
r/chiptunes

I made a modern style DAW to make music for the Sega Genesis/MD (Feedback is appreciated)
Hey everyone! I've been working on a DAW specifically for composing music for the Mega Drive / Genesis, and it's finally reached a stable state and runs on basically toasters as well.
MD Synth DAW is free, open source (MIT), and available for Windows x64, Linux and macOS (x64+ARM64).
Update 2026-10-04:
As of now the MacOS builds are broken, this happens as that's the only operating system I couldn't test, I'll be working on a solution.
- Fully built YM2612 and SN76489 chips from scratch in software.
- Piano roll / Pattern based like FL Studio.
- Hardware constraint handling, you can't make the song do something the console can't.
- Export to VGM, VGZ, XGM, WAV, FLAC, OGG, OPUS & WEBM
- Import VGM, VGZ, XGM, MIDI, TFI (preset file).
- App comes with it's own file types as well:
- MDSYN - the project file
- MDBANK - file containing multiple presets in the form as a "bank". Runs and imports automatically on execution
- MDPRESET - a singular preset file. Double click importable. Runs and imports automatically on execution
The website has screenshots and usage guides.
I'd love feedback from anyone who uses Furnace, DefleMask, trackers, or other DAWs. Is there anything you feel is missing or could be improved?
Website: https://meguminbot.github.io/md-synth-daw/
GitHub: https://github.com/MeguminBOT/md-synth-daw
Music made with it: https://youtu.be/yKJc5uL4_-4?si=gW3F-08LbgJ0qKSn
>AI was used to gather the material I needed for researching prior to the project, no AI generated code with the exception of the apps dev test suite and the website itself.
Chiptune MIDI Generator
i built notebin.fm strictly as a passion project for my love of MIDI tracks and chiptunes.
i am working on an open library similar to freesound.org but for MIDI and algorithmic MIDI sketchpad for chiptune writing. Right now, the engine is locked to NES 8-bit voice limitations to give you a quick 8-bar motif when staring at a blank tracker or DAW grid.
there are no paywalls, no ads.. free sign up allows you to save, edit and manage your MIDI rolls. i am fortunate enough that this is a self funded project hence why i am not asking for $10 for 5 MIDI gens or something dumb like that.
How it works:
* 8-Bit NES Constraints: Every seed outputs a 4-channel .mid file mapped to 8-bit voice layouts (Melody, Chords/Arps, Triangle Bass, and Noise Drums).
* Rules, Not Audio Renders: Uses code-based music theory rulesets for scale harmonization and voice leading, outputting clean, unrendered MIDI notes.
* In-Browser Preview: Audition seeds directly in the browser via Web Audio and Freesound samples before downloading.
* Permanent Addresses: Every seed gets a permanent link so you always get the exact same notes at that URL.
Here is a live example from the engine:
Sunset-757 (Boss Fight in Am at 180 BPM): https://notebin.fm/gen/boss-sunset-757
Looking for feedback:
Before I heavily expand into 16-bit console chips like the SNES (SPC700) or Neo Geo (FM synthesis), I would love to get your thoughts on how the NES voice arrangements feel. Does the channel separation map well to your tracker/DAW setup?
What it doesn't do:
It won't write a full song or export tracker formats directly. It is just an 8-bar starting point so you can drag the .mid into your setup and do the actual composing.
Welcoming any feedback on the generator here:
https://notebin.fm/generate
Feather Movement Framework showcase + on fumbling feet (gameboy - DMG)
here i showcase my very early version of the movement system for my link's awakening inspired top-down platformer, i'm rather happy on how the movement is shaping, tho i'm having trouble on how to handle collision, only able to use GET_TILE_ID on GBVM, and manually blacklis or whitelist walls or ground tiles, it causes a big amount of framerate issues
if anybody seems interested in helping me with that you can comment or message me in dms
A sound chip idea or something
So, this is kind of a crazy idea I had. Pretty much a 6 channel chip with fractional pulse waves, Tri/Saw Envelopes, Wavetable, LSFR Noise and PCM. Plus Pulse/Envelope/Noise mixing, stereo and mirroring functions. This is a crappy ass schematic, but hopefully you can understand what is intended (forgot to add mirroring to it).
I'm not actually working on it, it's just another useless idea of mine. I only have a rudimentary high school level with learning ICs and digital electronic stuff. If anyone that knows more about the technical side of sound chips, I'd appreciate some input, though. Just to know if it could idealy function as a real chip.
You can tell it's an amalgamation of a few chips, though I couldn't find anything on Furnace that does all this. Which is why I'm made the "schematic". I was also considering FM in this too, but I'm not sure how that would work. Frankly, idk what I'm doing, I just have ambitious thoughts, I guess.
voyage to eternity by big jim
does anyone have, or know where i can find the song voyage to eternity by big jim? i have found a few placers where i can find a s3m file in a few places but no midis. PLEASE let me know if you know where i can get it its one of my fav songs
i tried posting in r/midi but i couldnt because they hate everything ever umm but i was redirected here idk if its still even the right place to do it but idk