Added rope mechanics to my solo-dev project, Shatter Flow, and I'm honestly really happy with how it turned out!
Hey everyone,
Recently, I've been experimenting with adding rope-attached obstacles that you can interact with during gameplay. It ended up changing the flow of encounters in some really fun ways, so I wanted to share a quick look at it.
The last playtest gave us a ton of useful feedback, and that's exactly what we're focusing on over the next few weeks. The plan is to keep improving the core gameplay and adding new mechanics like this all the way up to our Early Access launch in August 2026!
There's still plenty of work to do, but seeing the game evolve with community feedback has been truly motivating.
I would love to hear what you guys think about this mechanic after watching the clip. If you have any ideas, feel free to let me know.
I'm also planning on doing another playtest this month, please feel free to join our Discord server for more updates: https://discord.gg/NdGwpYbfb4
You can wishlist Shatter Flow on Meta here: https://www.meta.com/experiences/shatter-flow/26680580208192087/
Thank you! :)