
r/IoGames

Narwhal.io - Fast-paced multi-stage evolution arena game
Hey everyone! I'm a solo dev and I just released Narwhal.io.
It's a fast-paced arena game where you use your tusk to hunt rivals, dodge sharks, and evolve your creature to become the Ocean King!
It surprisingly hit 30,000 plays on its first day, so I wanted to share it with you all!
👉 Play: https://www.astrocade.com/games/narwhal-io/01KZMR555HA511YGB15CN1QVEN
Would love to hear any feedback or suggestions! 💙
Blitz: Last stand. Made a free browser shooter with 100 waves and a final boss called OVERLORD. Wave 40 already feels illegal.
Blitz: Last Stand. Free. Browser. No download.
You are one operator. The enemy is everyone else.
It starts manageable. Wave 5 you feel good about yourself. Wave 20 you stop moving in straight lines. Wave 40 your weapon starts doing things you didn't ask for — rockets track targets on their own, grenades split into 5 sub-grenades mid-air, your laser stops requiring aim and just rotates 360° by itself.
Wave 100 is the OVERLORD. Five phases. Phase 5 is called APOCALYPSE. It fires 32-bullet rings every 0.18 seconds while summoning reinforcements and launching orbital strikes.
I have not beaten it cleanly. A playtester did once. He didn't respond to follow-up messages.
Solo built — vanilla JavaScript, HTML5 Canvas, no engine. Six operators to choose from, each plays completely differently. One of them is a Jungle Guerrilla with an AK and zero concern for his own survival.
Come destroy it: https://blitzlaststand.com/demo
Report casualties in the comments.
I will read every one.
I made ponzy.io, a browser based real-time multiplayer online trading game!
Game Title: ponzy.io
Playable Link: https://ponzy.io
Platform: Web (playable in browser)
Description: This game is a multiplayer online browser game where you try to make as much money as possible by buying and selling fictional assets. Games last 10 minutes, and the player with the most cash at the end wins. Prices are determined purely by trading decisions made by players; you are buying from and selling to other real players.
You don't need to know how the stock market works to play this game, just buy low and sell high.
I just released this site so there might not be many players. I'm trying to capture the excitement of trading volatile assets, which I suspect will only work if there are enough players playing at the same time. Nevertheless, please give it a try and let me know what you think!
Free to Play Status:
- [ X ] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer
Top 30 most popular io games
I was looking for some new games to play, so in classic programmer fashion I spend waaaaaaay too long analyzing which are the most popular. It started by just hoarding links from this sub, blogs, etc. Then to make sure nothing was missed, I filtered and then went over ALL 2000 remaining .io sites in the top 1M visited sites by hand.
Some rules were needed to make a clear line what I consider an io game:
- Has to have an .io TLD. Sorry slither :(
- Should be playable right from the home page. No account or searching around.
- No ripoffs like Geometry Dash or Subway Surfers clones and no old flash games.
- No strong presence of crypto or nft.
- Fake multiplayer. Lobbies with high amounts of bots but some human players don't count as it would be hard to draw a line between when it is considered "fake". Since it's hard and time consuming to find out for each game whether it has fake multiplayer, some might very well have slipped past me.
Now with a list of sites, I added Ahrefs organic traffic and SimilarWeb monthly visitors and smartly combined them for a final popularity score. Why am I like this T_T. Still the list is not bullet proof. I'm sure I missed some games, the traffic data are estimates and I'm pretty sure some games got some botting or something going on (looking at you deadshot >:(. 9M visitors, all from India? I call bs).
Edit: I played them all a bit more seriously now. Most are very fun but a few seem a little fishy. Or at least feel like they are not high quality enough to be at the top in the world. So go in with a bit of skepticism.
Either way, here it is. Hope you'll find some new gems too!
- deadshot.io
- skribbl.io
- agar.io
- bloxd.io
- krunker.io
- shellshock.io
- openfront.io
- smashkarts.io
- gartic.io
- diep.io
- colonist.io
- evowars.io
- slowroads.io
- tetr.io
- survev.io
- wormate.io
- hexanaut.io
- territorial.io
- kirka.io
- lolbeans.io
- zombsroyale.io
- richup.io
- mope.io
- evoworld.io
- taming.io
- arras.io
- bonk.io
- deeeep.io
- venge.io
- gulper.io
It goes to like 100 but gets less accurate further down...
P.s. If you're nerdy like me and want more data or the code, just leave a comment.
My little tribute to RR
Hey friends!
I just wanted to share a little web game I vibe-coded with RR world in mind!
The idea: a shooter/survival spaceship web game that you can play only 3 times a day, and compare your score with everyone, as you'd do with Wordle. Everyone plays the same patterns each day, and it resets at midnight PT.
Here is the link: https://www.surviveorion.com
Hopefully it can make your lunch or coffee break a little different tomorrow :D
Don't hesitate to give feedback through the app or here! Looking forward to seeing a bunch of RR names on the leaderboard!
ps: I don't believe this is considered "self-promotion," as I'm not making any money (no ads, no costs) from it?
Has anyone ever put their game on addictinggames.com? I got offered a feature and I’m wondering what to expect
They reached out by email, it’s all legitimate. I don’t really see a reason not to do it. I am wondering what kind of traffic I could expect, maybe someone here has experience. TIA
I made a free browser game where you draw a fake patch into a painting and your friends have to find it
It works like this: everyone gets the same painting with one small white square somewhere on it. You have 90 seconds to fill in the blank so it blends into the artwork. Then you get someone else's painting and you have to click where you think their patch is. One try only. The faster you find it, the more points you get, and the longer your own patch survives, the more you score.
The fun part is seeing the reveal at the end. Some people are scary good at blending in, and some patches are just a green blob in the middle of a crowd scene that somehow nobody found.
There's a mode where everyone draws on the same painting and you have to find all the patches, a battle royale mode where the worst forger gets eliminated each round, and a blur mode where the painting starts blurry and sharpens over time so guessing early is a gamble.
2 to 10 players, no account. Made it solo over the past few months. Would love to know if the difficulty feels right.
Io Game Dev Exposing People's IP Addresses over Crashout
Hey guys, I kinda need some help. So I've been playing a florr.io clone for a while, called flrr.io. However, the dev(winuser) had been recently exposed for doxxing other florr.io clone makers to try and gain more players, and he crashed out. He exposed the IP addresses of any player or anyone in general that has played his game(he logs everyone that makes an account on his game) that doesn't apologize.
MANY players have tried to report him in discord but apparently it's not even close to being enough. I don't really know what to do now, as other than reporting him which doesn't seem to be doing anything there's not much else I can do. Any suggestions?
Here's also some more proof:
The discord is discord.gg/flrrio.
(Him making fun of another florr.io clone's leaked face reveals by making memes)
Also him DDOSing other florr.io clones so they are unplayable:
Please, help do something about this. I played the game for a while without using a VPN, so I'm really worried about this.
CrowdWar v0.4 — you voted for mags, here they are: carry spares, reload on [R]
You asked for mags more than anything else — top of the feature vote, and all over the suggestion box ("mags", "changable mags", rifle mag voted "too few"). We heard you. This update is mags.
The big stuff
- Carry spare magazines. You now hold two full mags instead of one — a loaded mag plus a reserve on your belt. Run dry and you top up from your own reserve instead of sprinting to a crate every 20 shots. Crates still matter; you're just not helpless between them.
- Tactical reload on [R]. Reload before you're empty — it only pulls the rounds you're missing, so nothing's wasted. You can't fire mid-swap, so do it in cover, not mid-duel. Heavier guns reload slower.
- Ammo reads mag / reserve. The HUD shows what's in the gun and what's left on your belt, and turns red before both run out.
Fixes
- Your own shots landing but doing no damage should now actually be fixed — the earlier pass missed the exact case most of you hit.
- Mobile: your soldier finally moves the instant you touch, instead of a beat behind.
Coming next
Build-and-destroy cover is next up on the vote board — rate it on the death screen.
Play: https://crowdwar.io — no download, no account. The suggestion box is in-game (death screen); mags came straight out of it.
my game made over $1000 after a few days of publishing!!!
[boinq.io](http://boinq.io) a fast fun paced 1v1 or team up multiplayer with friends or strangers, inspired by habbo battle battle.
I built a free browser-based gaming platform with a collection of instant-play HTML5 games!
Hi everyone!
I'm a solo developer, and I recently created a web-based gaming platform called Lokayantra (https://lokayantra.vercel.app/).
My goal was to build a clean, fast-loading, and responsive
arcade platform where players can instantly jump into games directly through their browser without needing any downloads, sign-ups, or installations.
The platform features a variety of HTML5 games across different genres (like action, puzzles, and casual arcade games) that work smoothly on both PC and mobile browsers.
I would love for you all to check it out, play a few games, and let me know what you think about the performance, UI, or game selection! Your feedback would mean a lot to me.
👉 Play here: https://lokayantra.vercel.app/
Starvore: eat everything smaller than you and evolve into a cosmic horror!
Game Title: Starvore
Playable Link: https://www.gamepix.com/play/starvore
Platform: GamePix
Description: You're a little creature in a void: eat the glowing orbs, eat anything smaller than you, run from anything bigger. As you grow you evolve through stages (Spark → Stalker → Leviathan → Cosmic Horror), grab power-ups like magnets, shields, and speed bursts, and chain meals for combo multipliers.
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Developer
👋 Welcome to r/arrowstrikesgame - Introduce Yourself and Read First!
Hey everyone! I'm David, a founding moderator of r/arrowstrikesgame.
This is our new home for all things related to the discussion of our new hybrid casual, mobile app game. We're excited to have you join us!
What to Post
Post anything that you think the community would find useful that pertains to the discussion of this new, exciting, chain reaction, arrow game called Arrow Strikes. Soon to be here... arrowstrikes.com
Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.
No crude language or bullying will be tolerated. Everyone should be able to express an opinion without fear of condemnation, ridicule, or name calling.
Coming soon to the Play Store and App Store.
How to Get Started
- Introduce yourself in the comments below.
- Post something today! Even a simple question can spark a great conversation.
- If you know someone who would love this community, invite them to join.
- Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.
Thanks for being part of the very first wave. Together, let's make r/arrowstrikesgame amazing.
[Browser (.io)] [2020-2021] Polygonal medieval FPS .io game with classes
Platform(s): Browser Pc (.io)
Genre: It was a class-based FPS, with archers, knights, druids, elves (I think)... 5v5 with capture the flag, FFA
Estimated year of release: Idk, but i played between 2020-2021 (almost everytime with my friends during online class lol)
Graphics/art style: It was a cozy game with polygonal visuals. I remember maps featuring valleys and a sort of pastel filter; all the environments were natural landscapes
Notable characters: I always played as an archer, but there were various classes—like the ones I mentioned earlier—and I *think* there were special abilities, or maybe just a charged attack... something like that.
Notable gameplay mechanics: i dont remember any srry
Other details: It was a lot of fun. I think they were implementing VoIP, but I don't know if the devs abandoned it. It's worth noting that it was an .io game. I hope i can find it and play one more time.