r/ModRetro

I know ModRetro M64 absolutely will get written about in magazine articles, and I know what I can do to accomplish this

I know ModRetro M64 absolutely will get written about in magazine articles, and I know what I can do to accomplish this

> "[W]e know a lot of people are never going to pay attention to these things. We know they're not going to get written about in magazine articles. We know the reviewers are not going to talk about these things or even necessarily understand them" - Palmer Luckey, 2026 July 28

Downvote first! Do not continue reading until you have downvoted. Reminder, make sure that you downvoted before proceeding. You have been warned. Last chance: Downvote now!

I think this is a challenge for ModRetro community and enthusiasts that understand ModRetro to show how special their products truly are! Challenge accepted! Here's my progress to understand the challenge so far! Other than a college newspaper, I have never had any of my writings published, however, given my effort to identify and share these informations, I think I know what's next! I don't have to be the best to prepare an article, but I can at least see how it is, and identify what the landscape looks like and how it currently functions.

Considering magazines, which existed for over 360 years, are a medium of print (like hardcore and paperback books with much longer histories) that are published periodically, and diversely span across practically every industry and cover nearly every topic, including specialized niches, even such as ModRetro devices, including the ModRetro M64.

Yesterday I examined many existing magazines that are likely or possibly relevant to contain an article or otherwise comfortably cover mentioning or acknowledging ModRetro's M64 (and perhaps also the previously released Chromatic) as well as the M64 Pro Controller, the cartridges and games, etcetera. I tried to find any traces or instances of any coverage yet already, and mostly I did not find practically anything. There were some interesting finds, but not much to qualify what I was looking for. See https://old.reddit.com/r/ModRetro/comments/1vr3huu/headphone_warning_modretro_m64_spotted_in_the/p4en6af/

Here is a table listing possibly relevant retro game console magazines along with some informations that should assist with direction on if it is possible and how to potentially contribute, what the process may look like, or where to look for more information to further learn the process (Note: Make sure to read and understand the process as much as you can before attempting to 'get [ModRetro] written about in magazine articles' because quality is more important than quantity):

Magazine Name Publication Status (Print/Digital/Both) Accepts Unsolicited Pitches? Requires Existing Contributor? Submission/Guidelines URL Contact Email/Method
4P^[1] Digital 4p@funkemedien.de; Germany phone number
CD-Action^[2] Print & Digital cdaction@cdaction.pl; news@cdaction.pl
CGMagazine^[3] Digital Yes https://cgmagonline.com/contact-us/; bfrye@cgmagonline.com
Comptiq^[4] Print & Digital https://mediaguide.kadokawa.co.jp/media/p86-thyc-pj/contact
Dengeki Nintendo^[5] Print & Digital https://kadokawagamelinkage.jp/contact.html
Edge^[6] Print & Digital Yes Unknown edge@futurenet.com
The Escapist^[7] Digital Yes No contact@escapistmag.com; tips@escapistmagazine.com
Famitsu^[8] Print & Digital https://famitsu.com/contact; kgl-famitsu-release@ml.kadokawa.jp
Game Informer^[9] Print & Digital Yes Yes https://gameinformer.com/help freelance@gameinformer.com; miller@gameinformer.com
The Games Machine^[10] Print & Digital redazione@thegamesmachine.it; Italy phone number
gamesradar+^[11] Digital Yes No https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/ pitches@gamesradar.com
HobbyConsolas^[12] Print & Digital hobbyconsolas@henneomagazines.com; Spain phone number
Level^[13] Print & Digital
MCV/Develop^[14] Digital Yes No https://mcvuk.com/contact-us/; mcvmatt@datateam.co.uk
Nintendo Dream^[15] Print & Digital
Nintendo Force^[16] Print & Digital Yes No https://nintendoforcemagazine.com/contact; lucasmthomas@nintendoforcemagazine.com; nintendoforcelucas@gmail.com
Old School Gamer Magazine^[17] Print & Digital Yes No https://oldschoolgamermagazine.com/advisory-board-staff-get-involved/ https://oldschoolgamermagazine.com/contact-old-school-gamer/; rb@oldschoolgamermagazine.com; USA phone number
Oyungezer^[18] Print & Digital Yes https://oyungezer.com.tr/setimedia/kullanim-sartlari eser@oyungezer.com.tr
PC Gamer^[19] Print & Digital Yes https://pcgamer.com/write-for-pc-gamer/ pitches@pcgamer.com; editors@pcgamer.com; tips@pcgamer.com
PC Games^[20] Print & Digital Yes https://pcgames.de/Kontakt/; redaktion@pcgames.de; Germany phone/fax number
Pelit^[21] Print & Digital Yes No tuukka.gronholm@fokusmedia.fi; Finnish phone numbers
Pure Nintendo^[22] Print & Digital Yes No https://purenintendo.com/magazine/faq/ support@purenintendo.com; questionblock@purenintendo.com
RePlay^[23] Print Yes No https://replaymag.com/about-replay/about-replay-magazine/ editor@replaymag.com; USA phone numbers
Retro Gamer^[24] Print & Digital Yes No https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/ darran.jones@futurenet.com
Unpause^[25] Digital Yes No https://unpause.nl/contact/; redactie@unpause.nl

Sources & Verification

  1. 4P: Editorial Manager: Dana Neumann; See https://4p.de/impressum and https://4p.de/4p-redaktion-stellt-sich-vor
  2. CD-Action: Editor-in-Chief: Daniel Bartosik, Managing Editor: Łukasz Morawski; See https://cdaction.pl/kontakt/
  3. CGMagazine: "We do not accept user submissions for news or reviews, though we welcome tips on developing stories." Editor-in-Chief Brendan Frye explicitly lists bfrye@cgmagonline.com in his public Twitter profile and Muck Rack bio; See https://cgmagonline.com/contact-us/, https://cgmagonline.com/editorial-policy/, https://cgmagonline.com/author/brendanfrye/, https://cgmagonline.com/review-policy/, and https://cgmagonline.com/ethics-policy/
  4. Comptiq: A "MediaMix Game Magazine" split into two sections: one with information about games, and one with manga information. It's also known for revealing information on upcoming games and includes a gift in each issue.; See https://web-ace.jp/comptiq/ and https://en.wikipedia.org/wiki/Comptiq and https://mediaguide.kadokawa.co.jp/media/p86-thyc-pj/contact/ (I can't read Japanese Kanji to navigate the site, but "This inquiry form is intended exclusively for corporate clients. Please fill in the required information and submit the form.")
  5. Dengeki Nintendo: See https://dn.dengeki.com/
  6. Edge: Editorial Director: Tony Mott, Deputy Editor: Jon Bailes deputy editor; See https://en.wikipedia.org/wiki/Edge_(magazine)
  7. The Escapist: Managing Editor: Paul McNally; See https://escapistmagazine.com/about-us/, https://escapistmagazine.com/editorial-policy/, https://escapistmagazine.com/escapist-staff/, https://escapistmagazine.com/contact-us/, and https://escapistmagazine.com/contact/; Also see https://facebook.com/EscapistMag/ (for tips email address)
  8. Famitsu: Also see https://kadokawagamelinkage.jp/contact.html
  9. Game Informer: Editor-in-Chief: Matt Miller; See https://gameinformer.com/help and https://gameinformer.com/staff
  10. The Games Machine: See https://thegamesmachine.it/chi-siamo/
  11. gamesradar+: Accepts pitches from "contributors of all backgrounds and experience"; must bring curiosity, expertise, insight, fresh perspectives
  12. HobbyConsolas: See https://hobbyconsolas.com/estaticos/como-trabajamos.html
  13. Level: It seems there may be issues with the websites, and I'm not sure if the operations are still active. Previously involved persons include Michal Křivský, Martin Bach, Petr Poláček; and Ondřej Průša; Also nakeddog.cz appears to be inaccessible as well
  14. MCV/Develop: Editor: Matt Broughton; See https://mcvuk.com/mcv-develop-magazine/
  15. Nintendo Dream: See https://ndw.jp/nindori_form/ or https://ndw.jp/toukou/ To contribute to Nintendo Dream, you must use their official reader submission form rather than pitching professional articles for publication. The site does not accept unsolicited freelance pitches for news or editorial content; instead, it provides a reader submission form for fans to contribute to specific magazine sections.; Also see https://nintendoprint.miraheze.org/wiki/Nintendo_DREAM ; May require contacting Ambit Co., Ltd., or parent publisher Tokuma Shoten
  16. Nintendo Force: Editor-in-Chief: Lucas M. Thomas; See https://nintendoforcemagazine.com/force-faq
  17. Old School Gamer Magazine: Editor-in-Chief: Jarrod Kailef; See https://oldschoolgamermagazine.com/influencers/
  18. Oyungezer: Editors-in-Chief: Serpil Ulutürk, Eser Güven; See https://oyungezer.com.tr/setimedia/kunye and https://oyungezer.com.tr/setimedia/hakkinda
  19. PC Gamer: Explicitly accepts pitches from experienced writers via pitches@pcgamer.com with guidelines at https://pcgamer.com/write-for-pc-gamer/ and https://pcgamer.com/writers-pitch-us-features-about-pc-gaming/; Also see https://pcgamer.com/about-pc-gamer/ and https://pcgamer.com/meet-the-team/
  20. PC Games: See https://pcgames.de/Team/ and https://pcgames.de/Impressum/
  21. Pelit: Editor-in-Chief: Tuukka Grönholm; See https://pelit.fi/contact/, https://fokusmedia.fi/yrityksesta/, https://fokusmedia.fi/lehdet/pelit, and https://fokusmedia.fi/media/pelit
  22. Pure Nintendo: Editor-in-Chief: Justin Sharp; See https://purenintendo.com/staff/ and https://purenintendo.com/magazine/faq/
  23. RePlay: "About" page states the magazine is for coin-op amusement game business (e.g. arcades), and "prepared publicity and story suggestions are cheerfully accepted for publication review from outside sources"
  24. Retro Gamer: Editor: Darran Jones; See https://gamesradar.com/gamesradar-pitching-guidelines-how-to-pitch/.
  25. Unpause: Founders state they want to "free up a budget to pay guest writers" in the future. Official contact page states to email redactie@unpause.nl for questions or tips; See https://unpause.nl/colofon/

Random notes:

  • What you should pitch (varies from magazine to magazine):
    • Original reporting
    • Interview-led features
    • Expert coverage of big games, films, and TV shows
    • Unique perspectives on topics of ongoing interest to our audience
    • Material that you own and/or have the necessary rights/permissions to supply the material
    • Outline the feature story you want to write in 1-2 paragraphs
    • Explain both why this is a good story how you plan to tell it
    • Tell us who you plan to interview for the feature and a target word count
    • Stories about mods, communities, history, and the making of games
    • Interesting ideas around the hottest topics
    • Remember that not everything has to be a 3000 word behind-the-scenes feature
    • Short features and galleries too
    • Briefly tell us about yourself and include links to existing writing samples
  • What you should not pitch (varies from magazine to magazine):
    • Video scripts.
    • Q&A interviews.
    • Hot takes that fail to communicate new insight or perspective.
    • A story you have already written.
    • Anything created through the use of generative AI.
    • Material that you do not own nor have the necessary rights/permissions to supply the material
    • That you generally want to write about topics
    • That you want to write your opinion editorial
    • Interview subjects you won’t have a chance of getting in touch with
  • An editorial tip (or tip-off) is a brief notification from a source or journalist alerting an editor to a potential story, often lacking full details or a confirmed narrative. A pitch is a formal, structured proposal from a writer or public relations professional to an editor, outlining a specific story angle, thesis, and evidence to secure an assignment or publication
  • https://www.futurecontenthub.com/groupitem/6181/ This looks like something that could include a ModRetro M64 and Chromatic in the photo gallery (lol the page is inaccessible without the unnecessary 'accidental' subdomain)
  • https://en.wikipedia.org/wiki/Journalism_ethics_and_standards
  • https://spj.org/spj-code-of-ethics/
  • https://ipso.co.uk/editors-code-of-practice/
  • https://ifj.org/who/rules-and-policy/global-charter-of-ethics-for-journalists
  • https://ethicaljournalismnetwork.org/accountable-journalism-codes-of-ethics
  • Aww man, flipping through some of these magazines, digital and whatnot, but physical print too, ModRetro deserves to be covered in magazines! Who's gonna put in the effort? Nobody! Who's a nobody? I'm a nobody! lol, I'm not even kidding!
  • Time and Pressure!

Feel free to offer any corrections or additions. I'm sure there is at least one mistake or missing information. I already know some of the information I did not have absolute certainty to fill in, so I left it blank for now, and I can confirm the information later as I proceed further.

u/jkhanlar — 17 hours ago
▲ 7 r/ModRetro+1 crossposts

M64 on Dragonbox makes me wonder... Cartridge adapters?

ModRetro selling M64 on Dragonbox.de makes me wonder if they have a partnership going on to use Retrode cartridge adapters for the M64 once the access to more cores become available. It's kind of a big brained move if I do say so myself.

reddit.com
u/Scottyboy0321 — 22 hours ago

M64 Fan Mod Update

Hey everyone I wanted to post an update to my previous fan mod post so as many people can see it as possible.

I went ahead and installed a pwm controlled fan, and I am pleased to report that it is controlled by the console and shut off when not needed!

For this next section of the update I unfortunately ordered too small of a fan by mistake (20 mm instead of 25mm), so I will not be including it in these numbers as it is not indicative of a proper result.

I wanted to compare the temperatures of an original n64 and a stock m64. Both systems were left in the same room at the same time for 3 hours while playing a game to allow the system temperatures to reach equilibrium. I then measured the temperatures with a laser thermometer.

Original N64

Console external temperature: 47.3 c

Console bottom temperature: 53.8 c

Cartridge temperature: 45.0 c

Stock m64

Console external temperature: 45.5 c

Console bottom temperature: 55.1 c

Cartridge temperature: 39.7c

So all in all the m64 is around the same temperature as an original n64 with the cartridge actually remaining a bit cooler.

Is the fan mod necessary? Given how close it is to a real n64 probably not. But if you want to extra protect your cartridges, a 25mm pwm fan will work inside of the system.

Previous post: https://www.reddit.com/r/ModRetro/s/Zxr9t0BxyZ

reddit.com
u/TheMasterTheorist — 1 day ago
▲ 22 r/ModRetro+1 crossposts

M64 vs A3D temps

M64 vs A3D temps test with thermal camera + cart temps + laptop cooling pad temps

>
(Hot Spot Results After 60 min)
* Bottom: A3D 37.4c (99.32f) vs M64 56.3c (133.34f)
* Top: A3D 40.4c (104.72f) vs M64 52.8c (127.04f)
* Cart Front: A3D 37.5c (99.5f) vs M64 42.6c (108.68f)
* Cart Bottom: A3D 36.3c (97.34f) vs M64 41.5c (106.7f)

(Hot Spot Results After 60 min on Cooling Pad)
* Bottom: M64 40.7c (105.26f) [15.6c - 28.08f delta]
* Top: M64 38.9c (102.02f) [13.9c - 25.02f delta]
* Cart Front: M64 33.8c (92.84f) [8.8c - 15.84f delta]
* Cart Bottom: M64 34.0c (93.2f) [7.5c - 13.5f delta]

youtu.be
u/zezba9000 — 2 days ago

Why did ModRetro decide to release the M64 before it was ready?

I genuinely don't understand the decision. Look at the damage it has already done to the product's reputation: YouTube is full of reviews telling people to wait before buying, or to get an ANALogue 3D instead, while Reddit is packed with bug reports and issues.

What was the reason for shipping before the major problems were fixed???Was there pressure from "investors" or "financial targets"???

Because if there wasn't some external pressure forcing the release, it's hard to understand why launching in this state was considered better than waiting a little longer and making a strong first impression.

reddit.com
u/FrierenAppreciator — 3 days ago

M64 Fan Mod

Now that the schematics for the m64 have been released there is an unused fan header on the motherboard.

I wanted to see if adding a fan would make a noticeable difference so I quickly threw something together.

The fan header is for a pwm fan, but I just used a DC 5v fan I had laying around.

Adding the fan made a major improvement to the system. It went from becoming thermal nuclear (artistic license) and the cartridge getting hot to slightly warm to the touch directly under the fpga and the cartridge staying cool.

The 5v rail is on at all times the system is plugged in, so the fan is always spinning. The next step will be to attach a pwm fan and see if the system's firmware is setup to control it.

Edit: Link to my next post with some updated results: https://www.reddit.com/r/ModRetro/s/09UCBx8Lup

u/TheMasterTheorist — 3 days ago

Update failed: Device is unable to write to memory

I tried multiple macs and multiple cables, all on chrome. Recovery works. Before I tried recovery the device could not tell me what went wrong. So, what do I do now? Anyone have the same issue?

u/LordBortII — 3 days ago
▲ 11 r/ModRetro+1 crossposts

Cartridge connector

M64 Cart Connector

GOOD: Seems WAAAY more reliable than the one in my Analogue 3D. I've only had to reseat the game a couple times ever.

Bad: It appears to be permanently attached to the main PCB; not designed to be modular and replaceable.

I read the iFixIt teardown. They disassemble the eject mechanism and door flaps but there is no mention of removing the cartridge connector.

This part of the console gets mechanical wear and can also be damaged by a small object getting accidentally smashed into the contacts.

Analogue 3D -has a sub-board that can be removed or swapped.

Analogue Nt mini -the same, I believe.

RetroUSB AVS -allows you to swap the cartridge slot. Very fortunate because BunnyBoy had to replace them.

Original N64 -cart slot can be detached from main board and swapped.

SNES (model1) -cart slot can be detached from main board and swapped.

NES (model1) -cart slot can be detached from main board and swapped.

Maybe I missed something. If the M64 cart connector actually *is* removable and replaceable, it's strange that the iFixIt disassembly missed that.

reddit.com
u/Aromatic_Method7767 — 3 days ago

ModRetro Should Release The M64 and M64 Pro Controller Firmware Immediately

It's been about two weeks since we could put in pre-orders and received our consoles. Since then some major issues have been addressed, but there are two big ones that should have stopped the rollout.

  1. Settings can't be saved on the M64.
  2. The M64 Controller memory pak doesn't work.

Both of these issues are egregious enough that the release should have been delayed. ModRetro wants their releases to be quality, so demonstrate it. If this the best initial release they could do then they should have dumped the firmware source for both so other developers can get in and implement that logic. In my software development career, I've written settings storage solutions, and it's really not that hard to roll out something quick while you work on things like wear leveling and edge cases in schema. Just don't forget to have a hardened factory reset just in case 😉

Hopefully someone from ModRetro sees this and pressure is applied.

reddit.com
u/lynxtosg03 — 3 days ago
▲ 12 r/ModRetro+1 crossposts

What's up with the shipping department?

The box to my M64 was ripped before it came out of the shipping box. The moment I removed the tamper-proof seal the rip at the corner was revealed.

To make matters worse the box to one of the pro controllers was clearly dropped before being shipped out.

I know some of you are thinking who gives a F'k. The thing is I'm the kind of gamer that cares about this stuff. I have a large collection of gaming gear going back to the NES and every system after. All have their boxes including many, many games in their boxes.

This is kind of like buying a new car but having it delivered with dents in the body. New is only new of its undamaged.

u/HitHardTactics — 4 days ago
▲ 25 r/ModRetro+1 crossposts

Starcraft 64 seems to work fine

As the title says, i was just curious about to see how and when the game crashes, but after playing four Hours, i had no crash, even at the level in which the Zerg overrun the base.

The overclocking seems to help a bit against the slow downs when big armies clash, have yet to test out a higher one hehe

As i never tried it on the original N64 and the newest update gave the Rumble Pak to the M64 Controller, i was pretty surprised that this game supports it :D

Pretty cool to "feel" the Siege Tanks going on their mayhem hehe

u/AegidiusG — 3 days ago
▲ 7 r/ModRetro+1 crossposts

When will they get the built in controller pak saves to work with the M64 console or controller?

I would assume saves on the original controller paks for the n64 controllers work just fine, but I want to use my pro controller. On the experimental tab in the M64 menu the built in controller pak is under coming soon so I am assuming that feature is not yet implemented with the console yet? That is kind of wild to release a console and not have the option to have save games work on the controller paks when you release it. I am not certain if the controller pak saves is either on the pro controller or the console itself? Granted I think a lot of N64 games didn't really use the controller pak to save games but there are still a few games I own that I can't fully play through unless I either just use my original N64 controller with its controller pak or just play through the entire game in one setting and not save.

reddit.com
u/Shoddy_Flow8377 — 4 days ago

Blurry

So I just got mine and rigged it up, same cable and hdmi port (4k) as the a3d I have. It is set to clean/clear (forgot the exact name) why is it so blurry? its like running through an av cable on mario 64 - the difference between them is night and day. I am hoping I am missing a setting but its not looking good atm.

It looks smudgy and just.. not nice. Even A3d on default settings is way different so im confused. Some pics attached - this is a 4k screen, the pixels are all blurred out even on clear setting. A3D isnt like this at all on its clear setting. I dont expect upscaling like an emulator but again its not like the A3D output at all (even without the horizontal upscaling on)

Its not the n64 look I am on about, its the picture itself - I have played real n64, a3d so I know what to expect but this seems just wrong.

TLDR: it doesn't match what the Analogue 3D outputs for clean so unsure why? It looks like im using a cheap upscaler from amazon that cost under £5

https://preview.redd.it/afd6ygqhgwjh1.jpg?width=4032&format=pjpg&auto=webp&s=a640c70b426f1a269537b42c2596359299ced66e

https://preview.redd.it/284xehqhgwjh1.jpg?width=5712&format=pjpg&auto=webp&s=3d3b0e87a8cbffd0f34b351612fcb93634571e0b

https://preview.redd.it/uzsrxhqhgwjh1.jpg?width=5712&format=pjpg&auto=webp&s=9e3722c4ca472f8f86ad3f52a843a91fe770f367

reddit.com
u/Icy-Collection1072 — 3 days ago
▲ 83 r/ModRetro+6 crossposts

Grandleon - Tactical RPG Engine and Editor

Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.

github.com
u/CyaneCornix01 — 4 days ago
▲ 2 r/ModRetro+1 crossposts

Budget Tv problem

Insignia F20 Series tv has problems connecting to the M64 and finally after it connects it show Auto 768p, it's a 720p tv bought at best buy 2 years ago

u/Affectionate_Rise283 — 4 days ago