

I rebuilt the original Game Boy sound architecture as a synth + step sequencer
I’ve always loved how raw and crunchy the original DMG sounds, and I think there’s a lot inside that machine that never really gets explored beyond the usual cute/chiptune sound.
A lot of “8-bit” plugins recreate the aesthetic with samples and presets, so I wanted to try something different and rebuild the actual DMG sound architecture in code.
It has the 2 pulse channels, wave + noise, sweep behaviour and hardware quirks, but I built a 16-step sequencer around it with per-note slide, an arpeggiator, 8 pattern banks and MIDI mapping.
You can also save/recall individual channels or complete patterns, which makes it pretty fun for live jams.
I called it BäRK BRÜTT.
There is a browser version completely free if anyone wants to mess with it**.**
Would genuinely be interested to hear what people manage to make with it.