u/amcaricola

Image 1 — i remade my save manager, now called "DOT_save manager" for Godot 4.7
Image 2 — i remade my save manager, now called "DOT_save manager" for Godot 4.7
Image 3 — i remade my save manager, now called "DOT_save manager" for Godot 4.7
Image 4 — i remade my save manager, now called "DOT_save manager" for Godot 4.7
▲ 97 r/GodotEngine+1 crossposts

i remade my save manager, now called "DOT_save manager" for Godot 4.7

All free for you to use, NOW in the Godot asset store, version 4.7

https://store.godotengine.org/asset/not-caricola/dot-savemanager/

Dot Save Manager for Godot

An addon (plugin) for Godot 4.x that registers a Global Singleton (autoload) named DOT_save to simplify persistent data storage using Resources (.tres).

Features

  • Global Singleton: Access your save system from any script as DOT_save.set_value_data() or DOT_save.get_value_data(...).
  • Resource-Based: Built on top of Godot's Resource class for native, fast, and structured serialization.
  • Slot System: Manage up to 3 save slots (SLOTS.SPACE_1, SPACE_2, SPACE_3) with built-in slot switching.
  • Debugging Mode: Toggle between user:// and res:// paths to inspect your save files directly in the editor.
  • Ready to Use: Includes both the DOT_save.gd logic and the DOT_resource_save resource class. The plugin auto-registers the singleton.

Installation

  1. Download the addons/dot_save_manager folder.
  2. Copy the folder into your Godot project's addons/ directory.
  3. Go to Project > Project Settings > Plugins.
  4. Find "DOT_save Manager" and ensure it is Enabled.
  5. The singleton DOT_save is registered automatically by the plugin — no manual Autoload setup needed.

More Info

Full documentation in GitHub.

https://github.com/amcaricola/DOT-save-manager

u/amcaricola — 4 days ago