r/opensourcegames

New Version Available
▲ 9 r/opensourcegames+4 crossposts

New Version Available

A new version of CyberVGA released on itch!

This version has:
Static octree based renderer
A separate 64-bit Windows port

You can use editor, save the world you created and see in action using VIEWER module.

expfunction.itch.io
u/exp_function — 15 hours ago
▲ 9 r/opensourcegames+1 crossposts

Which engine to use for text-based MMO?

I'm thinking of a game I want to create. However, while I have a fair bit of experience running MUDs and MUSHes, for which libraries exist -- I'm not so sure what engine/library/codebase to use for a game that would be much the same structure* as say, FarmRPG or the many horse breeding browser games out there.

*Not gameplay or design, just structure.

I'm not asking how. How is in the documentation and on the interwebs. What I need to decide on is which engine or codebase is best suited and most accessible. I lean towards good old-fashioned HTML, CSS, and javascript coupled with Framework7, but I've also glanced towards Godot. Thoughts?

reddit.com
u/Mustelidae5 — 3 days ago
▲ 83 r/opensourcegames+6 crossposts

Grandleon - Tactical RPG Engine and Editor

Hey folks, sharing here a project I've been working on called Grandleon. It serves as an engine to create games similar to Fire Emblem, with a web editor to create the campaign with maps, units, cut scenes, etc.
It's still at fairly early stages, but I wanted to share and see if folks had any feedback. Issues, comments, contributions, etc. are all appreciated. Right now it can build a N64 rom as well as a PS1 disc, and the idea is to keep it multiplatform and possibly extend in the future. Including improvements to graphics (README has a few screenshots/animations, you can check out).
There's a sample game on the github page in the releases section if you want to test it out as well.

github.com
u/CyaneCornix01 — 4 days ago

Are there any open source team-based class shooters like tf2?

I want to start working with a game where players can choose a character/class and customize their loadout to suit their playstyle with that character across different maps and objectives, but something like that seems really hard to find. I'm fine if some of it isnt supported natively and requires a plugin(s) but I'd rather not use a nonOSS engine like the main suggestion I've seen here. I would use an existing engine, but 3D multiplayer on Unity/Unreal/etc isnt optimal for me.

reddit.com
u/TalentTess — 7 days ago

I built a Python game library that runs in the browser. Every game on the site is source viewable and editable.

Disclosure: I made this.

PyWebLib is a Python game library that runs entirely in the browser through Pyodide. Nothing installs, nothing runs on a server. play.pyweblib.org/community is where games/programs built with it get shared.

The bit relevant to this sub: every game there is plain Python, and you can open its source from the page, change it, and run your version straight away. No build step, no compiled blobs.

Library source: github.com/SebastianHagemeyer/PyWebLib (MIT/CC0)

It gives you a game module for sprites, input, collision and the loop, plus turtle, coloured print and a working input() inside the page. There's a snippet gallery if you want a starting point.

I originally built it for teaching Python to high school students, which is why the API is deliberately small. Keen for feedback on it.

play.pyweblib.org
u/sebalhag — 9 days ago