r/opensourcegames

▲ 46 r/opensourcegames+2 crossposts

Reimagined version of 30 years old DOS Seek & Destroy

Anyone remember this one? I always liked the free rotating world and the movement of homing missiles.

This is my attempt at reimplementation of reimagined Seek & Destroy. It's not a carbon copy of the original but also not a completely different game. I tried to keep an essence but spice the rest.

I would be very happy for feedback or your personal memories of playing this back then.

rcwnd.itch.io
u/rcwnd — 4 days ago
▲ 315 r/opensourcegames+1 crossposts

Teasing: Project Sandover

More to come soon. Don't worry all effects are toggle-able as its a fork of OpenGOAL for TPL with HDR, true surround sound, VR, PBR, FSR(1)/SMAA, and much much more . . .

u/Omniben4 — 5 days ago
▲ 6 r/opensourcegames+2 crossposts

My open source game engine: Abyss

I know there’s already a bunch of open source game engines (i had to change this one’s name to avoid trademarks because of that)

Abyss (and its programming language) are self hosted and self compiled

(and written in Hash)

abyss has the unique feature of you being able to edit it’s source code within the engine itself.

Abyss uses the custom function based programming language Hash

Hash is designed to be simple and easy to learn. The goal is that over time you change stuff about it and make it better for you specifically.

(Hash documentation is built into abyss, so I won’t explain any more yet)

let me know what y'all think of my first open source project. I’m sure happy with it

Github link: https://github.com/thecodegangster/abyss-engine/tree/main
(the html file is the source code, I like standalone html apps, I think they’re neat)

reddit.com
u/thecodegangster — 12 days ago
▲ 60 r/opensourcegames+1 crossposts

[Devlog] Burning Heart (a narrative campaign for 0 A.D.)

Hey everyone,

Time for a quick update on the project.

Digital painting
I've started learning digital painting for the campaign's illustrations. It's a new skill for me, and it takes time. The intro illustration is in draft, with a few key illustrations in progress.

Scenario 2
Scenario 2 is moving forward. It's bigger than Scenario 1 — more triggers, more choices, more exploration. We're currently preparing the triggers and planning the tests. This one will really show what the campaign can do.

A tool I found
I also discovered a great tool for historical maps: the Roman Empire Vector Map. It shows settlements, forts, roads, and more across different periods. It's already helping me place cities and camps accurately. You can check it out here: https://klokantech.github.io/roman-empire/

Why this matters
0 A.D. lacks narrative campaigns, and I want to help fill that gap with quality, research, and collaboration.

Thanks for following. More in two weeks.

u/FelixLahaie — 13 days ago
▲ 45 r/opensourcegames+1 crossposts

Started an Open Source RPG engine

I always wanted to have my own story, my RPG. So I started this journey, little by little with my kids, for fun.

Biomes, weather, NPCs, animals, etc... A long way ahead, but I hope someone will like to contribute and work towards a RPG engine, with open source assets, code, sounds, rigs and all this!

The next part I'm working is using Azgaar maps to generate the full map (nearly done), build structures like in tiny glade...

u/Old-Moment-5297 — 14 days ago