r/GodotEngine

New moderators needed - comment on this post to volunteer to become a moderator of this community.
▲ 3.1k r/GodotEngine+423 crossposts

New moderators needed - comment on this post to volunteer to become a moderator of this community.

Hello everyone - this community is in need of a few new mods, and you can use the comments on this post to let us know why you’d like to be a mod here. 

Priority is given to redditors who have past activity in this community or other communities with related topics. It’s okay if you don’t have previous mod experience and our goal, when possible, is to add a group of moderators so you can work together to build the community.

Please use at least 3 sentences to explain why you’d like to be a mod and share what moderation experience you have (if any).  

If you are interested in learning more about being a moderator on Reddit, please visit redditforcommunity.com. This guide to joining a mod team is a helpful resource. 

Comments from those making repeated asks to adopt communities or that are off topic will be removed. 

u/GaryNOVA — 7 days ago
▲ 102 r/GodotEngine+1 crossposts

Painterly SDF Renderer inspired by Dreams PS4

Working on an SDF renderer for Godot using raymarching with a mix between hard surfaces and a soft, painterly look, heavily inspired by Dreams.

More updates will probably follow

u/Blurwerk — 11 days ago
▲ 107 r/GodotEngine+1 crossposts

Grayfall 100% vibe coded ai game

A couple of days ago, I shared a post here showing some pixel art generated by opus 5.5. The response was awesome, and it inspired me to dive headfirst into actually making something with it!

About three days ago, I started developing a full HD 2D pixel art action game, and I wanted to show you all how it's turning out so far.

Here’s the trailer for the demo! I’d love to hear your thoughts, feedback, or any cool ideas you have. What do you think of the vibe and visuals so far? 🎮

u/Final_Huckleberry408 — 13 days ago
▲ 5 r/GodotEngine+1 crossposts

Beginners first game

Hello! I have recently been trying to learn Godot with no prior coding or game engine experience. I have been following GDQuest courses and want to try to start making my own small game, but I am unsure what kind of game would be a good jumping-off point as a beginner. I have some game ideas, but I feel like they are way above my current skill level. So my querstion is what genre of game would be a good first project for a beginner dev?

reddit.com
u/General-Pin-5088 — 11 days ago
▲ 11 r/GodotEngine+1 crossposts

Interest in my Custom Godot editor

Hi fellow indie developers!

I’d like to share a personal project I’ve been working on and see whether any of you would be interested in trying it.

While working on my first-person co-op game with physics-based mechanics, I came to the conclusion that, although Godot’s 3D renderer is quite capable, its performance isn’t the best when using advanced lighting and shadow effects.

So I started replacing Godot’s native renderer with Filament, Google’s open-source rendering engine.

So far, in my project, performance has been equal or better, with significantly better visual fidelity.

Would any of you be interested in getting access to this integration? If there’s interest, I’ll finish implementing the remaining features and complete the integration so that it fully replaces Godot’s native rendering backend.

reddit.com
u/SandGoesEverywhere — 12 days ago

How would you make a dice mechanic more interesting

So if you roll a d20 to see if you hit an enemy and a d6 for damage. How would you take a simple mechanic like that and make it more interesting? I was thinking of a game where the player gets a range of d20-d4, and once they use the d20 to see if they can deal damage, they can't roll it again unless they either defeat the enemy or some other way. But I feel like the dice mechanic can be a little boring after a while, so I've been trying to think of unique ways. Maybe after defeating an enemy one of your dice gets a power boost or maybe you can change the effects of a natural 1 to be almost like a natural 20, but idk if that would be fun

reddit.com
u/Purple-Explanation64 — 13 days ago

A year with Godot 4: my first commercial game is shipped

Candlewise launched today on Google Play after about a year of solo development in Godot 4. First commercial title, first mobile game, first time taking anything through to production.

It's a cosy Akari (Light-Up) logic puzzle. Place candles to illuminate every dark corner of a room. Light shines along each candle's row and column until it meets a wall. No two candles may face each other. 145 hand-crafted rooms across five chapters.

Why Godot 4

Hobbyist background, no budget, needed something I could learn end-to-end. GDScript let me stop fighting the tooling and focus on the game. The signal/node pattern suits puzzle UI really well: grid cells, candles, hint overlays all compose as independent nodes talking via signals.

Android export was straightforward once the SDK and build template settings were dialled in. First AAB upload to Play Console took longer than the engine export itself.

What Godot handled brilliantly

UI responsiveness with Container nodes across varying phone aspect ratios

Save/load through FileAccess, no third-party plugin needed

Tween for every animation: candle placement, light sweep, chapter transitions, menu fades

Audio buses for a clean SFX / music / ambient split with persisted volumes

Where I had to roll my own

Save migration system with version-stamped files and migration scripts, since the save format kept changing during alpha

Puzzle solver as a Python backtracking tool outside the game that validates every puzzle has exactly one solution before it ships. Not Godot-related but part of the toolchain.

Candle flame flicker and warm glow, hand-animated in GDScript after a few rounds of fighting AnimationPlayer

Numbers

About a year of solo dev

145 hand-crafted rooms

50 MB install

19 testers through closed alpha

30 bugs reported, all fixed

0 bytes of personal data collected or transmitted

Free to download. £2.49 one-time unlock for the full game. No ads, no subscription, no accounts, no analytics. The entire game runs on-device.

Happy to answer anything about shipping with Godot, Play Console flow, solo dev workflow, or the puzzle generation side.

https://play.google.com/store/apps/details?id=com.karlsmith.candlewise

Trailer: https://youtube.com/shorts/d9l73CuEHbo

Think warm.

u/Wild_Conversation851 — 14 days ago

I want to publish my godot app. Just want it out there

As you might know publishing apps on Google Play Store takes a fee. I dont have that money but i do want my app there. If anyone has a dev account and would be willing to publish for me, I would appreciate that i just want some reviews on it.

About the APP:

Its a SpeedCube Timer app with a dual touch on off system It records your times and shows best and average like any other. It shows a solve history too its simple and every cuber would want it if I post the link to suppose r/cubers . that dual-touch system is what every app already on playstore misses and its the exact reason i built it for myself.

DM me if intrested and ill show you the app.

reddit.com
u/Comfortable_Fee_6093 — 13 days ago
▲ 11 r/GodotEngine+1 crossposts

Godot 4 - PhysX5 - Skinned Cloth Solver!

Going over the new skinned cloth solver in the Wild Ox Physx5 module
#Godot #Physx5 #Module

❤️ ~Wild Ox Studios

youtube.com
u/Uno1982 — 14 days ago