A PS1 horror "game" built from photogrammetry scans
Hi everyone,
I have been experimenting with using photogrammetry as the starting point for PS1 styled animation.
Everything in this piece began as scans of my friends, myself and real-world locations/objects. I captured the source material using Polycam on my iPhone, then imported the scans into Blender.
I was not trying to reproduce every PS1 hardware limitation exactly. For one, I opted for a higher res look, similar to what you find in DuckStation by default. The goal was to make something that feels like a mysterious PS1 horror game that was never released. Maybe a burned CD or a dev kit someone stumbled upon during a garage sale.
No AI was used.
If you want to have a glimpse at my Blender scenes, see:
https://www.instagram.com/p/DcL5HiTjZhC/?img_index=4
EDIT:
I uploaded a looping version on YT in 4K so people can view it in all it's ditherted glory:
https://www.youtube.com/watch?v=DJiNwBuckHE