r/opensourcegames

Image 1 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 2 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 3 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 4 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 5 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 6 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
Image 7 — GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support
▲ 128 r/opensourcegames+1 crossposts

GR2fork v3.0 MASSIVE Performance boosts, crash fixes, 4k support, initial Steam Deck support, and Gravity Rush Remastered Support

Hello everyone, this is the third and biggest release of ShadPS4 (PS4 emulator) GR2fork since launch. It aims to fix the remaining issues with the game while adding more features. Thank you for your patience and if you can please support me by buying me a kofi.

  • refactored gpucomm thread from a monolithic design to a dual core design to ease single threaded bottleneck (30% performance boost).
  • added cpu affinity logic to pin and isolate gpucomm threads to specific cores to get the best single core performance possible.
  • decreased cpu power draw by around 20% by using idle-detection + sleep for the GpuComm dispatcher loop.
  • added Intel specific peformance patches in cpu_patches by relocating the illegal-instruction traps firing in the GR2 eboot.bin.
  • added Intel P+E core detection when gpucomm pinning occurs so P cores are favored over E cores.
  • added more crash hotfixes across gameplay from texture bombs.
  • patched errors in imgui code that was causing silent crashes and automatic window exits.
  • added more rigorous diagnostics to crashes in crash handler.
  • created custom GR2Launcher to work with GR2fork that adds many exclusive settings and features for easy access in the gui without ever having to touch a config file.
  • added steam deck preset in launcher settings to automatically choose the best settings for its hardware.
  • added support from 540p up to 8k in resolution patches
  • added support for Gravity Rush Remastered. Added toggles for br cache and lru cache for fixing flickering or other graphical anomalies in either game if encountered.
  • Merged the double controller input detection fix from the mainline build.
  • added many more input mapping settings in GR2Launcher so that touchpad swipes can be emulated and mapped to any button whether it be on touchscreen, touchpad, controller, or keyboard, which is important for switching between different shifting styles.

@ 720p 30fps(locked) @ 1080p 30fps(locked) @ 4k 60fps(locked) @ 8k 60fps(locked)

ryzen 5 3600-------------ryzen 5 3600-------------ryzen 5 7600---------ryzen 5 7600

GTX 960 4GB ------------- gtx 1060 6gb----------- rtx 3060 8gb------ rtx 5080 16gb

12 gb ram------------------12 gb ram--------------12 gb ram------------12 gb ram

SSD-------------------------SSD----------------------SSD-------------------SSD

Download my fork here -> https://github.com/junminlee2004/GR2fork

Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv

Buy me a kofi here -> https://ko-fi.com/junminlee2004

join the GR2fork discord server (new) here for extended support. Anyone who wants to lurk for general game discussion surrounding gravity rush 1 and 2 are also welcome -> https://discord.gg/hnHRpzxGzG

u/Fantastic-Round9313 — 1 day ago

​[Release] Jagged Alliance 2 is finally playable completely native on Android! Based on JA2 Stracciatella, fully optimized touch controls, and supports up to Android 16! JA2 Reborn

u/Big_Captain_8424 — 6 days ago

What worries me about Beyond All Reason going commercial

Beyond all reason is that RTS game everyone loves.

If you don't already know, a leaked document suggests that Beyond All Reason (BAR) is taking a new commercial approach.

  • BAR's leaked doc shows they are seeking to sign with publisher and go somewhat commercial.

I've been enjoying playing the game for almost a year now but the recent news that Beyond All Reason will be going commercial is concerning to me.

BAR was built over many years by hundreds of contributors under an open-source model, largely within the GPL ecosystem. My understanding is that the GPL exists specifically to protect community-built software from being taken private, closed off, or commercialized in a way that removes the community’s ability to access, modify, fork, and redistribute.

That matters because many people contributed to BAR under the assumption that it would remain fundamentally community-owned and open.

As I understand the current plan, the engine and existing multiplayer game remain open, while a new single-player campaign is developed with publisher funding and sold on Steam. The free multiplayer version would appear on Steam as a demo attached to the paid game, while the website launcher remains available as the separate free version.

That worries me because Steam is where most new players will encounter the game. If the main Steam page is for the paid campaign, and the free multiplayer is presented as a demo, then BAR’s public-facing identity may effectively become “a paid game with a free demo,” even if the full free version still exists elsewhere. The open community-built version may technically remain available, but it could become much less visible. There's a lot to say here, but I don't even want to reference the leaked document lest I be banned.

The concern is not simply that money is involved. The concern is whether the public identity of the project is changing from an open community game into a commercial product controlled by a small group.

There are also governance concerns. From what has been discussed, 5 admins would own the company behind a project built on years of volunteer work from hundreds of contributors. The organization itself acknowledges that the BAR organization is and will be a for-profit venture. There are also claims that player donations were used for legal and corporate setup costs related to that company.

I am worried that a 150-contributor paid project will be seen as commercial as the free game will be finable but not the front-face on Steam. My concern is about whether the community-built free game is being demoted in practice, while the commercial version becomes the official face of the project.

BAR has always felt like proof that volunteers could build something world-class without it needing to be owned in the traditional corporate sense. I hope the developers address these concerns directly, especially around ownership, donations, licensing, Steam presentation, and the long-term status of the free multiplayer game.

If the free game is truly still the heart of BAR, then it should not be hidden behind the paid product’s demo label. It should remain clearly visible, clearly protected, and clearly community-owned.

reddit.com
u/Musizian42 — 9 days ago
▲ 17 r/opensourcegames+1 crossposts

SPEED DREAMS - Animated speedometer and rev counter (Development)

https://preview.redd.it/sbh841gfaq0h1.jpg?width=1920&format=pjpg&auto=webp&s=24e22e2736c4bb431447cd5b841e7b5a3c3c21a5

We have a new feature in development for our game. Thanks to HenriDellal’s work, we have support for rev counter and speedometer. You can see it in this video:

https://youtu.be/pKjEp5lRuHk

Info on how to try this nightly build can be found in the video description

#SimRacing #Suzuka #HondaNSX

reddit.com
u/speeddreams_oms — 10 days ago
▲ 42 r/opensourcegames+1 crossposts

Flare v1.15

  • New, higher-res graphics
  • New procedural dungeon: Iron Labyrinth
  • Rebalanced (and new) player powers
  • Lots of fixes and improvements across the board
flarerpg.org
u/dorksterr — 12 days ago

I developed a mod that lets you play Minecraft with your friends without Aternos

https://i.redd.it/9hj7u7a7740h1.gif

Hey everyone!

I’ve developed a free Minecraft mod that lets you play with your friends

With this mod, you can play together in just a few clicks, no need to set up a server. We actually experience this problem a lot while playing Minecraft, so I wanted to share it.

I put a lot of time and effort into this project, so I wanted to share it because I think it could be useful for others.

The mod is open-source. It’s currently available on CurseForge, and there’s also support for other versions on GitHub.

https://www.curseforge.com/minecraft/mc-mods/safra

https://github.com/DeveloperKubilay/Safra

I just wanted to share something that others might find useful. Sorry if this post breaks any rules

Working principle:

Applications like Omegle and WhatsApp generally communicate without a server in between. They work based on this principle.

While internet providers usually don’t allow opening TCP ports, they allow UDP traffic.

In this mod, the Minecraft server which works with TCP is transmitted over UDP and shown to the other side as if it’s TCP,

allowing you to play smoothly with your friend in a P2P way, without any server in between, unlimited and free

reddit.com
u/Kubilaybey — 14 days ago