
Terrain-mesh Blending in Leadwerks 5.1
Hi guys, I'm putting on the final touches for the release of Leadwerks 5.1. Here's the recording for this week's live developer chat.
This Week's Progress
I integrated tessellation back into our new virtual texturing terrain system. Our stochastic vegetation system has been updated to work with the 5.1 renderer, with support for the new terrain-mesh blending feature. This blends objects into the ground but can also act as a color-grading tool that lets you easily create outdoor scenes with a professional cohesive look. The use of alpha-to-coverage with our multisample antialiasing (MSAA) makes grass and trees look clean and sharp.
Links
- Get Leadwerks Game Engine 5: https://store.steampowered.com/app/251810/?utm_source=reddit&utm_medium=social
- Join us on Discord: https://discord.gg/qTVR55BgGt