How it started vs. how it's going 👽
About a year ago, this was just a very simple prototype.
Since then I've been rebuilding almost every part of the game: visuals, destruction, missions, UI, progression, and VR interactions.
It's still far from finished, but looking back at where it started is pretty motivating.
I'd love to hear your first impressions. What stands out the most, and what would you improve?
(Quest VR game, developed in Unity.)