u/CyaneCornix01

PS1 Homebrew Guess Challenge - Hint #2

This is the second hint of the challenge.

Here you can see the silhouette of the protagonist.
Does this silhouette look familiar? 👀

Many users are already trying to guess the PS1 homebrew games. Can you solve it?

Check Hint #1 for more clues.

You have all the info and the award of the challenge here:
PS1 Homebrew Guess challenge rules

u/CyaneCornix01 — 2 days ago
▲ 1 r/Homebrews+4 crossposts

PS1 Homebrew Guess Challenge - Hint #1

This is the first hint of the challenge.

Here you can see the color palette of the protagonist, who appears in both titles.
Does any homebrew game come to mind with a character using these colors?

Many users have already tried to guess the games, do you want to take a shot?

You have all the info and the award of the challenge here:
PS1 Homebrew Guess challenge rules

u/CyaneCornix01 — 3 days ago
▲ 11 r/Homebrews+5 crossposts

PS1 homebrew discovery challenge begins!

On 25 May 2026, a special online event focused on two PS1 homebrew games will begin.

Until then, a community challenge starts now 👀

Can you guess the two games?

Rules:

  • Both are already released PS1 homebrew games.
  • Both games were created by the same developer.
  • You must correctly guess the full names of BOTH games.
  • Guesses can be posted on Reddit or Twitter/X (follow here for earlier hints).
  • Edited comments will not count.
  • The first correct guess will be selected as the winner.
  • The challenge closes on 24 May.

Daily visual hints will be posted until the reveal.

🏆 Prize

The first person to correctly guess both games will be permanently featured in the Awards section of psxhomebrewgames.com as “PSX Homebrew Detective Award 2026”.

This recognition is meant to highlight the player who actively explores and discovers hidden gems within the PS1 homebrew community, helping bring attention to creative homebrew projects that might otherwise go unnoticed.

Think you can solve it?

u/CyaneCornix01 — 4 days ago
▲ 52 r/psxdev+2 crossposts

Something is happening on 25 May for the PS1 homebrew community

We’re preparing something special for the PS1 homebrew community.

More information coming soon.

May 25, 2026.

Feel free to spread the word!

u/CyaneCornix01 — 7 days ago
▲ 447 r/lua+5 crossposts

I'm still working on my engine for PS1 games. More details in the comments.

u/CyaneCornix01 — 7 days ago
▲ 236 r/Homebrews+8 crossposts

Zelda: Ocarina of Time running on PS1?

Hi everyone!

After projects like Mario 64 PSX, Half-Life PSX, and the recent PSX Splash Game Jam (new article soon), we have a lot of projects to cover in the PS1 homebrew scene. Today, we are going to talk about Zelda: OOT for the PS1!

Zelda: OOT is still highly experimental, but it’s already playable and includes basic movement, collision, and a surprisingly modern dual-stick camera system (like Dark Souls). The prototype was built using PSYQo, and the developer (u/izzy88izzy) explained the project also serves as a way to better understand PS1 hardware and improve another engine project called BONNIE-32 (check it out).

Performance is still very rough and there are several graphical issues, but considering the scale of Ocarina of Time, it’s already a fascinating technical achievement.

We go into more detail about the project, its technical challenges, and the current state of the prototype in our full article:
👉 Zelda: Ocarina of Time on PS1 Sounds Impossible…

Since nobody seems to have covered the project on YouTube yet, and we don't know how to compile it ourselves, we wanted to help spread the word by uploading gameplay footage recorded by izzy88izzy (full credit goes to the developer) on our channel:
👉 A Zelda Game on PS1?! - Incredible Homebrew Project

u/CyaneCornix01 — 9 days ago
▲ 29 r/Homebrews+7 crossposts

We have uploaded a new gameplay to our channel!

In this case, it's a PS1 homebrew project created for the first PSXSPLASH Jam organized by Bandwidth.

Fishing, quick-time events and a big surprise!

We are working on an special article about the jam and this project in particular.

Please, check out our gameplay:

The Lake Giveth

Any feedback would be amazing 😄

u/CyaneCornix01 — 15 days ago
▲ 30 r/retrogamedev+2 crossposts

I've been experimenting with adding original PlayStation 1 asset support to QtMeshEditor, an open-source 3D mesh/material editor and asset pipeline tool I've been building.

Importing CAR.TMD and GRID.TMD

Current progress:

  • .TMD mesh import/export
  • .TIM texture support
  • editing/exporting PS1-style assets
  • generic asset validation already works with imported models

Next step is experimenting with platform-specific validation rules and hardware profiles for retro consoles (PS1 first, maybe N64/DS later).

Long-term idea:

  • PS1 homebrew workflows
  • retro-style indie pipelines
  • CLI/CI asset scanning
  • hardware-aware asset validation

The PS1 assets in the demo are from MB Designs:

https://mbdesigns.itch.io/ps1-homebrew-source-code-rendering-3d-graphics-with-psyq

Project:

https://github.com/fernandotonon/QtMeshEditor

Would love feedback from anyone working with PS1 homebrew or retro pipelines, especially around useful validation rules or formats worth supporting.

reddit.com
u/CyaneCornix01 — 15 days ago
▲ 13 r/psxdev+1 crossposts

Couple of the most influential people in the PSX Development space got together and spat out straight fire

u/CyaneCornix01 — 18 days ago

We’ve got some great news. The Snake PSX alpha 2.0 is no longer lost!

This version was originally hosted on PSXDev and couldn’t be found anywhere else after the forum went down (only 1.0). Recently, the developer (rubixcube6) himself commented on one of our posts, and we finally have access to version 2.0.

Big thanks to him! He also shared the source code and assets, which is amazing.

Here’s the link to the official page:
Snake PSX

I also wanted to share a short reflection I wrote about how easily homebrew projects can disappear over time and its preservation dilemma. You can read it here:
When PS1 Homebrew Disappears

reddit.com
u/CyaneCornix01 — 20 days ago
▲ 123 r/Homebrews+4 crossposts

We’ve got some great news. The Snake PSX alpha 2.0 is no longer lost!

This version was originally hosted on PSXDev and couldn’t be found anywhere else after the forum went down (only 1.0). Recently, the developer (rubixcube6) himself commented on one of our posts, and we finally have access to version 2.0.

Big thanks to him! He also shared the source code and assets, which is amazing.

Here’s the link to the official page:
👉 Snake PSX

I also wanted to share a short reflection I wrote about how easily homebrew projects can disappear over time and its preservation dilemma. You can read it here:
👉 When PS1 Homebrew Disappears

u/CyaneCornix01 — 20 days ago
▲ 20 r/Tetris+3 crossposts

Hi everyone! 🎮

We’ve just launched a new channel focused only on PS1 homebrew games, and our first video features Tetrade!

If you’re interested in this kind of content, feel free to check it out:
Tetrade - Gameplay

Any feedback is welcome!

u/CyaneCornix01 — 23 days ago

A Geometry Dash-style game is now running on the original PlayStation, and it finally has a playable demo!

The project recreates the core gameplay of the original (precise jumps, gravity changes, and fast rhythm-based action) but fully rebuilt from scratch in C for PS1 hardware.

The demo already includes several classic levels like Stereo Madness, Back on Track, Polargeist, and Dry Out.

We go into more detail about the demo and its features in our full article:
👉 GeoDash PSX: A Geometry Dash Demake Built for the Original PlayStation

Have you tried it yet? How does it feel on PS1 compared to the original game? 🎮

u/CyaneCornix01 — 28 days ago
▲ 20 r/psxdev+1 crossposts

Hey guys, I've been working hard on my Geo Dash PSX game and just launched a demo on itch.io

There are 4 playable levels. Has a practice mode with checkpoints. Music is not original yet.

You can play it on a PS1 emulator like DuckStation or PCSX-Redux or on a real PS1, more details on the game page.

Let me know if you like it, thanks.

u/400_bad_request_ — 1 month ago

A new tool called PSX Splash 2.0 lets you build games in Unity and run them on real PS1 hardware.

It’s still early, but this could be a huge shift for PS1 homebrew, making development faster and more accessible. In short, you can use Unity to build your scenes, script the game logic with Lua, and create your own animations within the engine.

If you’d like more information about the development and use of the tool, here’s a link to the original video:

https://www.youtube.com/watch?v=eFv2Yi0Z6E0

We go into more detail about the importance of this tool in our article:

Unity Is Finally Coming to PS1!

u/CyaneCornix01 — 1 month ago