r/GodotEngine

New moderators needed - comment on this post to volunteer to become a moderator of this community.
▲ 2.6k r/GodotEngine+365 crossposts

New moderators needed - comment on this post to volunteer to become a moderator of this community.

Hello everyone - this community is in need of a few new mods, and you can use the comments on this post to let us know why you’d like to be a mod here. 

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Please use at least 3 sentences to explain why you’d like to be a mod and share what moderation experience you have (if any).  

If you are interested in learning more about being a moderator on Reddit, please visit redditforcommunity.com. This guide to joining a mod team is a helpful resource. 

Comments from those making repeated asks to adopt communities or that are off topic will be removed. 

u/GaryNOVA — 22 hours ago
▲ 53 r/GodotEngine+2 crossposts

Fixed comment toggling in 3.x.

Now comments are actually toggled, meaning: any uncommented lines become commented, any commented lines become uncommented.

Empty lines are completely ignored.

The comment symbol is added after any white-space instead of the start of the line.

Comments retain their line-folding capacities.

u/sabudum — 13 hours ago

Godot Intro (Made with blender + Some sounds)

I made this Godot intro for some games I wanted to make decided to share it for everyone to use. It's not perfect and it's actually my first time making an Intro like this.

Edit: The sounds might be copy written so I wouldn't use them. I made this a while back so I don't remember if they were or not. if you decide to use this it's probably safer to remove the sounds and replace them with your own.

u/Express-Bite5347 — 18 hours ago
▲ 3 r/GodotEngine+2 crossposts

I made my first game in Godot! 🎮 (Playable in browser)

Hello everyone!

I recently started learning Godot, and instead of making a huge project, I decided to finish something small first.

It's called Dodge Cubes. Your goal is simple: survive as long as possible while avoiding falling cubes.

It's completely free and playable directly in your browser (PC and mobile):

https://samot07.itch.io/dodge-cubes

I'd really appreciate any feedback, whether it's about the gameplay, difficulty, UI, or ideas for future updates.

Thanks for checking it out! 😊

u/Samot07 — 3 days ago
🔥 Hot ▲ 5.5k r/GodotEngine+2 crossposts

Released my surreal voxel game made in Godot (lucid blocks) :)

u/KiwiJuice56 — 6 days ago
▲ 1 r/GodotEngine+1 crossposts

gdio : a cli tool for godot

I just released gdio, a CLI tool for managing Godot projects, editor versions, and export templates.

It can:

  • Install/manage multiple Godot versions
  • Automatically open a project with its required Godot version
  • Bind specific Godot versions to projects
  • Manage export templates
  • Build/export projects from the terminal
  • Build + upload projects to itch.io

For example:

# navigate to directory of your project
gdio add 4.7       # downloads godot for you
gdio               # open  project in edit mode
gdio game          # open  project in game mode
gdio -r            # opens last project you opened (works in any directory)
gdio build         # exports project
gdio up            # exports then uploads to itch.io (need --setup before)

It's open source and available on GitHub.

gdio.seremtitus.co.ke
github.com/SeremTitus/gdio

Would you find this useful for your workflow? What feature my be a great addition?

reddit.com
u/seremdev — 3 days ago
▲ 81 r/GodotEngine+2 crossposts

2dog - C# Godot Games on the Web

Let me tell a classic "tiger scope creeps again" story, fortunately one that ends in success...

Late last year, I needed a way to run my Godot tests in MTP (microsoft test platform) runners, e.g. in Rider and Visual Studio.

I ultimately ended up building a way to run and publish Godot from inside .NET, including to HTML5 (yes, for C#!). And on top of that, I'm getting close to releasing a C# GDextension (GodotSharp compatible as well).

This is free and open source (MIT license) for the community, I'm doing this out of my love for the game engine.

Steal the source: https://github.com/outfox/2dog Read the dogs: https://2dog.dev

If you have a C# game you want on the web, try 2dog out or message me here or on the outfox/2dog discord (linked on the page) if you get stuck. I'm trying to make this as easy and solid as possible, and need your feedback!

2dog.dev
u/thygrrr — 6 days ago
▲ 1 r/GodotEngine+1 crossposts

No sé sí soy el único que utiliza godot 3.6, es que mi PC no aguanta una versión más nueva.

Me da un poco de tristeza tener una relación tan vieja y hacer juegos yo solo. Me ayudan?

reddit.com
u/lobogamin2012 — 7 days ago
▲ 3 r/GodotEngine+1 crossposts

My UI Engine changed for no reason and now it's garbage ?!

So I opened Godot and my UI for the engine has changed and I dont know why, I didnt changed anything. Godot didnt receive an update BUT Window 11 had an uptade that seem to happened the same day that my UI become weird but the update doesn't seem to change things like scale so im confused. I tried to set the scale in the editor to custom but even there somes things changes and other not... Did someone get the same problems ? Pic1 is with custom at 2.45, Pic2 is without custom and Pic3 is how it was before when it was perfect. I have a 4k monitor

Edit : I dont remember changing it but the main font size was at 8 when it was supposed to be at 14, just weird that coincidently the problem happened the same day that the uptade of Window 11, thanks for the help

u/Waste_Garlic_2112 — 6 days ago
▲ 3 r/GodotEngine+1 crossposts

i wanna make a httyd inspired game

hi everyone im new to godot and i wanna make a httyd inspired game on it but idk where to start this is the idea rn

u/C-Man12345 — 9 days ago
▲ 6 r/GodotEngine+1 crossposts

Made my first Godot plugin, auto-generates folder structure for new projects

Hey all! Made a small editor plugin for Godot 4 that I use to save myself the hassle of manually setting up folders every time I start a new project.

It adds a couple of options under Project → Tools:

  • Create 2D Setup — makes scenes/, scripts/, assets/sprites/, assets/audio/
  • Create 3D Setup — makes scenes/, scripts/, assets/models/, assets/textures/, assets/audio/
  • Delete Generated Setup — cleans it back up if you change your mind, with a confirmation popup so you don't nuke anything by accident

Nothing fancy, just a small time-saver. This is my first time putting something on GitHub too, so feedback (code or otherwise) is very welcome!

https://github.com/spacerocket5980-pixel/godot-project-scaffolder/tree/main?tab=readme-ov-file

reddit.com
u/Jolly-Fail-9858 — 7 days ago
▲ 41 r/GodotEngine+2 crossposts

Try my football game please!

Hi. Solo dev, been building this for months, and it's finally stable enough that I want people to try it, I already have like 20 testers and ill upload this soon for free to appstore.

the idea:  You are one player, from a 16-year-old nobody to whatever legend you manage to become before you retire.

The football:

  • Pull back and release to shoot, and the contact point on the ball decides the angle and the curve. Power and accuracy are separate things: accuracy makes the ball follow the line you drew, power decides how hard it gets there.
  • 16 different chance types generated live, so a counter doesn't feel like a corner and a corner doesn't feel like a free kick. Dribbles, one-on-ones, penalties, driving the ball forward, playing a pass and then controlling the guy who receives it.
  • Defenders close you down while you aim, and your energy tank matters — tired, you shoot worse.
  • Practice mode if you just want to drill one situation over and over.

The career:

  • 1,600+ clubs across 30 countries, each in a three-division pyramid, plus 212 national teams. Everything you're not playing gets simulated: leagues, cups, European nights, the transfer market.
  • Contracts, agents, buyout clauses, loans, free agency. Clubs want you based on your rating, your position and where you finished in the Ballon d'Or voting — build a reputation and better clubs come calling.
  • National team selection is earned. There's a visible bar, and you can see the last man in and how far off you are.
  • Injuries with real consequences, relationships with teammates, coach and fans, post-match dilemmas where you actually choose.
  • Your teammates and rivals age, decline and retire around you, and new kids come through. So does your player, at 40.

The life around it:

  • A house you walk around in, that upgrades as you earn: trophy room, gym, pool, pets, an arcade machine with a working Snake game in it.
  • Sponsors, a shop, haircuts and beards you buy and actually see on your player.
  • Trophy ceremonies, galas, man-of-the-match moments, promotion and relegation — all as little 3D scenes, not a popup saying "you won".
  • A legacy screen that tracks where you rank all-time and who you still have to overtake.

Everything is 64px pixel art with a 2.5D game style, portrait, one-handed. Free, no ads, nothing to buy. Every club and player name is fictional.

TestFlight link: https://testflight.apple.com/join/8TVdfbSk

I'll be in the comments all day.

u/MAGICMILIK — 10 days ago
▲ 27 r/GodotEngine+1 crossposts

[FM Godot] Real Time 360 Stereoscopic Omni-Directional Panorama 3D Rendering based on Godot Engine

Github: https://github.com/FMGodot/FMGodot
Full Explanation Video: https://youtu.be/b8zXncL1XCo

Achieving high-fidelity, real-time omnidirectional stereoscopic (ODS) rendering has traditionally been a brute-force endeavor. Rendering a scene for VR, domed projections, or immersive video usually requires massive computational overhead to avoid visual artifacts.

Recently, I’ve been developing a purely mathematical approach to 360 stereoscopic rendering that bypasses these traditional bottlenecks. The theory is engine-agnostic—originally tested in Unreal Engine 5.7 as a lightweight alternative to NDisplay—but for this proof-of-concept, I’ve implemented it directly into a custom source build of Godot, which I’m calling FMGodot.

Here is a look at how this mathematical approximation works, why it outperforms traditional stitching, and how it handles 12K resolutions in real-time.

Developer: Leoson Cheong (CHEONG Tai Leong)

u/frozenmistadventure — 10 days ago
▲ 150 r/GodotEngine+1 crossposts

Can something more realistic be done with Godot's 3D Vehicle3D Default?

Do you have any suggestions for achieving more realistic physics using Godot's Vehicle3D? Or would you recommend creating a custom physics system using raycasts? Alternatively, could soft-body physics be used—though I don't think Jolt's physics implementation supports that in the same way BeamNG.drive does?

u/Difficult_Owl4284 — 12 days ago