2 years of iteration comparing the same location from our underwater horror game.
Hi everyone!
I wanted to share a small before/after comparison from our game, Magnavis.
This video compares the exact same location from about two years ago with how it looks today. It's interesting to look back and realize that there wasn't one huge change instead, it was hundreds of small improvements over time.
During development we continuously reworked:
- Lighting
- Environment art
- Materials
- Character models
- Visual effects
- Overall atmosphere
Looking back at old builds is always a great reminder that consistent iteration makes a huge difference.
I'd love to know:
What's the biggest visual improvement you noticed first?