r/macgaming

Image 1 — NFS Carbon running natively on Apple Silicon Macs
Image 2 — NFS Carbon running natively on Apple Silicon Macs
▲ 312 r/macgaming+1 crossposts

NFS Carbon running natively on Apple Silicon Macs

I ported (Vibecoded) Need for Speed: Carbon (PC) to run natively on M-series Macs using static recompilation: the game's x86 code is translated ahead of time and compiled for Apple Silicon, with a Metal renderer. Built on recomp-kit and the NFS Most Wanted Mac port by elforeign

-Runs natively with Game mode support

-Supports Dualsense, Xbox and Switch pro controllers with custom layout and button icons

-Widescreen Fixes

-Custom icon made from Game files you bring

How: download the Setup app, choose your game folder, click Build. It makes the app from your own copy. No game files are included or downloaded.

Needs: your own PC copy, v1.4 with an unwrapped (no-DVD) NFSC.exe. The Setup app isn't notarized, so the first time use System Settings → Privacy & Security → Open Anyway.

To Add:

-HD UI mod

-Extra options mod

which can be downoaded and installed during setup one click

Download: https://github.com/vasist15-source/nfs-carbon-mac/releases/latest

u/rubywolf11 — 5 days ago
▲ 712 r/macgaming+1 crossposts

[Release] KMRP 1.5 - KOTOR Modern Restoration Patch: any resolution, built-in controller support, macOS

KMRP 1.5 is out. It makes KOTOR 1 fit a modern screen and play with a controller: one installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance.

Download: GitHub release | Deadly Stream | Nexus Mods


What is new since 1.0

  • No resolution to choose. 1.0 had 48 fixed resolutions and you picked one in the installer. Now the game starts at your display's own resolution, and its Screen Resolution setting lists every size and refresh rate your display supports. A change takes effect at once, with no restart and no patching again.
  • Any size from 800x600 to 8K, in every shape from 4:3 to 32:9. 66 common resolutions have menus built for them, and any other size gets menus fitted to it.
  • Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen.
  • Xbox-style HUD, modelled on the console version. On by default, can be switched off.
  • Above 60 FPS. An option installs D3M0's High FPS Fixes, and the installer switches it on by itself when your display runs above 60 Hz.
  • macOS version. The Steam game, on Intel and Apple Silicon Macs, with its own installer.
  • swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them.
  • HD item icons as an option (JackInTheBox's icon pack and MadDerp's party portraits, with their permission).

What it fixes

  • Readable text with properly scaled list rows
  • Inventory, Abilities and Store icons and rows scale correctly
  • Item stack counts stay visible with larger fonts, in the inventory and in shops
  • Popups and check boxes grow with the screen
  • The crash from long item descriptions, along with several rare crashes
  • The area map fills its frame, fog of war covers the whole map, and markers are clicked where you see them
  • The HUD minimap follows your character
  • Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens

Platforms

Platform Supported
Windows Steam, GOG and disc 1.03. The installer checks the game's file first and refuses any other build
macOS The Steam game, Intel and Apple Silicon, macOS 10.13 or later
Linux The Windows installer was tested on Ubuntu with Proton. No Steam Deck was tested

Installation

  1. Install other content mods (K1CP, K1R and so on) first.
  2. Start the game once so its settings file exists.
  3. Run the KMRP installer and press Start Patching.
  4. To undo everything, run it again and press Restore Original.

On the Mac, KMRP is not signed by an Apple developer account, so macOS asks you to allow it the first time. The steps are in the Mac player guide.

Screenshots

Tested, and not

  • Windows: the Steam game at 3440x1440, with and without the controller patch.
  • macOS: the Steam game on Apple Silicon and on Intel.
  • Linux: Ubuntu with Proton. No Steam Deck.
  • Other mods: KMRP 1.0 was tested with K1CP 1.10.0 and K1R 1.2. Install those first, then KMRP.

If something looks wrong at your resolution, a screenshot and the resolution in a comment or a GitHub issue is the fastest way to get it fixed.

Credits

KMRP stands on other people's work: ndix UR (KOTOR High Resolution Menus), Synchro (K1 Modern Driver Compatibility and area-map research), Derslok (K1 Area Map Fixes), D3M0 (High FPS Fixes), Lane Dibello and the KOTOR Patch Manager project, MadDerp (Party Portraits), JackInTheBox (KOTOR 1 HD Icon Pack), RaymanGT (HD menu and UI assets) and Xelu (Free Controller & Key Prompts). Full notices are in the repository.

Source and full changelog: github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch. GPL-3.0, unofficial, you must own the game.

u/NoTeam3434 — 6 days ago

Notproton brings out more people not paying for crossover.

No, it doesn’t work on the trial version and people who keep using that code to push the date back. Pay for software you use. People work hard for this niche thing you refuse to pay for.

reddit.com
u/Bolehillbilly — 5 days ago
▲ 176 r/macgaming

WoW Forever on MAcbook Air M3 16GB

No Audio but it does it's thing. Settings in the end. And the Videoquality itself is bad. Not the game.

After hours and hours since the Beta came out. Now everything works perfect for me. Stable FPS wonderful graphics in my opinion. Here is a video of my settings if somebody with this Macbook needs help.

I have my Macbook Air m3 connected to a 55" 4K Phillips TV. The TV is in PC Mode not Game Mode. Im using an usb-c to hdmi adapter that does NOT run 4k but it does run 60 hz. And an 1TB SSD where WoW is installed on. The Display settings on the mac are: Only 1920x 1080 instead of the TVS 3800 x whatever. My Macbook air is about 3cm above the table sitting on 4, 3 cm high wodden things in the corner of my Macbook. So the Air can flow underneath the Macbook. The screen is always dark/off and the Macbook is always open so it does not overheat. And my Macbook is under a open Window where cool air always gets in.

It may sound like a lot and maybe to much to do for some people to play a game that looks like "that" but man i think it looks and feels GOOD now!

EDIT: The shadows are normlly on middle settings not low. So the fake moonlight does not shine trough the mountains

u/GreyGardener92 — 6 days ago
▲ 232 r/macgaming

PS: You can use NotProton to directly play games on Rockstar Launcher too

Maybe it was already obvious but if you bought RDR2 or GTA on Rockstar launcher instead of Steam you can still use NotProton, simply add Launcher.exe as non steam game and set properties in Steam then just click play, feels almost like you're playing on windows with how easy it is

edit: also link to it https://github.com/NotProtonNot/NotProton

u/Successful-Royal-424 — 6 days ago

Mac-ever - Graphics tuning addon for WoW: Forever on Apple Silicon Macs

Hi all, WoW: Forever enjoyer here, playing on a 14" 2021 M1 Pro 16GB.

After being plagued with all the known issues, and despite some of them being resolved... I'm still having issues maximising what was possible with my current machine...

So myself, and yes, a buddy named Claude, built Mac-ever!

  • Mac-ever fixes the known Mac problems, then measures your own set up to find the best-looking settings for the frame rate you want.
  • No guesswork and no made-up numbers! Every frame rate Mac-ever shows was measured on your Mac, or worked out from those measurements.
  • Additionally, Mac-ever gives you access to about 70 hidden settings the menu doesn't show, each with a plain-English description. Think things like HDR/XDR access, custom ground clutter sliders, and more!

Mac-ever was built for my own situation and now I can play perfectly on my old machine! I've seen massive improvements from the addon analysis and outside of some fps drop in Stormwind, i've not had a single issue.

Currently available on Wago, it's in review with CurseForge. I'll update this post when CurseForge goes live, and of course be keeping it up to date with the latest Beta fixes.

Hopefully this helps some of you, and I'd love to hear your feedback.

addons.wago.io
u/doakus — 6 days ago

Overwatch now supports MetalFX upscaling with Recall. Increase FPS by 70% with the Ultra Performance preset!

Hey r/macgaming, I'm back with a quick follow-up to let you all know that Overwatch now supports MetalFX upscaling with Recall! For those who haven't seen my last post, Recall is a free and open-source project for playing Overwatch on Apple Silicon.

I spent all day yesterday playing around with MetalFX upscaling and it really has helped make the Overwatch on Mac experience feel even smoother which I know will especially help non-Pro Macs and/or older M-series Macs. I'm excited for you all to try it out and look forward to hearing your thoughts! For more details on how MetalFX upscaling works in Recall, you can check that out here.

Download Recall Here: https://github.com/AsherJN/recall

You can skip past everything below, but on a side note if you'll bear with me...

I just want to say, THANK YOU for all of your support!

I made my previous post with zero expectations and just wanted to share something cool that could potentially help other Overwatch players, and i have to say that I am still utterly astonished by how overwhelmingly positive this community has been. Even cooler, people actually took a leap and tried it for themselves and the success stories from it have been surreal to me. I think one of my favorites is this comment on a MacBook Neo Recall experience! I cannot tell you how large my grin is when I read these comments.

Recall has passed 1,000 downloads (insane!), and you all have been incredibly helpful in providing performance reports, enhancement requests, and attention to bugs over the past week. You all have certainly been keeping me busy and in that time, I’ve launched 3 new releases to address many of these user requests and have many more in the pipeline. To highlight some updates, Recall added macOS Game Mode, improved graphics prep, expanded controller support, ultrawide monitor compatibility, better bluetooth/airpods audio support, MetalFX upscaling support, and so much more. Special shoutout to those who have especially been active on the GitHub repo and helping make Recall better, it's cool flipping through the release notes and seeing all the people credited who contributed to these ideas/improvements.

With all that said, i just want to say once again, thank you :)

I have so many ideas for where Recall could go (and maybe games it could expand to 👀) and I’d love for you all to be a part of that! If you have an idea, identified an issue, or just wanna chat, you can reach me in the GitHub discussions or DM me.

Appreciate y’all <3

u/asherjn — 6 days ago
▲ 28 r/macgaming+3 crossposts

My desktop gone crazy with pets. 😭

Pets Therapy - Desktop Pets took over my screen fully. 😀 No can do, it's cuteness overload.

u/cyrilcermak — 6 days ago
▲ 102 r/macgaming+6 crossposts

Hi everyone, I'm developing a roguelike deck-builder in the style of Balatro but about Sushi, the core loop of the game is collecting ingredients, tools and sauces to create the highest scoring sushi you can and reach day 25 to complete the run and unlock more stuff :)

I mentioned the ingredient synergies in the title and an example would be like:
- Rice: x2 Flavour to every Topping if the sushi contains a Nori
- Shrimp: +30 Flavour for every ingredient currently in your hand
I found that with those kind of synergies you can find a lot of cool combinations, for instancy my brother is obsessed with a full shrimp build + a sauce which let's you draw 5 more ingredients to the hand :D

You can play the DEMO right now on Steam:
https://store.steampowered.com/app/4555040/Sushiamo
If you like it feel free to wishlist it, it helps a lot!

Happy to answer any question or curiosity about the game or the development of it :)

u/Sushiamo — 8 days ago
▲ 4 r/macgaming+1 crossposts

Anyone get Demon’s Souls Remake working on PS5 emulator?

I have an M5 Max MacBook Pro. I tried the Mac versions of KytyPS5 and SharpEmu. SharpEmu is actually able to run it, but only at like 5 fps. I know there are recent performance enhancements on Kyty, but Demon’s Souls won’t even launch. It crashes immediately.

Anyone get it to work at all?
Thanks!

reddit.com
u/Desperate_Syrup_1642 — 10 days ago
▲ 154 r/macgaming

Steam is the worst citizen on macOS imo

I'm not mad, just think it's really funny. Because people complain about Electron apps or Qt apps or whatever. But Steam is much worse than those.

  1. Completely self painted frames. So no theme color (when using graphite) or glass effect for traffic lights or unified rounded corners or native window tiling.

  2. Use a strange convoluted structure of a Steam app (the one in your Dock but actually in the background), and Steam Helper (the window shown but not in your Dock). (try App Expose when in Steam) like what????

This one brings all sorts of weird behavior. When you launch Steam, it will steal the focus multiple times during launch (the same on Windows). Or if you have Steam running and switch from another space to the space containing Steam, "sometimes" it would jump to the from on its own. Or if you try the big picture mode, it will just outright steal focus back the moment you switch to another space.

Sure I get it Gabe. macOS is 2% of your market. But I thought Valve is a company full of goated engineers?? Like can't you guys use an actual wrapper or something?

(Before somebody says we should all just use App store, brother most people will only consider that when apple actually compete (more sales, better mod/version control, better storepage etcetc), most importantly, more games! Before John Apple decides to spend 0.1% of his infinite money on Mac gaming we are using Steam.)

reddit.com
u/NWjQAIZtEGEF6ff — 14 days ago

what are you playing on Mac when you only have 30-60 minutes?

most of my gaming time lately comes in pretty random chunks, so i've stopped trying to play games that need a full evening.

i usually have some time while meal prep is going on, so i've been downloading a few games ahead of time and testing what works well on my M2 Air. older Windows stuff goes through CrossOver, and native Mac versions get priority when they're available

turn-based and pause-friendly games have been working much better for me than anything that expects a two-hour uninterrupted session. Into the Breach was basically perfect for this. i've also gone through BG3 already, so i'm trying not to immediately start another 100-hour RPG.

the annoying part is finding games that fit the schedule without spending half the available time messing around with compatibility settings

for people who mostly play in short sessions, what actually works for you on Mac?

do you stick with native games, keep a few CrossOver bottles set up, use Apple Arcade for shorter stuff, or are there particular games that just happen to work really well when you might have to quit at any moment?

mostly looking for things that are easy to pick up, play for 20–60 minutes, and come back to later without losing the thread

reddit.com
u/LawIll1453 — 14 days ago
▲ 133 r/macgaming

Supercharge your Sony DualSense and DualSense Edge with DSX for Mac

DSX is a Windows application used by over 200,000 users, and it’s now available on Mac! Create per-game profiles, enable audio to haptics, map controller buttons to cursor actions, keys, and so much more. We can't wait to see how you supercharge your games and apps with DSX! And it’s completely free to download, so give it a try!

https://apps.apple.com/us/app/dsx-gamepad-companion/id6782121173?mt=12

u/David_akh — 14 days ago
▲ 16 r/macgaming+1 crossposts

OpenBor on Mac launcher v2.0

Hi, this is a message for the few people who use emulators to play games from obscure consoles, like me (though I’m not sure if you could even call this one a console, since it’s more commonly viewed as an open-source game engine).

I’ve released version 2.0 of the OpenBor emulator (which is still a fork of a historic 2010 release created by a developer named DCurrent, if I’m not mistaken) that fixes many bugs from the old version I released in March and adds a lot of quality-of-life features:

- Pause and resume gameplay

- Save functions

- Quick menu with a configurable key within the launcher

- Shader selection, with per-game or global defaults.

- Addition of 3 new languages (Italian, Portuguese, Spanish)

- New animated arcade style (animation can be disabled in the menu) for the launcher

- Rewind timeline with 30 half-second checkpoints, chronological previews,

non-destructive browsing, confirmation/cancel, and short navigation sounds.

And for last, I can finally say that the engine is 100% metal (OpenGL is still selectable in the menu)

github.com
u/Tough_Way_3778 — 13 days ago
▲ 0 r/macgaming+1 crossposts

Persona 5 royal on Mac?

I recently bought persona 5 royal on steam and I was wondering if I could play it on my Mac. I had been using Whisky for gaming before it shut off, but now idk which tools to use and I would rather not pay a Crossover/other subscription (unless its the only way to go about it)
Does anyone know abt softwares that run p5 royal from steam to Mac?

Btw I have a MacBook Air running Tahoe 26.5.1, an m3 chip and 8 GB of RAM

reddit.com
u/HumblePrinciple5016 — 11 days ago
▲ 8 r/macgaming+1 crossposts

ACE COMBAT 8 on M5 Pro MacBook Pro via CrossOver

Tried ACE COMBAT 8 on my 14-inch M5 Pro MacBook Pro through CrossOver and recorded the first 35 minutes with the FPS graph on screen.

My setup is an M5 Pro with a 15-core CPU, 16-core GPU and 48GB unified memory.

Posting it here in case anyone with an Apple Silicon Mac is curious to see how it actually runs.

I also ran into the black-world rendering issue with D3DMetal. This unofficial fix got it working for me:

https://github.com/VanAntonietti/ace-combat-8-crossover-fix

youtu.be
u/MrMacintoshGaming — 12 days ago

METRO Redux | Next-Gen Update coming this month

Will the Mac ports get it too? I really hope so, even though I played and finished them a long time ago, but perhaps unlikely because they would have to port them to Apple Silicon first.

"We have made careful, meaningful improvements to take advantage of the latest PC and console hardware. All platforms will include support for 4K textures, bringing greater depth and atmosphere to the haunting world of METRO. The update enhances gameplay immersion through improved animation fidelity, higher-quality audio and richer environmental detail. We have also managed to implement a range of community led bug fixes and quality-of-life improvements."

"For PC we have implemented DLSS support, spatial audio support as well as increased quality of life community bugfixes and frequently asked for improvements. Full patch notes detailing all technical improvements and platform-specific features will be revealed at launch, so this is just a taste for now. Coming October 22."

deepsilver.com
u/Homy4 — 14 days ago