r/GamePhysics

[Too Angry to Clean] Two of us are building a co-op game where everything except trees and mountains can be destroyed

Howdy guys. Glad to be here.

The game is a work in progress and we recorded this clip ourselves.

A friend and I quit our jobs two months ago to make it. It is a physics-based co-op destruction game, and the rule we set for ourselves is simple: if it is in the level, you can break it. Trees and mountains are the only exceptions.

Here we would like to show the gameplay based on the mass destruction of objects on the map.

We write all the code ourselves, with no AI and no budget. We learned a lot of things for the last several years while working with different projects and now are implementing them into the game. Due to c++ code optimisation on the UE5 we managed to optimize the game pretty well.

Still passionate about it and believe in positive outcome.

There are several spells in the game, from ice grenades to a nuclear bomb.

Happy to answer questions about how the destruction works.

Steam

u/ealexeev — 4 days ago
▲ 2.5k r/GamePhysics+1 crossposts

My goal was to get the Stable Trotters to the Great Fairy while Link never left the Stable

u/merrimac290 — 8 days ago
▲ 12 r/GamePhysics+1 crossposts

[DEV] Rubble Front: destructible-city tank action, now available on Android in the US

I'm the developer of Rubble Front, a single-player, top-down tank action game that's now available on Google Play in the US. Here's a short gameplay clip.

Buildings can be destroyed, and you control the hull and turret independently. The game has 10 chapters with missions including breakthroughs, bridge defense, and convoy protection, plus smoke and thermal sights.

Free with ads. Requires Android 8.0 or later.

Google Play: https://play.google.com/store/apps/details?id=com.breyes.rubblefront&hl=en_US&gl=US

u/moondefense2 — 5 days ago

[Cave Drop] I made a game where 'down' is wherever you're standing

Thought you folks might get a kick out of this. showing off the new area I just put in where a tree reaches from end to end in a cave letting you walk up and down it.

You can walk around the walls and celling at any time but some of these long structures in the center of the level you can scale like this

It's a free beta (Windows + Mac) https://wilsonb9000.itch.io/cave-drop.

Still early, and I'd love to hear what feels good, what feels off, and anything that confuses you!

u/dank_summers — 7 days ago

[Half-Life 2] Gravity gun vs Minecraft blocks: each one is a real physics prop with its own weight and sound (modded)

Recorded this myself. These are Minecraft blocks pulled out of builds with the gravity gun. Each one turns into a real Source physics object, and how heavy it feels and what it sounds like depends on the material: wood is light and knocks like wood, glass clinks. HL2's own crate shows up in the middle for comparison.

The mod is HalfCraft by whiskydumb (built on chasmlol's SkyCraft), real Minecraft running alongside HL2. The gravity gun part is from my fork.

Original mod: https://github.com/whiskydumb/halfcraft

u/Xabi4488 — 9 days ago

[Ghost of Yotei] Jin Go Spin

Funny glitch that happened to me in the Most Wanted roguelike mode they added in with the Complete Edition.

u/Amaterasuu69 — 11 days ago