r/GodotEngine

▲ 9 r/GodotEngine+7 crossposts

He programado un juego y necesito testers porfavor, interesados escribirme mandandome vuestro correo

He creado un juego social muy interesante que mezcla

varios juegos típicos sociales y el que si o si debes tener

en tu móvil si lo quieres pasar en grande con amigos o

familiares

reddit.com
u/MIKEFCPRO — 1 day ago

Free Godot 4 PS1 Shader Mixer Pro

Hey! I made a PS1 Shader Mixer Pro plugin for Godot 4. It lets you combine and tweak multiple PS1-style effects in real time directly from the editor — no coding needed.

Pro version is on itch.io, pay what you want (including free). Open source version available on GitHub.

Would love some feedback if you try it!

itch.io: https://ihyobi.itch.io/ps1-shader-mixer-pro-godot-4

u/Hyobi99 — 2 days ago
▲ 14 r/GodotEngine+1 crossposts

Class: a tiny single-file OOP helper for Lua 5.1+

Hey !

I’ve been working on a small project called Class.

Basically, I wanted a lightweight way to write class-like structures in Lua without bringing in a full framework or making the code feel like it’s fighting against Lua’s style.

So I made Class: a single-file OOP helper for Lua 5.1+.

It’s meant to stay simple, readable, and easy to drop into a project. It supports things like constructors, private instance state, accessors, cloning, includes, and a few helper methods for debugging or operator behavior.

I know Lua already gives us all the tools to build these patterns ourselves with tables and metatables, but I wanted to wrap the repetitive parts into something clean and reusable.

I’d really appreciate feedback from people who write Lua regularly:

Does the API feel natural?
Is anything too “non-Lua”?
Are there edge cases I should handle differently?
Would you personally use something like this, or do you prefer rolling your own class system?

Here’s the repo:
https://github.com/Lost-Things-Studio/Class

Thanks for checking it out :)

u/Lower_Block_9427 — 4 days ago

Hola!

Estos últimos dos meses e estado aprendiendo godot y tengo un mini proyecto, Pero estoy empezando a tener dudas sobre ai vale la pena seguir aprendiendo en godot o pasar a Unity

¿Que opinan?

u/Active-Car-383 — 7 days ago
▲ 2 r/GodotEngine+1 crossposts

How to make a 'lives'- system

Hello!

This is the my first time making a game in godot without following a tutorial. I tried to make a lives system: You have 5 lives and everytime you get hit by a comet it subtracts one live. I created a global var for the lives. Then I created a killzone that, if you enter it, it subtracts one live.
The problem is that if you play it and touch a comet it subtracts 100 lives per second.

How should I fix this?

https://preview.redd.it/0k85mp5oqv0h1.png?width=609&format=png&auto=webp&s=65a4d73fb61b5abee6fa25709d29de626140c138

reddit.com
u/Knight_Lasanga — 8 days ago

Bro, wtf is wrong with my SCP-939?

If any of you know how to make him patrol, and then attack when we get too close, then please, write the code so I can fix this. Also, how to make him stay down? Why is he flying??

u/InitialMoment2156 — 13 days ago

TileMapLayer Help. how do i make it draw on top of another tile and make it so it doesn't erase the tile?

Where are it's layers? i can't seem to understand them

u/huarastaca — 14 days ago