
For example, this series.
https://www.youtube.com/watch?v=giSMk3JVNUM
I'm starting a new series on physics based modelling so I want to know what you prefer.

For example, this series.
https://www.youtube.com/watch?v=giSMk3JVNUM
I'm starting a new series on physics based modelling so I want to know what you prefer.
I made this pyramid orbiting a cube using opengl es, glm 1.0, and sdl2(for the window) all on android im soooo happy and i hope others find good resources for opengl and opengl es because almost all resources are very bad. Maybe one day i could be teaching opengl es!!!
Hey guys :)
Last week I was so happy to create my own triangle and see it on the screen. This time I wanted to go further and see what else was possible. I did my homework and experimented with colorful triangles, color interpolation, and squares. 3D shapes like cubes or pyramids were a bit too much for me for now (I saw that vector and matrix multiplication is involved 😰 Maybe something for the future).
So I looked for some small 2D projects I could try to copy to practice my skills. I came across an older post with a style I really liked (“glslViewer” by patriciogonzalezvivo on GitHub). I decided to implement "Game of Life" in a similar style.
To make it more challenging I also added some font rendering using hardcoded bitmaps for the digits. That took quite some time and a lot of sketches on paper 😄
For now I am happy with the result and would love to hear your feedback and recommendations on what I could improve.
A few more details about the project:
- The number in the top left shows the number of “lives”
- The number in the top right shows the number of updates
- The number in the bottom right shows the current time
- I press the "R" key to create a new randomized array
- I press the "U" key to update the game
I would also like to say: a big THANK YOU for letting me join the Triangle Club and for the daily inspiration in this subreddit :)
Triangle Club: I know there aren’t any visible triangles in this project but aren’t all shapes somehow constructed from triangles? I hope you’ll accept this project 😄
For this project I used again glad (OpenGL) and RGFW (GLFW alternative).
gpu_ptr<T> is a u32 byte offset into it.Flat lighting is computed from the dFdx/dFdy of world position, so there are no normals in the vertex data.
The most interesting finding was what GL can't express: bindless only gives you texture+sampler pairs, fixed when the texture is created, and there are no placed resources.
Next up: indirect draws, and roots chosen by the GPU via gl_DrawID.
Repo: https://github.com/theaveasso/jagfx
Feedback welcome, especially on the heap and sync design.
Hello, my name is Evan.
I'm working on a 3D first-person shooter mobile game written on JavaScript using OpenGL ES 3.0, without using artificial intelligence.
I really wanted to make a title screen like the first version of Asphalt 8: Airborne (released on August 22, 2013), but I can't.
Can someone give me a tutorial on this? This will be part 1 of making a 3D game with OpenGL ES 3.0 (with JavaScript).
I will be using the ACES2065-1 color space.
I hope this will make me recreate my own childhood.
I am keeping this legal.
Thank you!
WorldsGL is a game engine I wrote in Java/Python with OpenGL libraries. Learn more about the project at https://worldsgl.pages.dev!
Hey guys, I've created an alternative to GLEW and glad that is based on the official headers/specs for everyone to use in their projects, it's single-header and easy to use! Head over to the GitHub repository and download it from the releases:
renulev/glfl: An unofficial OpenGL API and extension loader
There's also a sample if you're not sure how to get started. It's also documented.
I finally got a reflection system in my C engine. It is now possible to edit public variables in my c# scripts for entities at runtime and call public functions. If the functions have parameters I can edit these too.
I am super happy :)
public class Planet : EntityBehaviour
{
public float RotationSpeed = 10.0f;
public float PublicTestFloat = 5.0f;
private float rotation;
public Planet(ushort entityHandle) : base(entityHandle){}
public override void OnStart()
{
RotationSpeed = Entity.Handle == 10 ? RotationSpeed : 100.0f;
}
public override void OnUpdate(float deltaTime)
{
rotation += RotationSpeed * deltaTime;
Transform.SetRotation(new Vector3(0.0f, 1.0f, 0.0f), rotation);
}
public void publicTestMethod(float someArgument, float anotherArgument)
{
}
}
Edit:
I forgot to add a picture with the C#-Script so added the code.