Game design insight

As a huge fan of traversal-focused games like Spider-Man, Mirror’s Edge, and Jet Set Radio, I wanted to add a small twist to the swinging mechanic in my own game.

Alongside the classic deterministic swinging system, where the game selects the hook point for the player, I added a manual option that lets players create their own swinging opportunities by overriding the hook location.

I’m sharing this not only as a gameplay feature, but also as a small game design insight: even mechanics that have been explored many times before can feel fresh when we give players a new way to interact with them.

In the end, it becomes a trade-off. Players can let the game handle the swing point for a smoother, more predictable experience, or they can take the harder route and control it themselves. The manual approach demands more skill, but it can also feel more rewarding because the player has full control.

u/Ripper_Junkie — 2 days ago

I improved wall ride inspired by Jet Set Radio's 💜

This is my game Cyber Delivery that I've been working on solo for a while now. I love games that allows you to traverse with style such a Jet Set Radio 😎

u/Ripper_Junkie — 3 days ago
▲ 17 r/GameDevs+2 crossposts

Courier with STYLE!

Yep, my game is about delivering packages but with lots of style 😎🎸🔥

u/Ripper_Junkie — 3 days ago
▲ 170 r/mirrorsedge+3 crossposts

I've been working solo on this game for a while now...

In Cyber Delivery, deliver packages in a chaotic cyberpunk city called Neon Spires. Inspired by games like Mirror's Edge, Spider-man, Jet Set Radio and Crazy Taxi.

u/Ripper_Junkie — 20 days ago
▲ 6 r/CrazyTaxi+2 crossposts

When Jet Set Radio meets Spider-man 😏📦🕹️

Here's a new look of my game called Cyber Delivery that I've been working on as a solo indie dev. On this new iteration, I've been re-working on the city layout and placing skyscrapers with various layouts experimentation. I'm so excited to keep working on it and share more updates with you all! 😎

u/Ripper_Junkie — 20 days ago