r/VRGaming

▲ 3 r/VRGaming+1 crossposts

Comfortability between headsets

Hi everyone! I know purchase advice posts aren't allowed, but I've done quite a bit of research and haven't found much discussion addressing the specific factors that matter most for my use case.

I'm currently deciding between waiting for the Steam Frame, getting a Quest 3, or buying a PICO 4 Ultra. I'm on the Steam Frame waitlist and expect availability could take months.

My main VR games would be No Man's Sky, Boneworks, and Blade & Sorcery. However, most of my use would actually be playing flat-screen games on a virtual giant screen, potentially for hours at a time.

That's why comfort is such a major factor for me. The Quest 3 is cheaper, but its front heavy design concerns me. The PICO 4 Ultra and Steam Frame have rear mounted batteries, which should help with weight distribution. Privacy (which quest 3 sorely lacks) and software experience also matter, but comfort is my biggest question.

For anyone who's actually tried these headsets, particularly the PICO 4 Ultra and Steam Frame, I wanna ask:

How do they compare in comfort during long sessions, especially for virtual-screen gaming?

Is the Steam Frame noticeably more comfortable than the PICO, or is the difference relatively minor?

If the comfort is similar, would you consider the Steam Frame's software integration worth potentially waiting months and paying around €400 more?

I'm interested in firsthand experiences, particularly from people who've worn both. I'm not looking for a general spec comparison, since I've already done quite a bit of that research.

Thanks!

reddit.com
u/_Samur4i_ — 4 days ago
▲ 158 r/VRGaming+1 crossposts

My VR automation game is now out on Steam! 5 years in the making, made by me, for you. I hope you like it as much as I do!

Loop One: Done is a VR automation game where you record loops with drones and robots, turning your play space into an efficient automated factory. Or just make a big mess, it's up to you.

I first released it on Meta Horizon Store as a mixed reality game, focused on hand-tracking. But now I've ported it to Steam with full-blown VR and controller support. And it looks so much nicer!

It's out today on Steam, and will be 20% off the next 2 weeks if you want to try it out. There is also a free demo. I hope you like it!

u/OjsanStudio — 9 days ago
▲ 253 r/VRGaming+1 crossposts

Turned Spider-Man Remastered into a VR game with full motion control swinging and native stereo (early alpha)

Hey Folks, Ilya here. You may remember me from my Elden Ring VR mod I posted a few weeks ago (updates coming soon, promise!). I got kinda inspired by the footage of the stellar spiderman mod for Blade & Sorcery someone posted yesterday and decided to one up it but going for a swing in the best rendition spidey's NY there is - Spiderman Remastered. The result is seen in the footage above of me swinging through the city at night!

This is still very very early and I haven't touched combat yet at all but we already got full native stereo tm, motion controlled locomotion and web swinging, hidden body avatar and an auto runner. I'll upload this to Nexus in a day or two so stay tuned!

u/liansk — 11 days ago
▲ 327 r/VRGaming+2 crossposts

Scanning My Boss's Feet on the Rooftops of Hong Kong in VR

u/plectrumxr — 11 days ago
▲ 140 r/VRGaming

Another vote for Titanfall 2 VR

It's not a secret, but if you needed any more of a push to give it a try... its on sale for under $5 right now on Steam, the mod is the easiest thing in the world to install, and it feels like a seamless AAA game made for VR. It might be the perfect modern classic flat game to port to VR, and the creator did such a meticulous job of translating it that you completely forget that it isn't a native VR game. And for those of you who don't remember, Titanfall 2 was loved by critics and those who played it because of the fantastic campaign. It wasn't a big commercial success, so it quickly became one of those "it's a shame not enough people played this one" cult classics.

reddit.com
u/stromulus — 11 days ago

Are HighFOV headsets dead? Is it not as good of an experience?

I wanted to upgrade my vr setup from HTC Vive to Pimax 5k - which I wanted for years. But then I realised that at this point pimax 5k is hella old. But looking at the market I dont think there are any high FOV headsets made anymore.

Its like every headset now is just quest 3(which I would never buy). Steam Frame, PICO 4 Ultra - or even the new pimax headset - the company that literally made the highFOV headsets - Pimax Dream Air(btw I think it costing 2k is wild). Its essentially all the same type of headset now. The only outlier is bigscreen beyond 2e really.

So quesiton to people who were able to experience something like pimax 5k, 8k or any other very high fov headset: was the experience just...not that good? I like my htc but anytime I use it, it feels like Im looking through...well - goggles. I was hoping that highFOV would change that. But maybe for the last few years ive been focusing on the wrong thing.

reddit.com
u/Albus_Lupus — 11 days ago

Cowboy open world

Has anyone ever noticed we don’t have too many open world western games for VR? I’ve been thinking about this topic for awhile I dream of a day where there’s red dead redemption in VR or just an open world western shooter/survival game. My question is have you seen or heard of any promising VR western games?

reddit.com
u/toremyselftopieces — 11 days ago

Titanfall VR Mod even runs good and beautyful on lower systems! And its awesome!!!

So, usually I am not taking such a big eye on VR Mods since my Rig (if you can call a laptop even a rig) is just a lil bit low end for PCVR. Running on a 3070 mobile with 8gb vram, Intel i7 12750h and just 16GB RAM. Most Mods currently released are out of my level and even the doom mods did not ran fluid for me. But this mod is just next level!

So if someone hesitates because of the thought "My PC cant run in anyway..." give it a try. My Setup is about on par with a 1080 Desktop card and I dont even have to lower any settings, the opposite is the fact... I supersampled +20% on Max Settings! So I even got headroom above with that Setup... and honestly, if your setup is even below mine, with medium settings and lower resolution it still looks better than everything we got on VR Native!

And if you dont like VR Mods because they often feel clunky and like a bad implemented Workaround to make a game VR Ready... also dont hesitate! In some parts its even better than some native games, in every other part mostly on par! This is the best implemented Flat to VR Mod I ever played, and I played mostly all.

By the way, the game is just at 3€ on many Key Sites and the Mod is free. So nothing should be holding you back from the best VR Experience since Alyx!

Edit:

https://github.com/CircuitLord/CircuitLordVRModInstaller

u/Ok_Following9192 — 11 days ago
▲ 50 r/VRGaming+1 crossposts

Pimax Dream Air + Qubic QS-V20 | iRacing IMSA in the Rain at Fuji

Wanted to share some through-the-lens footage from my Pimax Dream Air while running the IMSA Fixed series at Fuji Speedway in the rain.

I'm running it at 5100 × 4100 rendering resolution, paired with my Qubic QS-V20 motion platform.

Still experimenting with the setup and settings, but I've been enjoying the combination of VR and motion, especially in wet conditions.

Obviously, through-the-lens footage doesn't perfectly represent what you see inside the headset, but hopefully it gives a reasonable idea of the visuals.

Curious if anyone else is running the Dream Air for iRacing and what settings have worked best for you.

u/Variation_Flashy — 11 days ago

Time Crisis running standalone on the Quest 3

I've been working on a small experimental project: bringing the original Time Crisis to the Meta Quest 3.

It now runs standalone on the headset – no PC required.

Some of the things currently working:

- Full stereoscopic VR rendering

- Tracked 3D pistol with recoil + controller vibration

- Aim using the Quest controller instead of the original light gun

- Original gameplay, graphics and sound

- Physical ducking: actually duck down to take cover/reload and stand back up to shoot

- Optional trigger-based cover if you don't want to physically duck

- 120 Hz target on Quest 3

The port is based on the awesome namco22-decompile project by spacestate1, so huge credit to that project for reconstructing the original arcade game and hardware.

It's still experimental and there are definitely things that need more testing, but actually standing there with a virtual gun and physically ducking behind cover makes Time Crisis feel surprisingly natural in VR. 😄

Source / APK / instructions:

https://github.com/DR-89/time-crisis-vr

Would love to hear feedback from anyone who tries it on a Quest 3!

u/ninthart87 — 11 days ago

Having troubles with pcvr gaming

I dont know how to fix these lag problems anymore. Whenever i move my hands or my head, everything lags or just stutters. Graphics looks like mud all over the place. I have RTX 5060, Intel(R) Core(TM) i5-14400F (2.50 GHz) CPU and 16 gb ram. I tested bonelab and expected to get decent results but even at the lowest possible graphics the game still stutters most of the time and looks absolutely horrible. Are my specs too low or am i doing something wrong please help me out.

reddit.com
u/cemocuk9 — 11 days ago

Vr games

Hello fellow vr gamers!!! I am looking to see any good vr games that the community would recommend. I had seen the game recommendations has not been updated in three years, I already have blade and sorcery also Skyrim. I will be using a quest 3 for my headset along with full body tracking.

reddit.com
u/Hefty_Pause_3637 — 10 days ago
▲ 60 r/VRGaming+1 crossposts

Gothic VR Is Available to Download on Steam. Explore the Valley of Mines in Virtual Reality with Unreal Engine 5

After several years of development, Gothic VR was finally released, bringing Gothic 1 to virtual reality. Two years ago, the team switched to Unreal Engine 5, and in recent months, the creator of the Gothic Remaster joined the project, significantly accelerating its progress.

You can read more in:

and test it yourself then.

gothic.org.pl
u/Damianut — 11 days ago

Astro Bot works with almost any PCVR headset with controller tracking, just by using the regular VR controllers

It's out now! This was playing with PSVR2 on SteamVR. More gameplay with Quest here

u/lunchanddinner — 11 days ago