." But in the Godot community, someone says, "I made a plugin," and uploads it to GitHub for free with the full source code available.

That meme made me realize that this is honestly how the Godot community feels to me.

In many other engine communities, useful assets, plugins, or tools are often sold. And there's absolutely nothing wrong with that—people invest their time and deserve to be paid for their work.

But with Godot, I keep seeing something different.

Someone creates an amazing plugin and simply uploads it to GitHub for free. The entire source code is open. Then someone else fixes bugs, another person adds features, and someone else improves the documentation. People contribute not because they have to, but because they genuinely want to help each other.

Because of that, the community doesn't just feel like a group of people using the same engine. It feels like a big family. There's a real sense of collaboration, openness, and wanting everyone to succeed.

I'm not saying other engine communities don't have generous people—they absolutely do.

But Godot is where I truly got to experience the real spirit of open source. People share their code not because they have to, but because they genuinely want to create something useful for others. Here, open source feels like much more than just a license—it's a culture.

So thank you to everyone who shares their time, knowledge, and code. You're a huge part of what makes this community so special.

u/niko_death — 1 day ago
▲ 1.4k r/GodotEngine+197 crossposts

New moderators needed - comment on this post to volunteer to become a moderator of this community.

Hello everyone - this community is in need of a few new mods, and you can use the comments on this post to let us know why you’d like to be a mod here. 

Priority is given to redditors who have past activity in this community or other communities with related topics. It’s okay if you don’t have previous mod experience and our goal, when possible, is to add a group of moderators so you can work together to build the community.

Please use at least 3 sentences to explain why you’d like to be a mod and share what moderation experience you have (if any).  

If you are interested in learning more about being a moderator on Reddit, please visit redditforcommunity.com. This guide to joining a mod team is a helpful resource. 

Comments from those making repeated asks to adopt communities or that are off topic will be removed. 

u/GaryNOVA — 3 days ago
▲ 12 r/GodotEngine+1 crossposts

I can make FREE low-poly 3d models for your game

I can make free low-poly 3D models for your game as a way to practice modeling.

If you need anything, leave a comment below with details and I will try to create your model. Finished models will be shared publicly unless I can get your email in some way.

You are free to use these models in anyway as long as you give credit.

A few notes:

  1. I can't guarantee I will be able to complete every request

  2. All models are lowpoly, simple, and have a minimal style.

  3. Feedback is totally welcome :)

For a better model and a higher chance of me completing your request, submit your request here: https://forms.gle/bgKNouKxUCuN6fsS7

Thank you for reading

u/RipeAvocadoGames — 1 day ago
▲ 11 r/GodotEngine+1 crossposts

🎓 Encuesta para mi tesis – Desarrollo de videojuegos indie

¡Hola a todos! 👋

Estoy realizando una encuesta para mi tesis sobre el desarrollo de videojuegos indie y los factores que influyen al elegir un motor de videojuegos, especialmente desde el punto de vista de la viabilidad económica y el uso de motores open source como Godot.

La encuesta es completamente anónima, tarda aproximadamente 5 minutos y puede responderla cualquier persona que desarrolle videojuegos o esté aprendiendo, sin importar el motor que utilice.

Si pudieran dedicarme unos minutos para responderla, me ayudarían muchísimo con mi investigación. ¡Se los agradecería de verdad! 🙏

👉 https://docs.google.com/forms/d/e/1FAIpQLSdp_GvX_dsqh8W60fHJ11ptZyiWA7Qi2bTMlC5rMLeIdrwmfg/viewform?usp=dialog

u/AggravatingWeb522 — 1 day ago
▲ 34 r/GodotEngine+1 crossposts

I got tired of compiling Godot export templates, so I built a tool for it.

https://preview.redd.it/7l4uz9itk2bh1.png?width=735&format=png&auto=webp&s=98a6a14e2064a6b9d14b336663f2f5d220b751e0

I wanted to use Godot's built in script encryption, but every time I looked into it I ended up going through the same process:

  • Install Python
  • Install SCons
  • Install a C++ toolchain
  • Download the Godot source
  • Compile custom export templates
  • Configure everything manually

It works, but it felt like way too much effort just to use a feature Godot already supports.

So I built godot-secure-templater.

It's a small CLI that automates the whole workflow. It will:

  • Detect your Godot version
  • Download everything it needs and verifies checksums of tools
  • Compile custom export templates
  • Generate or reuse your encryption key
  • Configure your export settings
  • Clean up after itself when it's finished

One thing that was important to me is that it's completely self contained. Everything gets installed inside your project, so there's no messing with your system Python, SCons, MinGW or environment variables. If you don't want it anymore, just delete the .gst folder and it's gone.

The goal is to make encrypted exports as simple as:

gst create

instead of spending ages setting up a build environment.

Right now it's very much an MVP (v0.1.1), but it already works for Windows projects. The roadmap includes proper CI support, build caching, parallel compilation, and a plugin based architecture so Linux and Web exports can be added first, with support for other platforms as plugins later on.

I'd really appreciate any feedback, especially from anyone who's had to compile Godot export templates manually before. Have I solved the annoying part, or is there something else you'd want a tool like this to do?

GitHub: https://github.com/joesturge/godot-secure-templater

reddit.com
u/joedacoolguy — 2 days ago
▲ 0 r/GodotEngine+1 crossposts

**HELP** I'm building a game of the show in Godot 4 — looking for a Godot dev to help (unpaid passion project)

Yo r/elestanque fam,
I've been obsessed with the show since it came out and decided to make a game about it — you play as one frog trying to survive 30 days, manage sanity, build alliances, create drama for the audience, and win the million while slowly uncovering the mad doctor's evil experiment.It's a mix of social strategy, survival, Wario-style mini-games, and roguelike progression with deep Frog AI, meaningful choices, and branching stories.I'm handling creative direction and design, but I need someone who knows Godot 4 (GDScript) to help bring it to life, i have already started programming it with Grok Build (im vibe coding this b right now).
This is a pure passion project — no budget, no pay, just frogs and chaos. If you're a fan of the show and want to build something fun with another obsessed fan, hit me up. DM or comment if you're interested. Let's make the pond proud.(also its going to be made with AI so if you dont like that then move on o7)

youtube.com
u/Ok-Vermicelli627 — 2 days ago
▲ 97 r/GodotEngine+1 crossposts

i remade my save manager, now called "DOT_save manager" for Godot 4.7

All free for you to use, NOW in the Godot asset store, version 4.7

https://store.godotengine.org/asset/not-caricola/dot-savemanager/

Dot Save Manager for Godot

An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres).

Features

  • Global Singleton: Access your save system from any script as DOT_save.set_value_data() or DOT_save.get_value_data(...).
  • Resource-Based: Built on top of Godot's Resource class for native, fast, and structured serialization.
  • Slot System: Manage up to 3 save slots (SLOTS.SPACE_1, SPACE_2, SPACE_3) with built-in slot switching.
  • Debugging Mode: Toggle between user:// and res:// paths to inspect your save files directly in the editor.
  • Ready to Use: Includes both the DOT_save.gd logic and the DOT_resource_save resource class. The plugin auto-registers the singleton.

Installation

  1. Download the addons/dot_save_manager folder.
  2. Copy the folder into your Godot project's addons/ directory.
  3. Go to Project > Project Settings > Plugins.
  4. Find "DOT_save Manager" and ensure it is Enabled.
  5. The singleton DOT_save is registered automatically by the plugin — no manual Autoload setup needed.

More Info

Full documentation in GitHub.

https://github.com/amcaricola/DOT-save-manager

u/amcaricola — 4 days ago
▲ 21 r/GodotEngine+2 crossposts

[PROYECTO] Desarrollando "Pixel Ball Xenoverse" y dudas sobre el salto de TurboWarp a Godot

¡Hola a todos! Soy Mateo, tengo 16 años y soy un desarrollador uruguayo. Vengo a compartirles el progreso de mi juego, Pixel Ball Xenoverse, un proyecto hecho con mucho cariño sobre Dragon Ball.

Actualmente estoy trabajando en la versión 0.2 en TurboWarp, a la cual le he dedicado mucho esfuerzo:

  • 4 personajes nuevos.
  • Nuevas mecánicas jugables.
  • 8 escenarios completamente nuevos, por ahora 👀 .
  • Sistema de cámaras mejorado.
  • Rework total de los sprites con estilo ULSW.
  • Y les dejare un gameplay de PBX("PixelBallXenoverse"), aclaro que estás son versiones del juego no pulidas.

Aunque no tengo una fecha exacta de lanzamiento, la experiencia me ha llevado a un punto de inflexión. Siento las limitaciones de TurboWarp para lo que quiero lograr y, para ser más eficiente y profesional, tengo la idea de migrar el proyecto a Godot una vez termine esta versión 0.2.

Mi dilema: Toda mi vida he trabajado con lógica basada en bloques (tipo Scratch). No tengo experiencia escribiendo código tradicional, pero mi objetivo es crear una experiencia a la altura de lo que este anime "Dragon Ball" significa para mí y para muchos/as otros/as. Sé que con un motor más potente puedo llevar Pixel Ball Xenoverse al siguiente nivel.

Mis dudas para la comunidad:

  1. ¿Qué tan difícil es la transición de la "lógica de bloques" a GDScript para alguien que recién empieza?
  2. ¿Me recomiendan algún curso o recurso específico para empezar en Godot desde cero, teniendo en cuenta mi perfil?
  3. Nota técnica: Desarrollo en una laptop de las del gobierno (8GB RAM, Intel Celeron). ¿Godot es la mejor opción para este hardware o me sugieren otro motor más ligero?

Mi meta es seguir adelante con este proyecto y aprender todo lo necesario. Agradecería muchísimo cualquier consejo, guía o crítica constructiva que tengan para darme. ¡Muchas gracias por leer y les dejo algunas capturas del desarrollo! :b

Nuevo Menu

New Chr: Bardock

Ulti 2

Ulti 1

https://preview.redd.it/y9vnzrseypah1.png?width=411&format=png&auto=webp&s=90e8a9141c494d0783f32cbf5c71fc158eebe532

Captura:

New Chr: Broly de Z en su forma Legendaria.

New Chr: Majin Buu

Versus: Ahora puedes elegir la dificultad de la cpu \"Easy,Normal,Hard\". Y puede elegir la transformaciones que tu querías desde un inicio. Training es el nuevo modo para entrenar con el personaje que tu quieras y el enemigo tiene vida infinita. Quick_Battle: un modo de juego que te elige un personaje aleatorio para pelear tanto al p1 y al p2(El enemigo siempre es una cpu).

Nuevas Configs, puedes configurar el tiempo de batalla, tips del juego, limites de fps hasta 120 frames, configur el volumen de la musica o sonidos. Y ahora puedes configurar los controles del p1 y p2 a completo gusto. Nota: Ahora puedes jugar con mando.

reddit.com
u/Over-War1146 — 4 days ago
▲ 5 r/GodotEngine+1 crossposts

[Hobby] Programmer Godot

​

I'm developing a mobile fantasy RPG and I'm looking for programmers with Godot Engine experience to join the project.

We already have programmers and 3D artists actively working on the project, and we're looking to expand the team. Brazilian programmers are especially welcome!

If you enjoy making games, love fantasy RPGs, and want to be part of a passionate indie project, feel free to reach out!

PORTFOLIO: This is my first project and I don't have any kind of portfolio.

(I do have one, but it's on Google Drive and I can't show it, so DM me :D)

reddit.com
u/Boteirolin — 4 days ago