One creator is recreating GTA V, Skyrim, Elden Ring, God of War and Final Fantasy X on PS1
▲ 2 r/Homebrews+4 crossposts

One creator is recreating GTA V, Skyrim, Elden Ring, God of War and Final Fantasy X on PS1

I've recently come across a creator called 2009aero, who has been making experimental recreations of modern games on retro hardware.

In just a few months, he's shown PS1 projects based on:

  • Minecraft
  • GTA V
  • Skyrim
  • Elden Ring
  • Final Fantasy X
  • God of War
  • Oblivion

He's also experimented with N64 projects such as GTA San Andreas and Dark Souls, and previously attempted to bring Pokémon Red to TempleOS using HolyC.

Here's the interesting part: none of these PS1 projects appear to be publicly playable or open source. They're essentially demonstrations showing what these games could look like running on hardware that was never designed for them.

And this seems to have created a bit of a divide.

For regular gamers, these projects are pretty amazing (see YT comments). Seeing something like GTA V or Elden Ring recreated on a PS1 is obviously impressive and makes for a great video.

But some people in the PS1 homebrew community (psxdev discord) have a very different view. I've seen the argument that these are essentially showcase projects: they're designed to demonstrate an impressive result and attract attention, but there's no released game, source code or technology for other developers to actually experiment with.

The sheer speed is also interesting. Seven different PS1 projects in around three months is a lot, especially considering the technical limitations involved in developing for the original hardware. Although 2009aero hasn't publicly explained how much AI is involved in the development process, so it's impossible to know how much AI, if any, was used.

Sapika_08 wrote our first feature for PSX Homebrew Games looking into 2009aero, his projects and this divide between the general gaming audience and the homebrew community:

GTA V, Skyrim and Final Fantasy X on PS1?

So I'm curious what do you think:

Are these projects valuable technical experiments even if they never become playable games?

Or is a PS1 homebrew project only really interesting to the scene if people can download it, study it and build upon it?

youtube.com
u/CyaneCornix01 — 2 days ago
▲ 83 r/ModRetro+6 crossposts

Grandleon - Tactical RPG Engine and Editor

Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.

github.com
u/CyaneCornix01 — 4 days ago
▲ 23 r/Homebrews+4 crossposts

The Backrooms on PS1? Meet Tiny Backrooms

We recently added Tiny Backrooms into our website, a small survival horror project by KasaBranca inspired by the Backrooms and classic PS1 games such as Resident Evil.

The project is made with Mipsync Engine, a new development environment specifically designed to create games for the PS1. It provides a Unity-like workflow with a scene editor, asset management, animation, UI and audio tools, while using its own scripting language, Mips#, which is similar to C#.

Since Mipsync is still very early in development, Tiny Backrooms is also one of the early playable projects made with the engine. The current build is very small, featuring only three prerendered areas, but it already demonstrates the foundations of a PS1-style survival horror game.

We've also included a short gameplay video so you can see the project in action.

We wrote a short article covering the project:

Tiny Backrooms

It's interesting to see new tools making PS1 development more accessible, and I'm curious to see what projects will come out of Mipsync as the engine evolves.

youtube.com
u/CyaneCornix01 — 8 days ago
▲ 97 r/esGaming+4 crossposts

Hide a frog inside a castle in this PS1 homebrew game

I recently had the chance to play Where in the pils is Fitzgerald? with my wife (the game requires two players to play), a PlayStation 1 homebrew game developed by Zhamul.

The concept is simple but surprisingly original: one player hides Fitzgerald somewhere inside a medieval castle, while the other explores four different areas, talks to NPCs, and tries to track him down. The game is designed exclusively for local multiplayer.

I recorded some gameplay in case you'd like to see how it plays on an emulator (it also works on real hardware).

You can also read more about the project and download links here:
Where in the pils is Fitzgerald?

More Gameplays:
Youtube Channel

u/CyaneCornix01 — 13 days ago
▲ 9 r/snakegame+4 crossposts

🐍 Snake has officially joined our PS1 Homebrew Leaderboards!

A little while ago, we launched a new community project: online leaderboards for PS1 homebrew games. The idea is simple: give players a place to submit their best scores, compare them with others, and add a bit of friendly competition to these amazing homebrew projects.

Today, we're excited to announce that Snake has officially been added!

🏆 Submit your best score here:
PS1 Homebrew Leaderboards

We've also uploaded a full gameplay showing the current record: 85 points.

Watch it here:

Snake Reimagined for PS1 – Homebrew Gameplay

To keep the competition fair, there are two simple rules:

  • A full gameplay video is required for every score submission.
  • If two players achieve the same score, the run made on Snake v1.0 will take precedence over v2.0.

The reason is simple: v2.0 lets players increase the game speed from the very beginning, making it much quicker to reach new attempts.

We're looking forward to seeing how far everyone can push their scores. Good luck, and happy snake hunting! 🐍🏆

PS: Any feedback is more than welcome!

reddit.com
u/CyaneCornix01 — 18 days ago
▲ 6 r/Homebrews+4 crossposts

Survey: IA in game development

Recently, there has been a strong debate in the gaming community about the use of AI in projects.

Beyond the philosophical debate around its use, we want to know what the community actually thinks and how people are using (or not using) these tools. We also believe that both developers and players would be interested in knowing the general opinion of the community and how others are approaching this topic.

We've created a short survey asking (3-4 mins):

• How often do you use AI tools and what tasks do you use AI for?

• Do you think AI-generated content has a place in game development?

• Should developers disclose when AI has been used in a project?

• Would knowing that a game used AI affect your willingness to play it?

• Should AI-assisted games compete equally with non-AI games in contests or awards?

The goal is to get a better picture of the community's opinions and how people are approaching this technology.

Link: IA in PS1 Homebrew Community

We would really appreciate your participation and if you know other people interested in the homebrew scene, sharing the survey would help us reach more members of the community.

We'll share the results here once we collect enough responses.

Thank you so much!

u/CyaneCornix01 — 24 days ago
▲ 96 r/Homebrews+8 crossposts

Exclusive interview with the developer behind Half-Life PSX

Today we've published an exclusive interview with izzy88izzy, the developer behind Half-Life PSX and PSoXide.

We talked about the technical challenges of bringing Half-Life to the original PS1, why he chose Rust, how PSoXide has evolved thanks to the project, his thoughts on AI-assisted development, and what still needs to be done before a public release.

If you're interested in PS1 homebrew, I think you'll find it an interesting read.

Link: https://www.psxhomebrewgames.com/2026/07/bringing-half-life-to-original-ps1.html

You can check his post about the project here: Half-Life PSX

I'd love to hear your thoughts and discuss the project!

u/CyaneCornix01 — 26 days ago

Would you still support Williams if Sainz and Albon left the team?

Imagine a future where both Sainz and Albon leave Williams. Would you stay loyal to the team?

What is the main reason you support Williams: its history, the legacy of the team, the cars, the drivers, or the current project?

As for me, Sainz is a big part of why I started following Williams more closely. I’d like to know how other fans feel about the relationship between supporting a team and supporting its drivers.

reddit.com
u/CyaneCornix01 — 26 days ago
▲ 1 r/VideojuegosMX+1 crossposts

Nuevo juego de PS1 original basado en Italia - Exclusiva con el creador

Hola gente!

Hemos hecho una nueva entrevista al creador de Sibilla, un juego nuevo para la PS1 original ambientado en el renacimiento italiano.

Hemos lanzado la entrevista en inglés, italiano, pero también en español!

Hablamos de muchos datos sobre el desarrollo de videojuegos en consolas clásicas.

Por si os interesa, os dejo el enlace a la entrevista!

Sibilla: Un juego de PS1 ambientado en el renacimiento italiano

u/CyaneCornix01 — 1 month ago
▲ 95 r/Homebrews+8 crossposts

We interviewed the developer behind Sibilla, a new PS1 homebrew set during the Italian Renaissance

We recently had the chance to interview Pasqui industry, the creator of Sibilla, an upcoming PlayStation 1 homebrew game inspired by the Italian Renaissance.

In the interview he talks about:

  • Why he chose the original PS1 in 2026 instead of modern platforms.
  • How the first demo was built in just 7 weeks.
  • The technical challenges of running the game on real hardware (performance, clipping, CD-Rs...).
  • Why Mirror's Edge, local Italian history and Renaissance legends all influenced the project.
  • His plans for the full game.
  • And much more!

There are also some interesting stories about his first PlayStation, early modding experiments, and how a Game Boy project eventually evolved into Sibilla.

We also wanted to make the interview accessible to as many people as possible, so it's alos available in Italian and Spanish. In fact, this is the first time we've ever published an article in Italian on PSX Homebrew Games!

If you're interested in PS1 development or homebrew, we think you'll enjoy the full interview:

Sibilla: a PS1 Game Set in Renaissance Italy

We'd also love to hear what part of the interview you found the most interesting.

u/CyaneCornix01 — 1 month ago
▲ 3 r/psx

Is there a list of PS1 Platinum games with updated builds?

I'm trying to compile a list of PAL PlayStation 1 Platinum releases that contain updated game revisions (bug fixes, changes, new content, etc.).

Does anyone know if there's a website or database that specifically tracks this? I know Redump lists different revisions for many games, but I'm looking for a resource that identifies which Platinum editions actually include updated builds compared to the original black label release.

Any help or pointers would be greatly appreciated. Thanks!

reddit.com
u/CyaneCornix01 — 2 months ago
▲ 717 r/Gaming_es+12 crossposts

Tapochka 3D: From anime drawings to PS1 polygons

Tapochka 3D is a PS1 homebrew game developed by nradiowave where you play as an anime-style catgirl trying to escape from a mysterious castle.

From what has been shown so far, the game includes:

  • Exploring different areas of the castle
  • Solving simple environmental puzzles
  • Rescuing fairies trapped inside cages
  • Collecting keys to unlock new paths

At the moment, there isn't much information available about the project. Most of what we know comes from updates shared in 2025, and there haven't been many recent development posts. Hopefully, the project is still active, because it certainly looks like a charming addition to the PS1 homebrew scene.

If you'd like to learn more, we've gathered everything currently known about the project in our article:

Tapochka 3D

u/CyaneCornix01 — 2 months ago

Curious about how software gets added to Mint’s Software Manager - How can I track or request Amule 3.0.0?

Hi everyone,

I’m quite interested in the recent 3.0.0 release of aMule, but I noticed it’s not yet available in the Software Manager of Linux Mint.

I was wondering how this usually works:

  • Is there any way to check whether/when a new version gets added to the repositories?
  • Is there a proper place or process to request inclusion of a package?

I’m just trying to understand how this pipeline works in Mint. I really like Linux Mint and I have it installed on both of my laptops. I’ve been genuinely impressed with the system over the past few months!

Thanks in advance!

PS: I’m aware it can be downloaded from the GitHub repository, but I would like to understand how the overall process works.

reddit.com
u/CyaneCornix01 — 2 months ago
▲ 105 r/u_paskudna_rozchepirka+7 crossposts

I made a prototype for game engine that could export to the PSX

It all started with a simple question: “Is it possible to build a game for the PlayStation One using Unity?”

My initial research showed that the answer was technically “yes,” but the process was extremely complicated. So I decided to take a different path and build my own engine capable of exporting projects to the PSOne.

Today, I reached what I can call the first MVP of that idea. For the first time, I managed to complete the entire pipeline — from creating a simple cube in the editor to running it in a PlayStation One emulator.

Of course, this is not a full-fledged game engine yet. But as a foundation, it’s a very promising start. Along the way, I also had the opportunity to learn a lot of fascinating details about the original PlayStation hardware and development process.

There’s still a long road ahead, but seeing that first cube appear on the PSOne screen made all the effort worthwhile.

u/CyaneCornix01 — 2 months ago
▲ 17 r/VideojuegosES+4 crossposts

¿Sabías que hay un nuevo proyecto de Serial Experiments Lain para PS1 en 3D?

El desarrollador Elias Daler anunció un par de meses uno de sus proyectos más interesantes: un juego en 3D basado en Serial Experiments Lain para el original PlayStation. Para el que no lo conozca, es conocido en la comunidad por haber hecho un port de Yume Nikki para la PS1.

Por ahora, el alcance del proyecto es aún desconocido (podría quedarse en una simple demo con unas pocas salas), pero lo que se ha mostrado ya resulta bastante interesante. En esta fase temprana, el escenario principal es la mítica habitación de Lain, recreada con su ordenador, su cama y los distintos objetos que aparecen en la serie.

En el apartado técnico, el desarrollador ha estado trabajando en el modelado de Lain, especialmente en su rostro. La mayoría de objetos del entorno están realizados mediante color por vértice (vertex color), mientras que algunos elementos concretos utilizan texturas.

Aunque todavía hay muy poca información sobre la totalidad del juego, se trata de un proyecto especialmente llamativo para los fans de Lain, del anime en general y del homebrew de PS1.

¿Qué os parece? ¿Os gustaría probarlo?

u/CyaneCornix01 — 2 months ago
▲ 306 r/retrogamedev+7 crossposts

Did you know there’s a new 3D Serial Experiments Lain PS1 project?

Developer Elias Daler announced a couple of months ago one of his experimental projects: a 3D game based on Serial Experiments Lain for the original PlayStation. Right now, the scope of the project is still unclear (it could end up being just a small demo with a few rooms), but what has been shown so far is already quite interesting.

At this early stage, the main environment is Lain’s iconic bedroom, recreated with her computer setup, bed, and various objects seen in the anime. On the technical side, the developer has been working on Lain’s character model, especially her face. Most of the environment is built using vertex coloring, while some specific elements, like the face do use textures.

Even though there’s still very little information about the final scope, this is already a very intriguing project for fans of Lain, anime in general, and PS1 homebrew.

What do you think about it? Would you like to see this idea expanded into a full game?

Here you have the full article (also in Spanish) with more information about the project:

New Serial Experiments Lain on PS1

u/CyaneCornix01 — 2 months ago
▲ 9 r/Gaming_es+2 crossposts

¿Nuevo Resident Evil para la PS1 original?

Por muy increíble que parezca, la verdad es que sí que hay alguien haciendo ese proyecto. El usuario T0fuZ está creando un motor gráfico donde puedes meter los personajes, objetos y escenarios de todos los RE de la PS1 y crear tu propio juego funcional en la PS1 original. De momento solo lo puedes probarlo si te unes a su Patreon. De todas formas, tenéis un montón de videos diarios en su canal para ver como evoluciona el proyecto.

De todas formas, os voy a comentar un poco todas las novedades que nos ha dado en mayo para que veáis la rápida evolución del proyecto. Solo en un mes ha introducido las siguientes características:

  • Ahora se pueden meter las bandas originales de cada juego.
  • Los enemigos tienen IA y puedes poner varios bosses a la vez.
  • Ahora hay armas y sonidos.
  • Ha optimizado el cambio de cámaras y la CPU tiene menos trabajo.
  • Incluso ha metido un sistema cooperativo para dos jugadores (os imagináis jugar al RE1, 2 o 3 con un amigo?)

No sé qué pensáis, pero me parece un proyecto increible. Ojalá siga lanzando más actualizaciones y podamos ver la versión final. El desarrollador ha dicho que su objetivo es lanzar el motor personalizable para todo el mundo y él mismo quiere crear otro juego (con sus propios assets, escenarios y sonidos) para lanzar un nuevo survival horror para la PS1 original en pleno 2026/2027.

Qué te parece que se sigan lanzando juegos en la PS1 a día de hoy?

u/CyaneCornix01 — 2 months ago

¿Sabías que están trabajando en un motor para hacer juegos de PS1 donde funcionan los assets de Resident Evil 1, 2 y 3?

Por muy increíble que parezca, la verdad es que sí que hay alguien haciendo ese proyecto. El usuario T0fuZ está creando un motor gráfico donde puedes meter los personajes, objetos y escenarios de todos los RE de la PS1 y crear tu propio juego funcional en la PS1 original. De momento solo lo puedes probarlo si te unes a su Patreon. De todas formas, tenéis un montón de videos diarios en su canal para ver como evoluciona el proyecto.

De todas formas, os voy a comentar un poco todas las novedades que nos ha dado en mayo para que veáis la rápida evolución del proyecto. Solo en un mes ha introducido las siguientes características:

  • Ahora se pueden meter las bandas originales de cada juego.
  • Los enemigos tienen IA y puedes poner varios bosses a la vez.
  • Ahora hay armas y sonidos.
  • Ha optimizado el cambio de cámaras y la CPU tiene menos trabajo.
  • Incluso ha metido un sistema cooperativo para dos jugadores (os imagináis jugar al RE1, 2 o 3 con un amigo?)

No sé qué pensáis, pero me parece un proyecto increible. Ojalá siga lanzando más actualizaciones y podamos ver la versión final. El desarrollador ha dicho que su objetivo es lanzar el motor personalizable para todo el mundo y él mismo quiere crear otro juego (con sus propios assets, escenarios y sonidos) para lanzar un nuevo survival horror para la PS1 original en pleno 2026/2027.

Qué te parece que se sigan lanzando juegos en la PS1 a día de hoy?

u/CyaneCornix01 — 2 months ago
▲ 122 r/residentevilll+8 crossposts

Green Herb Engine May update recap (PS1 Resident Evil engine progress)

In just a few weeks, u/t0fuzzer has done an incredible amount of work updating his PS1 engine, adding a huge number of new features. For those unfamiliar, he is developing an engine where original Resident Evil PS1 assets can actually run natively on PS1 hardware. We’ve written a detailed article on our website tracking every single update based on the dozens of videos he has been uploading. In this article, we cover all the progress made during the month of May. We will soon also release a continuously updated article covering all June developments day by day.

We think this is an absolutely incredible project and we really hope it continues to evolve!

Over the past month, Green Herb Engine has gone from an early experimental build to one of the most advanced PS1 homebrew engine projects currently in development.

The engine can now render full environments from Resident Evil, play original music and sound effects, and handle lighting systems inspired by the original games. It also includes classic tank controls and fixed camera transitions, recreating the core survival horror feel on PS1 hardware.

One of the most impressive aspects is how many original assets are already working in-engine. Characters, enemies, and environments from Resident Evil 1, 2 and 3 are now being loaded and tested in real time, including iconic enemies like the Tyrant and Nemesis appearing in the same scenes.

Throughout May, the developer also introduced major technical improvements such as:

  • Optimised camera switching with near-original performance
  • Native playback of original RE soundtrack files
  • Reverb and environmental audio effects
  • Improved enemy AI with reduced CPU usage
  • A fully working mask system for correct 2D/3D layering
  • Support for multiple characters on screen at once
  • Co-op concepts

The most recent updates even show experimental scenarios with multiple bosses on screen simultaneously, something that would have been unthinkable on original hardware without serious optimisation. While still clearly in active development and requiring emulator enhancements like expanded RAM, the progress so far is already remarkable.

We go into full detail, including all videos and technical breakdowns, in our article here (you can also read it in Spanish):

The Engine That Could Bring a New Resident Evil to PS1

And you can also watch gameplay footage on his YouTube channel:

T0fuZ

u/CyaneCornix01 — 2 months ago