r/vrdev

▲ 5 r/vrdev+1 crossposts

Anyone here vibecoding VR games? What stack do you use?

curious if people here are vibecoding VR games and what stack works best for it.

i tried React Three Fiber + webxr on quest 2, mostly LLM-written code, worked surprisingly well on first try.

want to try Meta's Immersive Web SDK next.

what do you use? unity with copilot? unreal? something on the web? what worked for vibecoding?

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u/fermatf — 9 hours ago
▲ 1 r/vrdev+1 crossposts

Is Unity MCP access really $10/month to use with your own LLM?

I have been using an open source, locally run LLM with OpenCode and Unity MCP which has been working great. I was originally using the community based MCP, but switched to the Unity version last week as it has a lot more tools. Today, my connection was refused and after looking into it, it looks like I need to buy the $10/month plan with 1,000 credit to be able to access MCP?  I do not need the credits as I have my own LLM but I see no other option to access Unity MCP?

Do I really need to pay this fee?  I thought the whole point of MCP was to be open?  Surely there is a free access option for those who do not need the credits?

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u/immersive-matthew — 20 hours ago
▲ 5 r/vrdev

What was your VR moment of revelation?

What was your VR moment of revelation? I feel like we all had that moment where we put on the headset and never looked back. What was yours?

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u/AutoModerator — 1 day ago
▲ 45 r/vrdev

Remaking my Kiteboard game!

I've released Neon Kite on the Quest Store 4 years ago and, well... pretty much forgot about it...

I recently reopened the project, and it was such a big mess that I decided to remake it from scratch.

I've made a lot of changes to the controls (a big, big improvement), and I'm rethinking the overall gameplay.

Anyway, I'm having lots of fun!

u/ClaudeAtlass — 1 day ago
▲ 122 r/vrdev+15 crossposts

Hi everyone!

I’ve made a new trailer for my game Xenolocus, and I’d like to share the atmosphere I’m trying to create.

The game takes place on the lower levels of a base where something has clearly gone wrong.

Contact with the armory is lost, no one is responding, and everything around feels tense and abandoned.

You’ll have to fight your way through xenos, keep an eye on the motion tracker, and gather ammunition

while a giant xenos soldier sweeps everything in its path.

Hidden in the dark rooms of the laboratory are many mysteries

waiting to be uncovered - the megacorporation’s military experiments and the secrets of an ancient alien civilization.

What do you think about the game’s atmosphere?

I’m currently working toward a demo, so I’ll be sharing more soon.

u/RelevantOperation422 — 3 days ago
▲ 8 r/vrdev

Worth getting a used Quest 2 for developing PVCR game ports?

I am a graphics programmer and have worked in a couple of decently sized renderers. Have had a Quest 3S for a while and i absolutely loved it (had to return it cuz of poor QC in the unit I got). Since then i have had plans to help develop VR ports of their games for small indie teams and single devs. Unfortunately Quest 3 is not even available in my country, and feel Quest 3S is just not a worthy upgrade over a used Quest 2. Even so it's just 2x expensive compared to used Quest 2.

Getting a decent deal (~200usd, yes it's expensive but are most things here) on a used Quest 2, 128gb variant.

Quest 2 is going out of support next year so am confused if it's even worth getting it. And knowing the kind of company meta is i wouldn't be surprised if they force some updates on it sometime later that limits it's PCVR compatibility. Would have loved something like SteamVR for the open ecosystem but steam just doesn't sell here. And yeah other brands like Pico don't sell either too.

I want the technology to succeed so much, and help some of the gorgeous indie games bring their titles to VR but am confused right now.

Any help would be appreciated!

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u/Original_Soft6035 — 3 days ago
▲ 0 r/vrdev

need coders for my gorilla tag movement game...

ok well... if anyone knows cube runners this game is inspired off it. and its in a steampunk style.. I CANT PAY ANYONE SORRY

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u/Responsible-Drink957 — 3 days ago
▲ 25 r/vrdev+1 crossposts

Is it worth it to create a VR studio & develop VR games in 2026?

Hi everyone, hope you're all doing well!

Here’s the context:

I’m passionate about gaming and VR, and one of my dream goals is to create a studio that develops high-quality native VR games. I already have several original concepts in mind.

I recently made a prototype for my 1st concept. I’ll be testing it soon to gather feedback and decide whether it’s worth investing more resources into turning it into a full game. I guess it'll require about 8 months of development and 2/3 people (including me).

Here’s where I’d really appreciate some external thoughts and feedback from the VR community and industry experts 😄

How do you view the VR gaming market right now? Is the community enthusiastic? Waiting for new original titles? What’s the overall sentiment?

And most importantly: is it realistic to expect enough returns to make an independent studio financially sustainable?

Thank you for your attention ❤️

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u/Sybor_26 — 4 days ago
▲ 1 r/vrdev

Unity Physics question.

Is setting FixedTimestep to match the refresh rate of the headset is considered a good practice?

Currently I’m experiencing some jitter with rigidbodies and joints and I noticed that matching the fixed timestamp to refresh rate completely reduces it, but now I’m wondering if it’s something I should do? Theoretically will this cause advantage for players with higher refresh rate in competitive games, why on flat screen this is not an issue and simple interpolate solves any jitter?

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u/DeepBookkeeper982 — 4 days ago
▲ 2 r/vrdev+1 crossposts

unreal 4 and a in game cam system

Hey,

Working on a game in Unreal 4 and the LIV cam just won’t work in it yet. I’ve seen others have player cams with Unreal but I’m not sure how you pull it off. Any suggestions? (Specifically unreal 4)

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u/VRGames4U — 5 days ago
▲ 41 r/vrdev+6 crossposts

Looking for Feedback on Axe Mechanics in My VR Game – What Do You Think?

I have made these axe mechanics in my VR mode game. I’d appreciate your feedback on its current design and functionality. Wishlist my game too!

u/GamingNerd2201 — 8 days ago
▲ 0 r/vrdev

Free idea

A lot of people like to buy aftermarket exhaust for their vehicles. Would be cool if there was an app that let you sit in your car virtually and hear what all the different exhausts and mods actually sound like as you are driving. If someone makes this, please share it with me. I want no money, I just want the app. Thanks.

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u/Effective-Sail-1225 — 6 days ago
▲ 2 r/vrdev

Looking for job unity developer

Hi everyone I am a unity developer in Hyderabad, India with like 2.5+ years of experience I have worked on VR and desktop applications, hardware driving simulations and cross platform development for pc and android.

I am currently looking for a job. If anyone knows openings or needs a Unity VR developer, please let me know or DM me.

Thanks.

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u/LeonNaik — 5 days ago
▲ 8 r/vrdev

What’s currently the biggest limitation holding VR experiences back?

VR has improved a lot in recent years, but there are still areas where the experience doesn’t fully feel seamless yet.

Curious what people think is currently the biggest limitation hardware, comfort, interaction, performance, or something else.

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u/DiSTI_Corporation — 7 days ago
▲ 5 r/vrdev

We built an open source native WebXR runtime for Meta OS that can replace Unity or Unreal for some VR games

My background is mostly leading dev teams and doing head of technology work for startups, but recently my team and I went very deep into VR runtime stuff because we got tired of the gap between webxr capabilities and supported browsers performance (Mainly Wolvic and Meta Browser).

We ended up building a custom runtime that packages webxr projects directly into native APKs for Meta OS. The original idea sounded kind of stupid honestly. We basically took Chromium’s webxr stack, mixed in parts of Wolvic’s XR optimizations, then started removing browser features until it barely resembled a browser anymore.

We stripped all tabs, navigation, browser UI layer. Just the must have pieces needed to execute the webxr code.

The promising part is we still have a big room for improvement if we dig deeper in the browser sandboxed features. Browsers are designed around process isolation and security layers are everywhere, which obviously makes sense for the internet. But for embedded VR games packaged locally, a lot of that can be stripped out

Right now we’re getting a pretty stable 90+ FPS on quest 3 with content that struggled a lot inside the default meta browser.

To stress test it properly, we used one of our own projects. It’s basically a VR rhythm game with nunchaku mechanics, and managed to make it very smooth with a bit of pooling and memory usage optimization.

I honestly still don’t know how far this approach scales long term, especially once bigger projects start depending on more browser functionality again. But the early hardware results have been surprisingly solid.

Curious what other people think about this direction. Does using an optimized Chromium-based runtime to deploy webxr as native APKs sound reasonable to you, or are we walking into some obvious architectural mistake?

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u/Acceptable_Pick4650 — 7 days ago
▲ 21 r/vrdev+1 crossposts

Added support for MX Ink

Played around with Logitechs MX Ink this weekend, was pretty easy to get something up and running. The spatial drawings are saved to the save file. So you can come back the next day and they are still there. Currently it’s a very simple implementation, but if you like the feature, I could build it out more. Will be in the next update later this month.

u/LoopOneDone — 7 days ago
▲ 0 r/vrdev

What are so usefull way you use IA do dev in VR

Hi guys,

I do not dev in VR but my dad does.

I see many of my dev friends who used to write thousands of lines of code a day now have IA directly in the terminal basicly coding for them. The jobs are evolving rapidly.

My dad is a VR dev, he does everything by hand, I know he uses UE5, blender, and uses the nodes (I don't think he ever writes wode). He is struggling to keep the pace.

What are ways you use AI to help you automate, gain time, generate environement etc for VR coding? I would like to recommend to him a few way he could gain some precious time.

Thanks for your help

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u/Surfista60 — 7 days ago
▲ 10 r/vrdev+3 crossposts

First VR game

Hello,

I worked for a month for may first VR game (after 2 android games fails). I want to recreate kingsman church scene or something like john wick...

I am at 20% percent of project... what do you think about project after seiing the movie?

u/Illustrious-Lynx3673 — 9 days ago
▲ 2 r/vrdev

Looking for a Solo Creative Exploring XR / Immersive Worlds

This might be a strange post, but I’m looking for one independent person who’s deeply interested in immersive digital spaces, XR, virtual environments, Spatial.io, WebXR, Unity, avatars, spatial audio, or interactive online experiences.

Not looking for agencies, recruiters, or corporate teams.

I’m exploring an early immersive concept and would genuinely love to connect with someone who enjoys experimenting, building unusual things, and thinking about how digital interaction could feel far more human in the future.

Less “startup culture.” More curiosity, creativity, vision, and building something that actually feels alive.

If you’re already building alone or exploring ideas independently, there may be an interesting overlap.

Open to seeing where the connection goes if the alignment is right.

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u/ahcyber99 — 9 days ago
▲ 3 r/vrdev

Best way to get actual key redeems and not just scalpers?

I've been trying to promote my vr app and giving away keys to people I think may be interested and also people who ask me for them, also been giving them to VR Facebook groups so they can run raffles... Just trying to get my numbers up so I can use Meta analytics!

But the issue I'm finding is most people who get a key never redeem it, they must be just scalping them on to 3rd party shops to sell the key on.

Which sucks because it means no one is probably buying them, meaning the keys are just in limbo but more importantly my user numbers aren't going up so I can't access analytics.

Any other devs have any good ways of actually getting keys out to people who won't just scalp them?

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u/TheStoneFox — 10 days ago