r/VRGaming

▲ 152 r/VRGaming+1 crossposts

You can chop a giant mushroom anywhere on the stalk and it falls from that cut. Anything to improve?

Our game is Shroomer. Its a VR adventure game in a magical open world, quests, alchemy, and mushrooms the size of trees. The chopping isn't a hit counter. The axe carves a notch wherever it lands, notches accumulate, and the cap falls from whichever cut goes through first.

Free demo on Quest and Steam:

https://www.meta.com/experiences/shroomer-demo/24588036447559733/

https://store.steampowered.com/app/3669830/Shroomer/

Discord if you want to follow development: https://discord.com/invite/xVk4aNfQmf

u/TrisgramStudio — 12 hours ago

🏆 $0 VR IMMERSION CHALLENGE 🏆

The other day I made a post about accidentally discovering a $0 way to add extra immersion to VR.
Long story short, I backed my chair into my air conditioner while playing Derail Valley and accidentally turned the fucking thing into a giant haptic transducer. The vibration travels through the chair, and somehow this completely stupid accident genuinely made driving a locomotive in VR feel better.
Then the comments started filling up with people talking about their own weird, cheap, homemade immersion tricks.
And that got us thinking…
We should make this an actual thing.
So I am officially announcing the first completely unofficial:
🏆 $0 VR IMMERSION CHALLENGE 🏆
The rules are simple.
Show us something you built, repurposed, rigged together, discovered, or otherwise MacGyvered that makes VR better or more immersive.
The catch:
You have to make it using shit you already have.
$0 budget.
Old electronics. Cardboard. Mop handles. Office chairs. Fans. Speakers. Bungee cords. Fidget spinners. An appliance you accidentally backed your chair into. Whatever.
If it works, it works.
Now, I should probably disclose my qualifications for judging this competition:
I have absolutely none.
I am just a dude in a shed who likes VR and builds weird shit.
Nevertheless, I have appointed myself judge.
Every legitimate submission gets graded. We’re looking at creativity, usefulness, immersion, execution, and most importantly, the “there is absolutely no fucking reason this should work, but somehow it does” factor.
There will be first, second, and third place winners. Third place gets the bronze medal 🥉, second gets silver 🥈, and first place gets gold 🥇 plus the official $0 VR Immersion Challenge trophy 🏆.
And because apparently a completely made-up competition run by a dude in a shed needs stakes, the trophy winner also gets a secret prize.
I’m not telling you what it is yet. 😂

It won’t cost you anything. I’m not selling anything. There’s no sponsor. Nobody gave me permission to do this. 😂
Post a photo or video of your creation in the comments if the subreddit allows it, or link/show it however Reddit lets you, and tell us what you made, what you used, and what it actually does.
It can be brilliant.
It can be ridiculous.
Preferably both.
Let the broke-ass VR engineering begin.

reddit.com
u/ProjectGhostkey — 9 hours ago

When do you guys think Into The Radius 2 in coming to quest?

I played ITR 1 and I loved that game, yes it kind of stayed longer then needed but it was still such a good game

The atmosphere is amazing, even though it’s not that much as a horror game I never stopped feeling this eerie creepy vibe

If one word would describe the game it would be “Intresting” the game is so intresting

And so loving the game so much ofc I am curious in when do you think the second is coming out on quest?

reddit.com
u/Historical_World_459 — 8 hours ago
▲ 132 r/VRGaming+2 crossposts

You can now headpat the characters in my VR anime narrative game!

u/plectrumxr — 17 hours ago

VR racing hits different on two wheels... (VRider SBK & Connect Upgrade are 33% OFF on Meta Quest) 🏍️

Hey riders!

Most sim racing in VR puts you inside a cockpit behind a wheel. Hanging off the side of a 200HP superbike at 300 km/h, feeling the curbs, and managing throttle with gesture controls is a completely different kind of adrenaline.

If you haven't stepped onto the official WorldSBK grid yet, our August Sale just went live on Meta Quest with 33% OFF!

💰 The Deals:

• 33% OFF VRider SBK (Full Game)

• 33% OFF VRider SBK Connect Premium Upgrade

• 📅 Active: August 17th – August 24th

You don't even need to commit upfront: you can download VRider Connect for FREE right now to get a feel for the physics, and then upgrade to the full 22-rider grid and multiplayer for 33% off during the sale.

For those who have already tried both car sims and bike sims in VR: what was the biggest adjustment for you when switching to two wheels? Let's discuss below! 👇

u/vridergame — 10 hours ago
▲ 411 r/VRGaming+5 crossposts

What if your next gaming device was a pair of AR glasses?

A couple of years ago, we would've probably called you crazy if you told us Track Craft would one day run on a pair of AR glasses.

Well, that day is here.

Track Craft will be available on the new Specs.  

u/trackcraftgame — 1 day ago
▲ 215 r/VRGaming+4 crossposts

Join the very first PAYDAY: Aces High Closed Playtests this Thursday!

Hi there!
Jack from Fast Travel Games here :)
This Thursday we will be opening up the very first playtests for PAYDAY: Aces High! These playtests are the first real opportunity to get a taste of what we’ve been cooking up.

To sign up on Meta, follow this link https://www.meta.com/s/5RL5ruIWM and request access. Spots are LIMITED, so don’t wait up 🙂

The access will be sent on August 20th and you should receive an email if you got in! 

We want to keep building this game with the VR community as, even though we are seasoned VR devs, we know we can learn a lot from you!

Get your Aces High and see you soon 👀 

u/Jack_FTG — 1 day ago
▲ 103 r/VRGaming

r/PCVR is now reopened! We made a place to talk about all the new VR modding & PCVR, because Discord isn't cutting it. No standalone talk!

Hi all, Lunch & VR Dad here. r/PCVR is now reopened.

We wanted a central place where people could talk about everything related to PCVR and VR modding online, and discord is a closed garden a lot of people don't like. It's still the best place to get the latest VR mods and where modders live, but we wanted this information to be public and searchable online for modders & everyone.

Which is why we are reopening r/PCVR to the public!

reddit.com
u/lunchanddinner — 1 day ago
▲ 6 r/VRGaming+2 crossposts

I built a free Cyberpunk 2077 VR Companion — profiles, tuning, Smart Launch, diagnostics & more

TL;DR: I built a free Windows companion app for Cyberpunk 2077 VR that detects your hardware/VR environment, creates graphics profiles, helps tune settings, handles VR/flatscreen switching, checks your installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.

Over the last week or so I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.

While getting everything configured, I kept running into the same problem: Cyberpunk VR can be incredible once it’s working, but maintaining the setup involves a lot of manual configuration, troubleshooting and settings management.
What started as a few scripts for my own setup gradually turned into a full Windows application:
Cyberpunk VR Companion

The goal is to make the VR setup easier to configure, tune, launch and recover when something goes wrong.

Current features include:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Automatic backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders, toggles and selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostic tools
Community profile import/export
OpenXR stereo startup presentation inside the headset
One feature I particularly wanted was the VR / Flatscreen switcher. Some Cyberpunk scenes don’t translate cleanly into VR because of things like gaze detection, scripted camera positioning or 2D interactions. Instead of manually removing the VR port, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR.

About the VR port
My primary development/testing environment has been iPowerTech’s Cyberpunk VR port fork:
https://github.com/iPowerTech/cyberpunk-vr-port
The Companion does not include or redistribute the VR port. It’s a separate third-party project, and users should get the VR port working first.
Other configurations may work as well — I just don’t want to claim they’re validated until people actually test them.

v1.1.0
The first public version is available here:
GitHub:
https://github.com/SaveTheLlama/CyberpunkVRCompanion

Release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0

The app is free to use. The current build is unsigned, so Windows SmartScreen may display an Unknown Publisher warning. A SHA-256 checksum is included with the release for verification.

This is an unofficial community project and is not affiliated with or endorsed by CD PROJEKT RED, iPowerTech, or the other projects it works alongside.

I originally built this because I wanted a better way to manage my own VR setup, but once it became a proper application I figured it could be useful to other Cyberpunk VR players too.

This is the first public release, so I’d genuinely like feedback from people with different GPUs, headsets and VR configurations. Bugs, detection problems, profile feedback and feature ideas are all welcome through GitHub.

I’m also recording a full walkthrough tomorrow covering why I started the project, how it went from a few scripts to the current app, the functionality, development process, and some of the ideas I have for future updates.

u/ChimichangaSandwich — 1 day ago

Is there a way to make Metroid Prime VR above 60fps?

I've been playing Metroid Prime "Primed Gun" in VR on PCVR via Steam Link on a Quest 3.

https://github.com/Nobbie248/PrimedGun

The game maxes out at 60fps, per FPSVR. Is there some mod or setting to make it go to 120 FPS? I'm guessing this might just be a limitation of the game engine (it's a gamecube came from the early 2000s, lol). But always looking for ways to make games more optimal.

I've already set the desired framerate to 120 FPS via FPSVR, and my other games hit that setting, but Primed Gun does not.

u/pyroapa — 23 hours ago

No matter what I try with G-Rebels it’s not smooth and if I shake my head fast enough it completely breaks out of the game

Anything else to try? Or just wait until next update? One thing I noticed is that the “breaking out of the game” thing isn’t visible on the PC screen, only on the headset.

u/whistlerite — 1 day ago

[AMA] We’re VRAL Games, the publishers behind recently released Squingle Arcade - the ultimate free-to-play cosmic arcade-puzzle!

Hey r/VRGaming !

We recently released Squingle Arcade on the Meta Horizon Store, a fresh take on the original Squingle that blends psychedelic visuals, mixed reality, hand tracking, and fast-paced arcade gameplay into a free-to-play VR experience.

🎥 Launch Trailer: https://www.youtube.com/watch?v=8xEfURIzPy0
🎮 Meta Quest Store: https://www.meta.com/experiences/squingle-arcade/26553242190959859/

https://preview.redd.it/kcp7bdft64kh1.png?width=2560&format=png&auto=webp&s=f62d226b25ed23187bb7ec2ac59d146522547738

Dr. Benjamin Outram (u/bio998/), who is the lead developer behind both games, is here to answer any questions you have about their development, game design, mixed reality, hand tracking, the transition from the original Squingle, or anything else you're curious about.

Whether you've already played the game or you're just discovering it, ask us anything! We'll be hanging around throughout the day answering as many questions as we can.

Looking forward to chatting with you all!

You can also follow us on social media and join our community:

reddit.com
u/SquingleArcadeDEV — 1 day ago
▲ 164 r/VRGaming+1 crossposts

Play CoD Zombies in VR RIGHT NOW!!! WorldWarVR!

I made Call of Duty WaW playable in VR! WorldWarVR! I've been working on this for a while and I'm finally releasing the alpha.

Download / GitHub: https://github.com/RyanCraighead/WorldWarVR-Releases/releases/tag/v0.4.0-alpha.3

It supports playing World at War Zombies in VR, The first mission. (Second mission start is glitched. planning on fixing that) And local multiplayer with bots (PeZBOT)

its Compatible with Plutonium and steam installs

Installation instructions and supported headsets

Still has a ton to be worked on but submit issues and I will be quick to fix them.
https://github.com/RyanCraighead/WorldWarVR-Releases/issues

I'm also planning to open-source the entire project if my YouTube and X/Twitter reaches 4,000 followers, so if you want to follow the project or eventually dig into the source:

YouTube: https://www.youtube.com/@RyanCraighead
X/Twitter: https://x.com/Ryan_Craighead

Would love to hear what you guys think, especially from anyone who tries it.

u/FrailCriminal — 2 days ago
▲ 0 r/VRGaming+1 crossposts

My favorite VR game is getting a huge update!

I have been beta testing this new update for some time, and I really can't wait for the update to drop for the rest of the players. It looks absolutely gorgeous compared to the state when I first found it – https://www.youtube.com/watch?v=JTRBK6Nv7oA

u/AsIAm — 1 day ago

Why are there so many hackers in online VR games?

It's bizarre, in Population One you can tell right away when the enemy is using aimbot. I did some research and saw that it's extremely easy to put hackers in VR, honestly they're not going to fix that right?

reddit.com
u/Funny-Ad-9414 — 2 days ago
▲ 1 r/VRGaming+2 crossposts

This Auto-Battler MOBA Hybrid Surprised Me — The Great Flood First Impressions

I consider myself lucky — I'm one of the few people who get early access to certain games, and today that's the case with The Great Flood! After spending almost two hours with it, I've got some thoughts to share in a deep-dive first impression. Let's get into it.

The Great Flood drops in Q4 2026, developed by Ling Vision Games — who are also cooking up Daumier: Lila & Ghost. Definitely a studio to keep an eye on.

The tutorial is simple and straightforward: destroy your opponent's main tower while protecting yours. On the surface it feels like a MOBA, but here's the twist — you don't control your allies directly. You place them on the field and let them do their thing, more like an auto-battler.

There's real strategic depth here. The Lonbo is basically your MVP unit — a hulking brute whose only job is smashing towers. The second your enemy deploys one, you need a plan to stop it fast.

And that's where the rock-paper-scissors counter system shines. Cheap minions deployed in bulk are the best Lonbo-killer — fast, but squishy. Counter those with a tail character that hits AOE. Then there are flying units that ground troops can't touch — except archers. Every unit has an answer, and I've barely scratched the surface of the possible combos. Figuring out what beats what is genuinely addicting.

But if countering was always an option on demand, it'd get stale fast. That's where the deck system adds a nice wrinkle: you don't have your whole roster available at once. You only get access to about five units at a time, and the moment you place one, it's replaced with another from your pool. So sometimes you simply won't have the right counter in hand when you need it — you have to adapt on the fly instead.

Sometimes the smarter play isn't even to fight head-on — just outpace your opponent and race to wreck their side of the field. There's no single "correct" strategy, and that's what makes it click.

Deployment isn't unlimited, though. Every unit costs Ability Points, which regenerate slowly, so you have to plan your pushes. Drag the match out too long and you both hit an overdrive state where AP floods back in — total chaos ensues.

Then there are the heroes — rare, powerful units you unlock over time. My favorite is the Pathfinder, a glass-cannon mage who melts things fast. But there's also a tanky turtle that soaks up damage, and a flying dragon that dodges ground attacks entirely — plenty of playstyles to pick from.

Outside of matches, you've got a hub for progression — leveling up characters through a gacha chest system, grinding materials, and knocking out daily rewards and bonus tutorials for extra loot. And it's worth noting: you actually build your own deck going into battle. It's not a fixed roster both players are stuck with — your unit selection is part of the strategy before the match even starts.

The core loop is ranked matches, and it's addictive. Queue times are short — if no human's available, you're matched with a bot instantly, so there's basically no downtime. There's also 2v2, which ramps up the complexity since you actually have to coordinate with a teammate, but it never feels overwhelming — and the bigger map is a nice change of pace.

I even got to fight one of the developers in a session — a super friendly match, though I wouldn't be shocked if they let a few openings slide in my favor. Still, going up against a real person hits different from bot matches. The adrenaline picks up, and the strategy shifts completely once you're playing against someone actually trying to outsmart you.

Overall? I had a great time with The Great Flood. It's got that "one more match" pull to climbing the ladder, and everyone I've talked to who's played it feels the same. It's a fresh, unique mixed-reality experience, and I think this one's got real potential to build a strong player base. More open beta events are coming before launch, so jump in the developer's Discord to stay in the loop.

See you on the battlefield.

youtu.be
u/NinjaGuyX — 1 day ago