r/lowpoly

▲ 6 r/lowpoly+1 crossposts

You No Clipped into the Backrooms.

​

"Took me a long time to make this , man the sfx were infuriating me cuz I added some many things falling 😂, there's even a TV offscreen that i forgot to remove 🥲.

I absolutely love the aesthetics of the backrooms, not to mention how kane pixels's version added a crazy level of cinematic depth , ( hope I see the film soon 💀).

#backrooms #ブレンダー #lowpolyart #blender3d #kaneparsons

u/theenigma__ — 5 hours ago
▲ 16 r/lowpoly+3 crossposts

YOO GUYS first time making a car lol.. it was hard AF

ummm what u think guys?? and hope u follow along with me untill i post it.. coz this is my REAL game.. i made some small projects before but not to publish only to learn and try things
BUT THIS TIME I'M SURE!! if u have any ideas or free models i will be really thankfull <3

u/batman_in_white — 19 hours ago
▲ 114 r/lowpoly+2 crossposts

My retro/psx style models

Hi gang!

Here's a collection of screenshots from my psx style models. I make them in Blender as modular pieces, and assemble the scenes in Unity.

I don't know why but there is something so unnaturally appealing about this style. The low resolution crispy sharp textures speak to my soul. I hope you like them too!

u/Rockdesert — 1 day ago
▲ 180 r/lowpoly+3 crossposts

Excavation | GoldSrc engine game | Sci-fi high-fidelity low-poly pixelated minisub, work in progress

▲ 47 r/lowpoly+3 crossposts

reanimated Angelic Layer fight WIP

Hi, its been a while since I posted on here! IDK if you guys remember the Blanche model I made, but I lost it for a few months then found it, so I decided to reanimate a fight scene in blockbench.

I'm currently making a "how I made this model/speed model" vid for youtube too so look forward for that. This was my first real animation in blockbench and im so happy with how it turned out. This is still a wip as I have to add the backgrounds. I added the sound effects and music too. What do you guys think?

u/Additional-Care7840 — 1 day ago
▲ 74 r/lowpoly+4 crossposts

Fixed cameras by default, moving only when the room won't read. How I'm using the occasional dynamic shot in my solo horror game

Iris Dissolution 👁️ is a fixed-camera survival horror game I'm making solo. It's inspired by classic survival horror, and fixed cameras are a good portion of the appeal and help keep the tension by controlling what the player can see.

However, as I was modeling some of the newer rooms for the game, I started to notice some spaces just don't feel as impactful/cinematic when using only fixed angles. In this case, I had a rather long spiral staircase and was having trouble placing cameras around, trying to clearly communicate the space and geometry of the place while keeping the angles neither confusing nor repetitive.

Then I remembered watching some Dino Crisis gameplay and thinking, "wow, I really like this approach of having some moving cameras for key parts of the level," and ultimately decided it would be OK to break some of my own rules and add dynamic cameras to the game. I'm planning to use them sparingly and specifically for rooms that could be confusing otherwise, and to give certain moments more weight.

Curious how this sub feels about moving cameras in a fixed-camera game. Where's the line for you between "this is a good change of pace" and "breaks the tension"?

u/totallymadbro — 4 days ago
▲ 84 r/lowpoly+2 crossposts

Bloody sword

Modeled in Blender, textured in Texelizer. I've gotten really comfortable with this workflow, and I really like the results.

u/bonecleaver_games — 4 days ago
🔥 Hot ▲ 6.0k r/lowpoly+18 crossposts

Based on a Nightmare I had

Don't look behind you!

Making this LoFi horror game called 'Project Looking Glass'. You explore dozens of creepy and liminal spaces trying to uncover the mystery of what happened to you. Been using my dreams a lot as inspiration since most of the levels are little vignettes like this. Demo is on Steam if you're interested!

u/MorphLand — 9 days ago
▲ 53 r/lowpoly+3 crossposts

One more animation for 156/silence bands song “proxy idols”

u/Fickle-Olive — 6 days ago
▲ 550 r/lowpoly+1 crossposts

Some assets for my Dungeon Crawler

Been modelling some assets for my small PSX dungeon crawler, all encounters being resolved by coin flips. Let me know what you think!

u/heart_grinder — 7 days ago
▲ 227 r/lowpoly+2 crossposts

I think In bevy 0.19 you can make good looking low poly games with fully procedural assets

Still building a low-poly castle-defense / exploration /rts game in Bevy 0.19, and most of the "look" is a stack of custom post passes layered on the built-ins.

I've kind of run out of obvious things to improve, so I figured I'd share it here. If anyone wants to just play it, or is curious to poke at the code / contribute, you're very welcome — it's all open source.

Code: https://github.com/miskibin/warbell
Play / downloads: https://miskibin.github.io/warbell/

u/Mammoth-Swim-5811 — 7 days ago
▲ 718 r/lowpoly+12 crossposts

Tapochka 3D: From anime drawings to PS1 polygons

Tapochka 3D is a PS1 homebrew game developed by nradiowave where you play as an anime-style catgirl trying to escape from a mysterious castle.

From what has been shown so far, the game includes:

  • Exploring different areas of the castle
  • Solving simple environmental puzzles
  • Rescuing fairies trapped inside cages
  • Collecting keys to unlock new paths

At the moment, there isn't much information available about the project. Most of what we know comes from updates shared in 2025, and there haven't been many recent development posts. Hopefully, the project is still active, because it certainly looks like a charming addition to the PS1 homebrew scene.

If you'd like to learn more, we've gathered everything currently known about the project in our article:

Tapochka 3D

u/CyaneCornix01 — 8 days ago