r/adventuregamehints
Announcement: Call of the Forgotten – A Cyberpunk Detective Noir Story
Hi everyone,
I wanted to introduce our upcoming point-and-click adventure, Call of the Forgotten. It’s a hand painted detective noir story set in a cyberpunk world with horror elements.
You can already wishlist the game on Steam: https://store.steampowered.com/app/4703430/Call_of_the_Forgotten/
We’re also currently preparing a Kickstarter campaign. Feel free to check it out as well:
Cube Boy — A black-and-white point-and-click adventure through a mysterious world
Hi everyone! I’m working on Cube Boy, a surreal black-and-white point-and-click puzzle adventure.
Explore your late uncle’s mysterious house, discover hidden passages, solve strange mechanisms, and uncover secrets hidden throughout this strange world.
If you enjoy classic point-and-click adventures, puzzle solving, and uncovering hidden secrets, I hope you'll check it out!
concept # 5. I draw - you come up with a name and a bit of lore
A little something is cooking...
I've been working on a companion plugin for Aseprite that works alongside my Isometric Tree Generator For Aseprite.
Here's a little preview of what I've been working on:
https://i.redd.it/9joalzblrsih1.gif
It's still being polished, but I'm really happy with how it's coming together.
[OC] Shelter 5
music: Berserk OST - Guts theme
timelapse: https://www.reddit.com/user/aleha_84/comments/1vmgke1/shelter_5_timelapse/
A walkable ASCII world - just an unnamed prototype at the moment.
Been tinkering with a little first-person city made entirely from symbols — buildings, roads, cars, pedestrians, signs, and all. Still very much a work in progress, but I’m having a lot of fun seeing how far the ASCII look can go.
EDIT: I've uploaded a nearly 3 minute walkthrough video in higher quality, for those interested in seeing more! https://www.reddit.com/r/ASCII/comments/1vnbcwc/ascii_city_prototype_video_walkthrough/
After a year and a half of work, my page is now live! Small step for games, giant leap for a first-time dev.
After a few weeks of horrendous work that involves my two nemesis, marketing and artwork, I managed to get my steam page up. It's a small feat and I have probably 6 months to a full demo but seeing the page up makes it finally turn from baby's first project to an actual game I'm developing.
Thanks to this sub for all the support throughout my journey.
Here is the steam link if anyone is interested: https://store.steampowered.com/app/4958680/Twilights_Wake/
For a game without dialogue they sure talk a lot.🔊
First look at our new game! Taking a wrench as a weapon to a hostile planet, will the crew survive?
Stillsun Ark is a JRPG where you'll be stranded on a planet where beauty endangers your survival. We're curious what you think about the in-game look, and if you have some feedback, feel free to share it.
I made a tiny surf film, make your own on Aug 25th! :)
Surf Sandbox: https://store.steampowered.com/app/4480760/Surf_Sandbox/
Siyah-beyaz Noir oyunumuzda gizli şifreleri çözmek için renkli filtre mekaniği kurguladık. Sizce görsel kontrast yorucu duruyor mu?
Oyun geliştirici dostlara selam!
2 kişilik ekibimizle geliştirdiğimiz Noir dedektiflik oyunumuz Komiser Cenab: Şahmaran'dan bir oyun tasarımı detayını paylaşmak istedik.
Siyah-beyaz çizgi roman dünyasında görsel kuralı kıran tek öge renkli filtreler ve ışıklar. Örneğin garaj sahnesinde Komiser Cenab, yeşil neon filtreli cam kullanarak duvarlardaki gizli Şahmaran motiflerini ve şifreleri açığa çıkarıyor.
Çizgi roman hissiyatını ve retro noir havasını bozmamak adına seslendirme yerine daktilo sesli konuşma balonları ve çevre sesleriyle ilerlemeyi tercih ettik.
Geliştirici gözüyle bakınca; monokrom dünyada bu tarz tek renkli filtre kullanımı sizce görsel olarak iyi bir kontrast oluşturmuş mu? Tasarım ve atmosfer hakkında geri bildirimlerinizi çok merak ediyoruz!
Space Quest 1 Ega
SIERRA REALLY SAID “DO NOT PRESS”… SO OF COURSE WE PRESSED IT.
In Space Quest, there’s a button clearly marked DO NOT PRESS.
Naturally, we press it.
And instead of a normal death, Roger Wilco ends up crashing into the river right in front of Castle Daventry from King’s Quest!
One of those brilliant little Sierra Easter eggs where two legendary adventure game worlds collide.
Be honest… if a game gives you a button marked DO NOT PRESS, are you pressing it?