
I’m making a modern editor that can build real PS1 games
Hey everyone,
I’ve been working on a small game engine / editor called Mipsync.
It’s basically my attempt at making a modern editor for PlayStation 1 homebrew development. The goal is to have a Unity-like workflow, but focused specifically on PS1-style rendering and real PS1 output.
Right now it has a Hub for managing projects and engine versions, automatic updates, a scene editor, hierarchy, inspector, asset browser, Game View, and some PS1 render settings like affine texture warping, 15-bit color, dithering, fog, and vertex jitter.
It can also build PS1 output, and I recently tested one of the builds on real hardware by burning it to a CD-R. It booted and worked without any major issues, which was a pretty exciting milestone for me.
That said, this is still very early in development, so please don’t expect too much yet. A lot of features are unfinished, the workflow still needs polish, and I still have a ton of work to do on documentation, templates, audio, debugging tools, and stability.
I’m not trying to make a general-purpose engine or compete with Unity/Godot. Mipsync is meant to be a niche tool for people who are interested in PS1 homebrew, retro 3D, and PSX-style game development.
I just wanted to share the current state and see if people find this interesting.
Website:
Discord:
Any feedback, criticism, or suggestions would be really appreciated.