u/MichaelKlint

Terrain-mesh Blending in Leadwerks 5.1
▲ 12 r/leveldesign+4 crossposts

Terrain-mesh Blending in Leadwerks 5.1

Hi guys, I'm putting on the final touches for the release of Leadwerks 5.1. Here's the recording for this week's live developer chat.

This Week's Progress

I integrated tessellation back into our new virtual texturing terrain system. Our stochastic vegetation system has been updated to work with the 5.1 renderer, with support for the new terrain-mesh blending feature. This blends objects into the ground but can also act as a color-grading tool that lets you easily create outdoor scenes with a professional cohesive look. The use of alpha-to-coverage with our multisample antialiasing (MSAA) makes grass and trees look clean and sharp.

Links

youtube.com
u/MichaelKlint — 5 days ago
▲ 5 r/gameenginedevs+1 crossposts

Leadwerks 5.1 Terrain Preview

In this week's live developer chat we take a look at the revised terrain system set for release in Leadwerks 5.1, including the new terrain-mesh blending feature. I decided to go with the tried-and-true clipmap method, used by both Battlefield 6 and Leadwerks 4, with the resolution cranked up and some new ideas and tricks built in.

I also implemented the terrain-mesh blending feature I've been planning a long time, which only took a couple of days from start to finish. My implementation treats terrain blending as a deferred effect that works on any surface, and is built into the core rendering pipeline.

Get Leadwerks Game Engine 5: https://store.steampowered.com/app/251810/

Join us on Discord: https://discord.gg/qTVR55BgGt

youtube.com
u/MichaelKlint — 12 days ago

Leadwerks 5.1 Terrain Preview

In this week's live developer chat we take a look at the revised terrain system set for release in Leadwerks 5.1, including the new terrain-mesh blending feature. I decided to go with the tried-and-true clipmap method, used by both Battlefield 6 and Leadwerks 4, with the resolution cranked up and some new ideas and tricks built in.

I also implemented the terrain-mesh blending feature I've been planning a long time, which only took a couple of days from start to finish. My implementation treats terrain blending as a deferred effect that works on any surface, and is built into the core rendering pipeline.

Get Leadwerks Game Engine 5: https://store.steampowered.com/app/251810/

Join us on Discord: https://discord.gg/qTVR55BgGt

studio.youtube.com
u/MichaelKlint — 13 days ago