r/VRGaming

The future of standalone PC gaming | Meta Quest & Pico VR.
▲ 43 r/VRGaming+7 crossposts

The future of standalone PC gaming | Meta Quest & Pico VR.

Much like the Steam Frame advertises, playing your PC games native within headset is now possible, opening up a huge library of games without needing to ever plug into a PC.

This video gives behind the scenes info on the development with the now deprecated GameNativeXR Project and introduction to the NEW WinlatorXR version for July 2026

both applications allow you to play your Steam, Epic, GOG and Amazon PC store games inside your Meta Quests and Pico VR headsets- FOR FREE- WITHOUT any PC!

One important point covered in the video is about the hugely popular Meta Quest 3 and 3s VR headsets.

Unfortunately, Meta Horizon OS continues to barricade progress of existing and future developments that could one day potentially bring PCVR into standalone, This is due to the missing Turnip video driver support for Quest 3 and Quest 3s devices.

The Qualcomm drivers that Quest 3 / 3s uses suffers greatly with compatibility and performance compared to Turnip, being unable to render any openGL PC titles, while already having limited compatibility with dxvk (dx7-11) and vkd3d (dx12), sometimes unable to render correctly no matter the container setup.

The older Oculus / Meta Quest 2 remains compatible with Turnip, The PICO 4 Ultra which has the exact same chipset as a Quest 3, remains compatible with Turnip and the upcoming Steam Frame will be functioning solely with Turnip.

This lack of support stops any hope of using existing pre configured game profiles from something like GameNative, which assumes (quite rightly) that turnip would be supported on the GPU in quest 3.

This in part ultimately lead to returning development time to WinlatorXR, where full setup control can be managed in a way that doesn't have the users constantly fighting against incompatible setup being imported and not launching their games.

All code towards the XR modifications has been passed back to the GameNative project and the lead developer has since acquired a Meta Quest 3s, so the future is still bright and in safe hands, our hope is the massive community there can shout louder than me alone with regards to getting turnip support reinstated.

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No development builds for GameNativeXR will be shared, but for the new WinlatorXR (CATS27 APK) see the setup guide below

Link to new Quick Start guide for WinlatorXR July 2026 edition:
https://www.youtube.com/watch?v=zzbJe0NmfG8

youtube.com
u/GmoLargey — 5 hours ago
▲ 97 r/VRGaming+6 crossposts

Shooting with two hands.

This skill gives the player significant bonuses to attacks.

It increases the chance of critical hits

and reduces weapon spread.

It also includes a laser sight,

which helps with aiming more accurately.

u/RelevantOperation422 — 12 hours ago

Uhh found this in a bin of scrap wire and was wondering what it is?

Also does anyone know if the bits that touch your face are dishwasher safe?

u/acunit155 — 6 hours ago
▲ 18 r/VRGaming+5 crossposts

In 5 Mins Your Fatekeeper VR Experience is About to Get Way Better

I made a set up guide to hopefully be of help to someone who is looking to play this with 6dof motion controls

youtu.be
u/Equal_Translator_605 — 5 hours ago
▲ 1 r/VRGaming+1 crossposts

Est-ce qu’il y a des gens qui jouent exclusivement avec un casque VR ?

Je joue uniquement avec un quest 3. Je n’arrive pas à afficher la black box. Est-ce que certain jouent avec un casque VR et auraient une réponse ?

reddit.com
u/sandro66140 — 10 hours ago

Free Steam Key for Metro: Awakening

Got it in a bundle but already own it. First one to make me laugh gets it. (Totally stealing this from another redditor, so credit to them)

Edit: Winner has been selected. Thank you for playing, and for the laughs as I sit upon my porcelain throne!

reddit.com
u/KeyRing313 — 17 hours ago
▲ 17 r/VRGaming+2 crossposts

After some requests I made a video to try to explain my project - a surreal VR explorer - kinda...

I hope you VR gamers like it and since it's in development it would be great to read what u think is cool and what to add, etc. Also if you play these kind of games. What is it that you seek when you play VR?

youtu.be
u/Pools_of_the_Deep_VR — 16 hours ago
▲ 22 r/VRGaming+2 crossposts

There’s a new app on Steam that lets you play VR games with your VR controllers or joycons, using your monitor/TV rather than the HMD (PortalVR)

I’m not affiliated, this is just something I always wanted to do going back to the Vive. Has anyone tried it? Does it work correctly and not mess up your steamVR install/settings? How is it for beat saber?

store.steampowered.com
u/OxRedOx — 17 hours ago

I kept forgetting which games I already played whenever someone asked me for recommendations, so I made a visualized list of all the titles I played and want to play with a short review in Obsidian

Note: The stars indicate how likely I'm to recommend someone play the game, not how good it is

Made using Obsidian text editor using the default bases for front-end and MediaDB for game info back-end. If anyone here uses Obsidian, I'm open for improvements suggestions

u/Vvix0 — 12 hours ago
▲ 42 r/VRGaming+2 crossposts

VR players who want more top-down/diorama games: what's actually keeping you from buying the ones that exist?

Been chewing on this for a while so I figured I'd just ask the people who'd actually know.

I make VR games and the thing I keep circling is the "you're a giant looking down into a tiny world" view. the diorama / tabletop / top-down perspective, whatever you want to call it. I really like it and I want to develop within the genre, but every time I go look at what's actually selling I get a little discouraged.

because when I watch the top grossing stuff on the Quest store it's pretty much all first-person action. Gorilla Tag, Blade and Sorcery, Superhot, that lane. those are the games sitting at the top and staying there. the diorama/tabletop stuff just doesn't really show up there in the same way. Demeo, Moss, Astro Bot did fine, they made enough to be worth making, but they're not top-of-the-chart money and I see many similar titles never hitting breakeven sales or don't hangaround on the charts.

so I'm genuinely trying to figure out if the lens I'm looking through is off, or if this is just how the market is. is there real appetite for top-down/diorama games and it's just underserved, or does the VR audience mostly want to be in the fight with their hands, and the look-down-at-a-little-world thing is always going to be a niche within a niche? Do we need more hybrid experiences like Astrobot?

couple of things I keep going back and forth on:

  • is it that first-person action just uses the headset better (hands, presence, movement) and diorama games never quite justify the headset over a monitor?
  • Demeo... was that a "diorama game" win, or a "co-op with friends" win that happened to be top down? Most of it's revenue came from the flat-screen port.
  • am I just not seeing the diorama games that do well, or are there genuinely very few?

but the part I really care about is hearing from someone who wants more of this stuff or was burned by it before in VR. so:

if you like top-down / diorama / tabletop / strategy-ish VR games, what are you actually playing, and what do you wish existed that doesn't? and if you tried one and put it down, what killed it? was it too slow, controls annoying, not enough depth, price, the "why isn't this just on my monitor" feeling, something else entirely?

basically I want the pain points. the "I keep hoping for X and every game gets it wrong by doing Y" answers. those are gold to me. not looking for nice answers lol, the honest "here's why I bounced" ones are the ones I need.

Thanks all, I really appreciate your time and feedback on this, I've got a couple games scoped out and I'm really just trying to get a gut check here on what my development resources should be going towards. Half of my game designs are split between table-top interactive physics games or Job Simulator-isk room scale physics. Thinking of publishing demos on itch to probe the market further, but figured the feedback here could really help with this gnawing feeling I've been sitting on for years.

reddit.com
▲ 120 r/VRGaming+1 crossposts

We just dropped the biggest update yet for our PC VR game Irreversible, and it’s 20% off right now.

Hey everyone!

We’ve just released the biggest Early Access update so far for Irreversible, our PC VR game. This one adds a full new chapter, a completely new location, new enemies, anomalies, weapons, story content, and a lot of improvements across the existing game.

The new chapter takes you into an area that’s meant to feel different from everything that came before: more unsettling, stranger, and a bit more “out of this world.” As you explore it, you’ll find traces of a group that was here before you. Their story unfolds through audio logs scattered throughout the location.

We also added short interlude episodes between in-game days. The goal was to make the pacing feel more natural, instead of jumping straight from one major event to the next.

The update introduces a new enemy type: Phantoms. They have strong hearing and vision, and patrol limited areas. If you move carefully, you can avoid them, but once they start hunting you, things get much worse. The camera-detector can also help you spot them while moving through their territory.

The new location is filled with dangerous anomalies:

Bubble - a translucent anomaly that violently expels anything that enters its field.

Geyser - clusters of anomalous vents that release boiling water and steam when approached. They can also be safely triggered from a distance using the detector.

Ball Lightning - a spherical mass of electrical energy that travels along a fixed route.

We also added a new weapon: a single-shot shotgun. At close range, one blast can stop almost anything, but ammunition is scarce. As the story progresses, upgrades for the shotgun become available, including one that turns it from a standard break-action shotgun into a semi-automatic platform while still keeping it comfortable to use one-handed.

On top of the new chapter, we revisited every existing location, improved visuals, replaced the water, added ziplines instead of some old teleport transitions, improved climbing and virtual body movement, added a head-mounted flashlight, Detector zoom, new loot spots, and did a lot of optimization work.

It’s a big update for us, and it’s out now. We’d love to hear what people think.

https://store.steampowered.com/app/3215560/Irreversible/

u/Drekys15 — 1 day ago
▲ 149 r/VRGaming+4 crossposts

Steam Frame TL;DR Board

Hey y'all, a few weeks ago, some mods and members of the Steam Frame Discord and I got together and decided that there have been far too many repetitive questions about Frame, and that it just isn't easy to get up-to-date information about Frame. So we made this: the Steam Frame TL;DR Board!

It is still a work in progress but we are committed to maintaining it up till and past launch, so please feel free to send feedback, comments, and concerns either below or on the board. I hope this helps all y'all (whether you're newbies to Frame or just aren't interested in digging through the internet for specifics) get the information you're looking for in an easily digestible way.

Happy Schizoposting!

https://www.figma.com/board/jnxPfXnyJM48ATQ072Oq1t

Edit: Thank you all so much for the outpour of support! This project is very community focused and a labor of love by all those involved so we really do appreciate every single one of you.

To celebrate our first day of going public, and to make it easier for you all to share when that one newie asks about the mobile app button for the millionth time, I've attached a shortened link under the original post and in the board itself for use as a copypasta. Our board is meant to be public so please, by all means, send it to anyone and everyone you'd like!

reddit.com
u/Necessary-Way59 — 1 day ago
▲ 4 r/VRGaming+1 crossposts

How do I get Victorious?

This song keeps appearing and disappearing in the Panic! At the Disco album for some reason, and when it is there, I cant seem to buy it. Clicking the "buy album" button doesn't do anything (likely because I got the other songs before), and clicking the "buy level" button makes the game say "This item isn't set up for purchases yet". How am I supposed to get this thing?

u/Money_Ad_7148 — 1 day ago
▲ 139 r/VRGaming+1 crossposts

Adrian's Quest - Action Trailer

Adrian's Quest is a single-player VR action-adventure game filled with physics-based puzzles and bizarre gunfights, set on a dusty, run-down alien planet home to strange creatures and a declining population. The game is currently in development for PCVR, with PSVR2 and Meta Quest versions

planned as well.

https://store.steampowered.com/app/2779620/Adrians_Quest/

u/Kingstantin79 — 1 day ago
▲ 25 r/VRGaming+1 crossposts

The Best VR Boomer Shooter ?

WRATH VR : Aeon of Ruin Brutal Edition is one of my best experience in VR. Nice controls, amazing gameplay and level design. it's definetly worth a try !

youtu.be
u/ElJulo25 — 1 day ago
▲ 1 r/VRGaming+1 crossposts

Help

This little bit of plastic is stuck down and the grip won't go in anymore, is there any way to fix it without having to take it all apart

u/Opposite_Focus2869 — 1 day ago